yyl
2 天以前 5d3366f2e0f687995eb7ad2107c4379fe7acd4e8
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
//--------------------------------------------------------
//    [Author]:           YYL
//    [  Date ]:           Friday, June 27, 2025
//--------------------------------------------------------
 
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System;
using UnityEngine;
using LitJson;
 
public partial class EquipGSParamConfig : ConfigBase<int, EquipGSParamConfig>
{
 
    public int ID;
    public int EquipClass;
    public int EquipColor;
    public int IsSuit;
    public int Star;
    public int BaseEquipMaxHPAddPerC;
    public int BaseEquipAtkAddPerC;
    public int SuperHitC;
    public int SuperHitPerC;
    public int LuckyHitRateC;
    public int LuckyHitRateReduceC;
    public int LuckPerC;
    public int PerLVAtkC;
    public int PerLVMaxHPC;
    public int DropMoneyPerC;
    public int SuperHitReduceC;
    public int SuperHitRateReduceC;
    public int HitC;
    public int MissC;
    public int PetDamPerC;
    public int MaxHPPerC;
    public int AtkPerC;
    public int SkillAtkRateC;
    public int SkillAtkRateReduceC;
    public int SkillAddPerAC;
    public int SkillAddPerBC;
    public int SkillAddPerCC;
    public int SkillAddPerDC;
    public int SkillAddPerEC;
    public int SkillAddPerFC;
    public int SkillAddPerGC;
    public int SkillReducePerAC;
    public int SkillReducePerBC;
    public int SkillReducePerCC;
    public int SkillReducePerDC;
    public int SkillReducePerEC;
    public int SkillReducePerFC;
    public int SkillReducePerGC;
    public int ReduceSkillCDPerC;
    public int LuckyHitPerC;
    public int FaintDefRateC;
    public int SuperHitRateC;
    public int IgnoreDefRateC;
    public int IgnoreDefRateReduceC;
    public int ProDefPerC;
    public int FinalHurtPerC;
    public int FinalHurtReducePerC;
 
    public override int LoadKey(string _key)
    {
        int key = GetKey(_key);
        return key;
    }
 
    public override void LoadConfig(string input)
    {
        try {
        string[] tables = input.Split('\t');
        int.TryParse(tables[0],out ID); 
 
            int.TryParse(tables[1],out EquipClass); 
 
            int.TryParse(tables[2],out EquipColor); 
 
            int.TryParse(tables[3],out IsSuit); 
 
            int.TryParse(tables[4],out Star); 
 
            int.TryParse(tables[5],out BaseEquipMaxHPAddPerC); 
 
            int.TryParse(tables[6],out BaseEquipAtkAddPerC); 
 
            int.TryParse(tables[7],out SuperHitC); 
 
            int.TryParse(tables[8],out SuperHitPerC); 
 
            int.TryParse(tables[9],out LuckyHitRateC); 
 
            int.TryParse(tables[10],out LuckyHitRateReduceC); 
 
            int.TryParse(tables[11],out LuckPerC); 
 
            int.TryParse(tables[12],out PerLVAtkC); 
 
            int.TryParse(tables[13],out PerLVMaxHPC); 
 
            int.TryParse(tables[14],out DropMoneyPerC); 
 
            int.TryParse(tables[15],out SuperHitReduceC); 
 
            int.TryParse(tables[16],out SuperHitRateReduceC); 
 
            int.TryParse(tables[17],out HitC); 
 
            int.TryParse(tables[18],out MissC); 
 
            int.TryParse(tables[19],out PetDamPerC); 
 
            int.TryParse(tables[20],out MaxHPPerC); 
 
            int.TryParse(tables[21],out AtkPerC); 
 
            int.TryParse(tables[22],out SkillAtkRateC); 
 
            int.TryParse(tables[23],out SkillAtkRateReduceC); 
 
            int.TryParse(tables[24],out SkillAddPerAC); 
 
            int.TryParse(tables[25],out SkillAddPerBC); 
 
            int.TryParse(tables[26],out SkillAddPerCC); 
 
            int.TryParse(tables[27],out SkillAddPerDC); 
 
            int.TryParse(tables[28],out SkillAddPerEC); 
 
            int.TryParse(tables[29],out SkillAddPerFC); 
 
            int.TryParse(tables[30],out SkillAddPerGC); 
 
            int.TryParse(tables[31],out SkillReducePerAC); 
 
            int.TryParse(tables[32],out SkillReducePerBC); 
 
            int.TryParse(tables[33],out SkillReducePerCC); 
 
            int.TryParse(tables[34],out SkillReducePerDC); 
 
            int.TryParse(tables[35],out SkillReducePerEC); 
 
            int.TryParse(tables[36],out SkillReducePerFC); 
 
            int.TryParse(tables[37],out SkillReducePerGC); 
 
            int.TryParse(tables[38],out ReduceSkillCDPerC); 
 
            int.TryParse(tables[39],out LuckyHitPerC); 
 
            int.TryParse(tables[40],out FaintDefRateC); 
 
            int.TryParse(tables[41],out SuperHitRateC); 
 
            int.TryParse(tables[42],out IgnoreDefRateC); 
 
            int.TryParse(tables[43],out IgnoreDefRateReduceC); 
 
            int.TryParse(tables[44],out ProDefPerC); 
 
            int.TryParse(tables[45],out FinalHurtPerC); 
 
            int.TryParse(tables[46],out FinalHurtReducePerC); 
        }
        catch (Exception exception)
        {
            Debug.LogError(exception);
        }
    }
}