using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Sprites;
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using UnityEngine.UI;
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[AddComponentMenu("UI/Custom/CircleHollow Image")]
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[DisallowMultipleComponent]
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[RequireComponent(typeof(Image))]
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public class CircleHollowImage:BaseMeshEffect,ICanvasRaycastFilter {
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[SerializeField]
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Vector2 m_Center=Vector2.zero;
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public Vector2 center {
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get { return m_Center; }
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set {
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m_Center = value;
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if(this.graphic != null) {
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this.graphic.SetVerticesDirty();
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}
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}
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}
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[SerializeField]
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Vector2 m_HollowArea=new Vector2(50,50);
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public Vector2 hollowArea {
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get { return m_HollowArea; }
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set {
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m_HollowArea = value;
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if(this.graphic != null) {
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this.graphic.SetVerticesDirty();
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}
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}
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}
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[Range(32,128)]
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[SerializeField]
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int m_Segements = 32;
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public int segements { get { return m_Segements; } }
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private Image m_Image;
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public Image image { get { return m_Image ?? (m_Image = this.AddMissingComponent<Image>()); } }
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private List<Vector3> innerVertices;
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private List<Vector3> outterVertices;
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protected override void Awake() {
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innerVertices = new List<Vector3>();
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outterVertices = new List<Vector3>();
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}
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public override void ModifyMesh(VertexHelper vh) {
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vh.Clear();
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innerVertices.Clear();
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outterVertices.Clear();
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var degreeDelta = (float)(2 * Mathf.PI / segements);
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var realSegements = segements;
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var width = image.rectTransform.rect.width;
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var height = image.rectTransform.rect.height;
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var outerArea = new Vector2(0.5f * width,0.5f * height);
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var realCenter = new Vector2(Mathf.Clamp(center.x,-width * 0.5f + hollowArea.x,width * 0.5f - hollowArea.x),
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Mathf.Clamp(center.y,-height * 0.5f + hollowArea.y,height * 0.5f - hollowArea.y));
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var uv = image.overrideSprite != null ? DataUtility.GetOuterUV(image.overrideSprite) : Vector4.zero;
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var uvCenterX = (uv.x + uv.z) * 0.5f;
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var uvCenterY = (uv.y + uv.w) * 0.5f;
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var uvScaleX = (uv.z - uv.x) / width;
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var uvScaleY = (uv.w - uv.y) / height;
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UIVertex uiVertex;
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var degree = Mathf.PI * 0.5f;
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var position = Vector2.zero;
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var uv0 = Vector2.zero;
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var verticeCount = 0;
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var triangleCount = 0;
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verticeCount = realSegements * 2;
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for(int i = 0;i < verticeCount;i += 2) {
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var cosA = Mathf.Cos(degree);
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var sinA = Mathf.Sin(degree);
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degree = degree - degreeDelta;
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position = new Vector3(realCenter.x + cosA * hollowArea.x,realCenter.y + sinA * hollowArea.y);
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uv0 = new Vector2(position.x * uvScaleX + uvCenterX,position.y * uvScaleY + uvCenterY);
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uiVertex = UIUtility.PackageUIVertex(position,uv0,image.color);
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vh.AddVert(uiVertex);
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innerVertices.Add(position);
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position = new Vector3(Mathf.Sign(cosA * 2f) * outerArea.x,Mathf.Sign(sinA * 2f) * outerArea.y);
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uv0 = new Vector2(position.x * uvScaleX + uvCenterX,position.y * uvScaleY + uvCenterY);
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uiVertex = UIUtility.PackageUIVertex(position,uv0,image.color);
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vh.AddVert(uiVertex);
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outterVertices.Add(position);
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}
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triangleCount = realSegements * 3 * 2;
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for(int i = 0,vIdx = 0;i < triangleCount - 6;i += 6,vIdx += 2) {
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vh.AddTriangle(vIdx + 1,vIdx,vIdx + 3);
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vh.AddTriangle(vIdx,vIdx + 2,vIdx + 3);
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}
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vh.AddTriangle(verticeCount - 1,verticeCount - 2,1);
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vh.AddTriangle(verticeCount - 2,0,1);
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}
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public virtual bool IsRaycastLocationValid(Vector2 screenPoint,Camera eventCamera) {
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var sprite = image.overrideSprite;
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if(sprite == null) {
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return true;
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}
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Vector2 local;
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RectTransformUtility.ScreenPointToLocalPointInRectangle(image.rectTransform,screenPoint,eventCamera,out local);
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return Contains(local,outterVertices,innerVertices);
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}
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private bool Contains(Vector2 p,List<Vector3> outterVertices,List<Vector3> innerVertices) {
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var crossNumber = 0;
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crossNumber += UIUtility.RayCrossingCount(p,innerVertices);
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crossNumber += UIUtility.RayCrossingCount(p,outterVertices);
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return (crossNumber & 1) == 1;
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}
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}
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