yyl
18 小时以前 5d3366f2e0f687995eb7ad2107c4379fe7acd4e8
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
[DisallowMultipleComponent]
[RequireComponent(typeof(Canvas))]
public class CanvasAddition : MonoBehaviour
{
    [SerializeField]
    Canvas m_Canvas;
    public Canvas canvas {
        get {
            return this.m_Canvas ?? (this.m_Canvas = this.GetComponent<Canvas>());
        }
    }
 
    [SerializeField]
    CullingFullScreenType m_Culling = CullingFullScreenType.None;
 
    Material m_SpriteGrayMaterial;
    public Material spriteGrayMaterial {
        get {
            return this.m_SpriteGrayMaterial ?? (this.m_SpriteGrayMaterial = MaterialUtility.GetInstantiatedSpriteGrayMaterial());
        }
    }
 
    private void Awake()
    {
        m_Canvas = this.GetComponent<Canvas>();
 
        UIManager.Instance.OnOpenWindow += OnWindowOpen;
        UIManager.Instance.OnCloseWindow += OnWindowClose;
    }
 
    private void OnDestroy()
    {
        UIManager.Instance.OnOpenWindow -= OnWindowOpen;
        UIManager.Instance.OnCloseWindow -= OnWindowClose;
    }
 
    private void OnWindowOpen(UIBase _window)
    {
        var culling = false;
        switch (m_Culling)
        {
            case CullingFullScreenType.None:
                culling = false;
                break;
                
            // TODO YYL
            // case CullingFullScreenType.Any:
            //     culling = UIManager.Instance.ExistAnyFullScreenOrMaskWin();
            //     break;
            // default:
            //     culling = UIManager.Instance.ExistAnyFullScreenOrMaskWinLEqual((WindowType)m_Culling);
            //     break;
            default:
                break;
        }
 
        canvas.gameObject.SetLayer(culling ? LayerUtility.DevisableUI : LayerUtility.UILayer, false);
    }
 
    private void OnWindowClose(UIBase _window)
    {
        var culling = false;
        switch (m_Culling)
        {
            case CullingFullScreenType.None:
                culling = false;
                break;
 
            // TODO YYL
            // case CullingFullScreenType.Any:
            //     culling = WindowCenter.Instance.ExistAnyFullScreenOrMaskWin();
            //     break;
            // default:
            //     culling = WindowCenter.Instance.ExistAnyFullScreenOrMaskWinLEqual((WindowType)m_Culling);
            //     break;
            default:
                break;
        }
 
        canvas.gameObject.SetLayer(culling ? LayerUtility.DevisableUI : LayerUtility.UILayer, false);
    }
 
    private void Start()
    {
        var canvasScaler = this.GetComponent<CanvasScaler>();
        if (canvasScaler != null && canvasScaler.screenMatchMode == CanvasScaler.ScreenMatchMode.MatchWidthOrHeight)
        {
            var screenAspect = Screen.width / (float)Screen.height;
            var referenceAspect = canvasScaler.referenceResolution.x / (float)canvasScaler.referenceResolution.y;
 
            if ((screenAspect - referenceAspect) > 0.0001f)
            {
                canvasScaler.matchWidthOrHeight = 1f;
            }
            else
            {
                canvasScaler.matchWidthOrHeight = 0f;
            }
        }
 
    }
 
    public enum CullingFullScreenType
    {
        Base = 0,
        Normal = 1,
        Modal = 2,
        Tip = 3,
        System = 4,
        Loading = 5,
        None = 6,
        Any = 7,
    }
 
}