using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TimerToChsBehaviour : TimerBehaviour
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{
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[HideInInspector]
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public string addtionInfo = string.Empty;
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protected override void UpdateTimeShow()
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{
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var lastSecond = (endTime - TimeUtility.ServerNow).TotalSeconds;
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m_TimeShow.text = StringUtility.Contact(TimeUtility.SecondsToDHMSCHS((int)lastSecond), addtionInfo);
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}
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}
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