//--------------------------------------------------------
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// [Author]: YYL
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// [ Date ]: Friday, June 27, 2025
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//--------------------------------------------------------
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using System;
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using UnityEngine;
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using LitJson;
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public partial class FunctionTeamSetConfig : ConfigBase<int, FunctionTeamSetConfig>
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{
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public int FuncMapID;
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public int NeedName;
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public int MemberMax;
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public int ApplyMax;
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public int ReqApplyMax;
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public int SortType;
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public int SortReverse;
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public int OPLimitInAct;
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public override int LoadKey(string _key)
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{
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int key = GetKey(_key);
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return key;
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}
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public override void LoadConfig(string input)
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{
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try {
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string[] tables = input.Split('\t');
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int.TryParse(tables[0],out FuncMapID);
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int.TryParse(tables[1],out NeedName);
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int.TryParse(tables[2],out MemberMax);
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int.TryParse(tables[3],out ApplyMax);
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int.TryParse(tables[4],out ReqApplyMax);
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int.TryParse(tables[5],out SortType);
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int.TryParse(tables[6],out SortReverse);
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int.TryParse(tables[7],out OPLimitInAct);
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}
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catch (Exception exception)
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{
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Debug.LogError(exception);
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}
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}
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}
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