//--------------------------------------------------------------
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// [ Author ]: Leonard.wu
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// [ CopyRight ]:
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//--------------------------------------------------------------
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections.Generic;
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/// <summary>
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/// 空白的图形组件,这个组件可以影响UI事件,但是不会参与绘制
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/// 即它不会影响DrawCall,也不会增加顶点
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/// </summary>
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[DisallowMultipleComponent]
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public class RayAccepter:MaskableGraphic {
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protected override void OnPopulateMesh(VertexHelper vh) {
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base.OnPopulateMesh(vh);
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vh.Clear();
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}
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}
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