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| using System.Collections;
| using System.Collections.Generic;
| using UnityEngine;
| using UnityEngine.UI;
|
|
| public class GrayGroup : MonoBehaviour
| {
|
| Image[] m_Images;
| Image[] images {
| get {
| if (m_Images == null)
| {
| m_Images = this.GetComponentsInChildren<Image>();
| }
| return m_Images;
| }
| }
|
| bool m_Gray = false;
| public bool gray {
| get { return m_Gray; }
| set {
| m_Gray = value;
|
| for (int i = 0; i < images.Length; i++)
| {
| var image = images[i];
| if (this.m_Gray)
| {
| image.material = MaterialUtility.GetDefaultSpriteGrayMaterial();
| }
| else
| {
| image.material = MaterialUtility.GetUIDefaultGraphicMaterial();
| }
|
| }
| }
| }
|
| }
|
|