//--------------------------------------------------------
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// [Author]: 玩个游戏
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// [ Date ]: Monday, July 31, 2017
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//--------------------------------------------------------
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using UnityEngine;
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using System.Collections;
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using UnityEngine.EventSystems;
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using UnityEngine.Events;
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using System;
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public class PointerDownUp : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IPointerClickHandler
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{
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[SerializeField]
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Action m_OnPointerDown;
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[SerializeField]
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Action m_OnPointerUp;
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[SerializeField]
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Action m_OnPointerClick;
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public void OnPointerUp(PointerEventData eventData)
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{
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m_OnPointerUp?.Invoke();
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}
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public void OnPointerDown(PointerEventData eventData)
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{
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m_OnPointerDown?.Invoke();
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}
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public void OnPointerClick(PointerEventData eventData)
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{
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m_OnPointerClick?.Invoke();
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}
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public void AddPointerDownListener(Action _action)
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{
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m_OnPointerDown += _action;
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}
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public void AddPointerUpListener(Action _action)
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{
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m_OnPointerUp += _action;
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}
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public void AddPointerClickListener(Action _action)
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{
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m_OnPointerClick += _action;
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}
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public void RemoveAllPointerDownListeners()
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{
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m_OnPointerDown = null;
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}
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public void RemoveAllPointerUpListeners()
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{
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m_OnPointerUp = null;
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}
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public void RemoveAllPointerClickListeners()
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{
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m_OnPointerClick = null;
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}
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}
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