using System.Collections.Generic;
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public partial class EquipGSParamConfig : ConfigBase<int, EquipGSParamConfig>
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{
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private static Dictionary<string, EquipGSParamConfig> s_tagGSModelDict = new Dictionary<string, EquipGSParamConfig>();//用于记录装备评分数据
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private static Dictionary<PropertyType, int> _tagGsProValueDict = new Dictionary<PropertyType, int>();
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protected override void OnConfigParseCompleted()
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{
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string key = StringUtility.Contact(EquipClass, EquipColor, IsSuit, Star);
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s_tagGSModelDict.Add(key, this);
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}
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public static EquipGSParamConfig GetGSModel(int lv, int color, int isSuit, int star)
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{
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string key = StringUtility.Contact(lv, color, isSuit, star);
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EquipGSParamConfig gsModel = null;
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s_tagGSModelDict.TryGetValue(key, out gsModel);
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return gsModel;
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}
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public static Dictionary<PropertyType, int> GetTagGsProValueDict(int lv, int color, int isSuit, int star)
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{
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_tagGsProValueDict.Clear();
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EquipGSParamConfig gsModel = GetGSModel(lv, color, isSuit, star);
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if (gsModel == null)
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return null;
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_tagGsProValueDict.Add(PropertyType.CritHurtPercent, gsModel.SuperHitPerC);
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_tagGsProValueDict.Add(PropertyType.HeartHit, gsModel.LuckyHitRateC);
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_tagGsProValueDict.Add(PropertyType.EveryLvAddAtk, gsModel.PerLVAtkC);
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_tagGsProValueDict.Add(PropertyType.EveryLvAddHp, gsModel.PerLVMaxHPC);
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_tagGsProValueDict.Add(PropertyType.AddCoinsPrecent, gsModel.DropMoneyPerC);
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_tagGsProValueDict.Add(PropertyType.CritResis, gsModel.SuperHitReduceC);
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_tagGsProValueDict.Add(PropertyType.HIT, gsModel.HitC);
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_tagGsProValueDict.Add(PropertyType.MISS, gsModel.MissC);
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_tagGsProValueDict.Add(PropertyType.LuckPer, gsModel.LuckPerC);
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_tagGsProValueDict.Add(PropertyType.WeaponAtkPer, gsModel.BaseEquipAtkAddPerC);
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_tagGsProValueDict.Add(PropertyType.ArmorMaxHPPer, gsModel.BaseEquipMaxHPAddPerC);
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_tagGsProValueDict.Add(PropertyType.HeartResis, gsModel.LuckyHitRateReduceC);
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_tagGsProValueDict.Add(PropertyType.CritHurt, gsModel.SuperHitC);
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_tagGsProValueDict.Add(PropertyType.PetAddHurt, gsModel.PetDamPerC);
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_tagGsProValueDict.Add(PropertyType.ReduceCrit, gsModel.SuperHitRateReduceC);
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_tagGsProValueDict.Add(PropertyType.HpPercent, gsModel.MaxHPPerC);
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_tagGsProValueDict.Add(PropertyType.AtkPercent, gsModel.AtkPerC);
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_tagGsProValueDict.Add(PropertyType.SkillHurt, gsModel.SkillAtkRateC);
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_tagGsProValueDict.Add(PropertyType.ReduceSkillHurtPercent, gsModel.SkillAtkRateReduceC);
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_tagGsProValueDict.Add(PropertyType.SkillAddPerA, gsModel.SkillAddPerAC);
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_tagGsProValueDict.Add(PropertyType.SkillAddPerB, gsModel.SkillAddPerBC);
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_tagGsProValueDict.Add(PropertyType.SkillAddPerC, gsModel.SkillAddPerCC);
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_tagGsProValueDict.Add(PropertyType.SkillAddPerD, gsModel.SkillAddPerDC);
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_tagGsProValueDict.Add(PropertyType.SkillAddPerE, gsModel.SkillAddPerEC);
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_tagGsProValueDict.Add(PropertyType.SkillAddPerF, gsModel.SkillAddPerFC);
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_tagGsProValueDict.Add(PropertyType.SkillAddPerG, gsModel.SkillAddPerGC);
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_tagGsProValueDict.Add(PropertyType.SkillReducePerA, gsModel.SkillReducePerAC);
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_tagGsProValueDict.Add(PropertyType.SkillReducePerB, gsModel.SkillReducePerBC);
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_tagGsProValueDict.Add(PropertyType.SkillReducePerC, gsModel.SkillReducePerCC);
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_tagGsProValueDict.Add(PropertyType.SkillReducePerD, gsModel.SkillReducePerDC);
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_tagGsProValueDict.Add(PropertyType.SkillReducePerE, gsModel.SkillReducePerEC);
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_tagGsProValueDict.Add(PropertyType.SkillReducePerF, gsModel.SkillReducePerFC);
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_tagGsProValueDict.Add(PropertyType.SkillReducePerG, gsModel.SkillReducePerGC);
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_tagGsProValueDict.Add(PropertyType.ReduceSkillCDPer, gsModel.ReduceSkillCDPerC);
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_tagGsProValueDict.Add(PropertyType.AddHeartHurtPer, gsModel.LuckyHitPerC);
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_tagGsProValueDict.Add(PropertyType.CtrlResis, gsModel.FaintDefRateC);
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_tagGsProValueDict.Add(PropertyType.CritChance, gsModel.SuperHitRateC);
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_tagGsProValueDict.Add(PropertyType.DefyDef, gsModel.IgnoreDefRateC);
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_tagGsProValueDict.Add(PropertyType.DefyDefResis, gsModel.IgnoreDefRateReduceC);
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_tagGsProValueDict.Add(PropertyType.ProDefHPPer, gsModel.ProDefPerC);
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_tagGsProValueDict.Add(PropertyType.AddFinalHurtPer, gsModel.FinalHurtPerC);
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_tagGsProValueDict.Add(PropertyType.ReduceFinalHurtPer, gsModel.FinalHurtReducePerC);
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return _tagGsProValueDict;
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}
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}
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