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| using System.Collections;
| using System.Collections.Generic;
| using UnityEngine;
| using UnityEngine.UI;
|
|
| [DisallowMultipleComponent]
|
| public class SmoothSlider : MonoBehaviour
| {
|
| [SerializeField]
| Slider m_Slider;
| public Slider slider {
| get { return m_Slider; }
| }
|
| [SerializeField]
| [Range(0, 10)]
| float m_Delay = 0.2f;
| public float delay {
| get { return m_Delay; }
| set {
| m_Delay = Mathf.Clamp(value, 0, 10);
| }
| }
|
| [SerializeField]
| [Range(0, 1)]
| float m_Value = 0f;
| public float value {
| get {
| return m_Value;
| }
| set {
| m_Value = Mathf.Clamp01(value);
| }
| }
|
| [SerializeField] public Text Text;
|
| float refSpeed = 0f;
|
| public void ResetValue(float _value)
| {
| value = _value;
| if (slider != null)
| {
| slider.value = Mathf.Clamp01(_value);
| }
| }
|
| void OnEnable()
| {
| refSpeed = 0f;
| }
|
| void LateUpdate()
| {
| if (slider == null)
| {
| return;
| }
| if (Mathf.Abs(slider.value - value) > 0.001f)
| {
| slider.value = Mathf.SmoothDamp(slider.value, value, ref refSpeed, delay);
| }
| }
|
| }
|
|