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20 小时以前 5d3366f2e0f687995eb7ad2107c4379fe7acd4e8
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
 
public class GrayGroup : MonoBehaviour
{
 
    Image[] m_Images;
    Image[] images {
        get {
            if (m_Images == null)
            {
                m_Images = this.GetComponentsInChildren<Image>();
            }
            return m_Images;
        }
    }
 
    bool m_Gray = false;
    public bool gray {
        get { return m_Gray; }
        set {
            m_Gray = value;
 
            for (int i = 0; i < images.Length; i++)
            {
                var image = images[i];
                if (this.m_Gray)
                {
                    image.material = MaterialUtility.GetDefaultSpriteGrayMaterial();
                }
                else
                {
                    image.material = MaterialUtility.GetUIDefaultGraphicMaterial();
                }
 
            }
        }
    }
 
}