using System.Collections.Generic;
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using UnityEngine;
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using LitJson;
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public partial class EquipPlaceMapConfig : ConfigBase<int, EquipPlaceMapConfig>
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{
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static Dictionary<int, int> clientPlaceToServerPlace = new Dictionary<int, int>();
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protected override void OnConfigParseCompleted()
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{
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clientPlaceToServerPlace[LV * 100 + EquipPlace] = PackIndex;
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}
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public static int GetServerPlace(int level, int equipPlace)
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{
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var key = level * 100 + equipPlace;
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if (clientPlaceToServerPlace.ContainsKey(key))
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{
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return clientPlaceToServerPlace[key];
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}
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else
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{
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return 0;
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}
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}
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}
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