hch
6 小时以前 a6cbc1f71e0bb1b6dd2159e1be22234f5d95630e
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//--------------------------------------------------------
//    [Author]:           YYL
//    [  Date ]:           2026年1月5日
//--------------------------------------------------------
 
using System.Collections.Generic;
using System;
using UnityEngine;
using LitJson;
 
public partial class GubaoResonanceConfig : ConfigBase<int, GubaoResonanceConfig>
{
    static GubaoResonanceConfig()
    {
        // 访问过静态构造函数
        visit = true; 
    }
 
    public int ResonanceID;
    public string ResonanceName;
    public int[] GubaoIDList;
 
    public override int LoadKey(string _key)
    {
        int key = GetKey(_key);
        return key;
    }
 
    public override void LoadConfig(string input)
    {
        try {
        string[] tables = input.Split('\t');
        int.TryParse(tables[0],out ResonanceID); 
 
            ResonanceName = tables[1];
 
            if (tables[2].Contains("["))
            {
                GubaoIDList = JsonMapper.ToObject<int[]>(tables[2]);
            }
            else
            {
                string[] GubaoIDListStringArray = tables[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                GubaoIDList = new int[GubaoIDListStringArray.Length];
                for (int i=0;i<GubaoIDListStringArray.Length;i++)
                {
                     int.TryParse(GubaoIDListStringArray[i],out GubaoIDList[i]);
                }
            }
        }
        catch (Exception exception)
        {
            Debug.LogError(exception);
        }
    }
}