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7 小时以前 cba555476b1f1b856b9211451e739d8cdce0eeba
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//--------------------------------------------------------
//    [Author]:           玩个游戏
//    [  Date ]:           Tuesday, October 31, 2017
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.Events;
using UnityEngine.EventSystems;
 
using System;
 
 
    
    public class FunctionButton : Button
    {
        [SerializeField] int m_Order = 0;
        public int order {
            get { return m_Order; }
            set {
                m_Order = value;
            }
        }
 
        [SerializeField] int m_FunctionId = -1;
        public int functionId {
            get { return m_FunctionId; }
            set {
                m_FunctionId = value;
                OnFunctionUnLockStateChange();
            }
        }
 
        [SerializeField] TitleBtnState m_State = TitleBtnState.Normal;
        public TitleBtnState state {
            get { return m_State; }
            set {
                if (m_State != value)
                {
                    m_State = value;
                    OnStateChange();
                }
            }
        }
 
        [SerializeField] Button m_Button;
        public Button button {
            get { return m_Button; }
            set { m_Button = value; }
        }
 
        [SerializeField] ImageEx m_Icon;
        public ImageEx icon {
            get { return this.m_Icon; }
            set { this.m_Icon = value; }
        }
 
        [SerializeField] TextEx m_Title;
        public TextEx title {
            get { return this.m_Title; }
            set { this.m_Title = value; }
        }
 
        [SerializeField] RedpointBehaviour m_Redpoint;
        public RedpointBehaviour redpoint {
            get { return m_Redpoint; }
            set { m_Redpoint = value; }
        }
 
        [SerializeField] Shadow m_Shadow;
        public Shadow shadow {
            get { return this.m_Shadow; }
            set { this.m_Shadow = value; }
        }
 
        [SerializeField] Transform m_Locked;
        public Transform locked {
            get { return this.m_Locked; }
            set { this.m_Locked = value; }
        }
 
        [SerializeField] int m_Audio = 1;
        public int clickAudio {
            get { return this.m_Audio; }
            set { this.m_Audio = value; }
        }
 
        [SerializeField] bool m_UseDefaultConfig = true;
        public bool useDefaultConfig {
            get { return this.m_UseDefaultConfig; }
            set { this.m_UseDefaultConfig = value; }
        }
 
        [SerializeField] FunctionButtonConfig m_AlternativeConfig;
        public FunctionButtonConfig alternativeConfig { get { return m_AlternativeConfig; } set { m_AlternativeConfig = value; } }
 
        [SerializeField]
        FunctionButtonGroup m_Group;
        public FunctionButtonGroup group {
            get { return m_Group; }
            set {
                if (m_Group != null)
                {
                    m_Group.UnRegister(this);
                }
                m_Group = value;
                if (m_Group != null)
                {
                    m_Group.Register(this);
                }
            }
        }
 
        public event Action<string> OnPointClickLockFunc;
        public event Action repeatClickFunc;
 
        protected override void Awake()
        {
#if UNITY_EDITOR
            if (!Application.isPlaying) return;
#endif
            OnFunctionUnLockStateChange();
            FuncOpen.Instance.OnFuncStateChangeEvent += OnFunctionUnLockStateChange;
        }
 
        protected override void OnEnable()
        {
            base.OnEnable();
 
            if (group != null)
            {
                group.Register(this);
            }
 
            OnStateChange();
        }
 
        protected override void OnDisable()
        {
            base.OnDisable();
 
            if (group != null)
            {
                group.UnRegister(this);
            }
        }
 
        protected override void OnDestroy()
        {
#if UNITY_EDITOR
            if (!Application.isPlaying) return;
#endif
            FuncOpen.Instance.OnFuncStateChangeEvent -= OnFunctionUnLockStateChange;
        }
 
        bool invokeForce = false;
 
        public void Invoke(bool _force)
        {
            invokeForce = _force;
            OnPointerClick(null);
            invokeForce = false;
        }
 
        public override void OnPointerClick(PointerEventData eventData)
        {
            if (state == TitleBtnState.Locked)
            {
                if (OnPointClickLockFunc != null)
                {
                    OnPointClickLockFunc(this.gameObject.name);
                }
                else
                {
                    FuncOpen.Instance.ProcessorFuncErrorTip(functionId);
                }
                return;
            }
 
            if (!invokeForce && state == TitleBtnState.Click)
            {
                if (repeatClickFunc != null)
                {
                    repeatClickFunc();
                }
                return;
            }
 
            if (base.onClick != null)
            {
                base.onClick.Invoke();
                if (eventData != null)
                {
                    SoundPlayer.Instance.PlayUIAudio(clickAudio);
                }
            }
 
            state = TitleBtnState.Click;
        }
 
        private void OnStateChange()
        {
            var config = useDefaultConfig ? FunctionButtonConfig.GetDefault() : m_AlternativeConfig;
            if (Application.isPlaying)
            {
                icon.SetSprite(config.GetIconKey(state));
            }
 
            title.color = config.GetFontColor(state);
            title.fontSize = config.GetFontSize(state);
 
            if (shadow != null)
            {
                shadow.enabled = state == TitleBtnState.Locked || state == TitleBtnState.Normal;
            }
 
            if (locked != null)
            {
                locked.SetActive(state == TitleBtnState.Locked);
            }
 
            if (group != null && state == TitleBtnState.Click)
            {
                group.NotifyToggleOn(this);
            }
        }
 
        private void OnFunctionUnLockStateChange(int _functionId)
        {
            if (m_FunctionId == _functionId)
            {
                OnFunctionUnLockStateChange();
            }
        }
 
        private void OnFunctionUnLockStateChange()
        {
            if (m_FunctionId == 0)
            {
                return;
            }
 
            var isOpen = m_FunctionId == -1 || FuncOpen.Instance.IsFuncOpen(m_FunctionId);
            state = isOpen ? state == TitleBtnState.Click ? TitleBtnState.Click : TitleBtnState.Normal : TitleBtnState.Locked;
        }
 
#if UNITY_EDITOR
        protected override void OnValidate()
        {
            base.OnValidate();
            OnStateChange();
        }
#endif
 
    }