//--------------------------------------------------------
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// [Author]: YYL
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// [ Date ]: Friday, June 27, 2025
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//--------------------------------------------------------
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using System;
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using UnityEngine;
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using LitJson;
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public partial class FamilyEmblemConfig : ConfigBase<int, FamilyEmblemConfig>
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{
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public int EmblemID;
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public string Name;
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public int UnlockFamilyLV;
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public int ExpireMinutes;
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public int CustomFamilyID;
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public string Image;
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public int EffectID;
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public int SortNum;
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public string Descriptive;
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public override int LoadKey(string _key)
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{
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int key = GetKey(_key);
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return key;
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}
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public override void LoadConfig(string input)
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{
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try {
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string[] tables = input.Split('\t');
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int.TryParse(tables[0],out EmblemID);
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Name = tables[1];
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int.TryParse(tables[2],out UnlockFamilyLV);
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int.TryParse(tables[3],out ExpireMinutes);
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int.TryParse(tables[4],out CustomFamilyID);
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Image = tables[5];
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int.TryParse(tables[6],out EffectID);
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int.TryParse(tables[7],out SortNum);
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Descriptive = tables[8];
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}
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catch (Exception exception)
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{
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Debug.LogError(exception);
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}
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}
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}
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