using System;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using UnityEngine;
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using System.Threading;
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public partial class FrameAnimationConfig : ConfigBase<string, FrameAnimationConfig>
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{
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//<表情包ID,List<Name>>
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private static Dictionary<int, List<string>> resultDict = new Dictionary<int, List<string>>();
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protected override void OnConfigParseCompleted()
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{
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if (frameType == 1)
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{
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if (!resultDict.ContainsKey(EmojiPackID))
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{
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resultDict[EmojiPackID] = new List<string>();
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}
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resultDict[EmojiPackID].Add(name);
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}
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}
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public static Dictionary<int, List<string>> GetEmojiPackList()
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{
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return resultDict;
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}
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}
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