hch
9 小时以前 8ab9fbf1e44b842646f00bc70dcd99d49f30f2e0
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using System.Collections.Generic;
using System.IO;
using System.Threading;
using System;
using UnityEngine;
using LitJson;
 
public partial class HeroQualityAwakeConfig : ConfigBase<int, HeroQualityAwakeConfig>
{
 
    //    Quality, Dictionary<AwakeLV, UPCostItem>
    public static Dictionary<int, Dictionary<int, HeroQualityAwakeConfig>> costDics = new Dictionary<int, Dictionary<int, HeroQualityAwakeConfig>>();
 
    protected override void OnConfigParseCompleted()
    {
        base.OnConfigParseCompleted();
        
        Dictionary<int, HeroQualityAwakeConfig> tempDic = null;
 
        if (!costDics.TryGetValue(Quality, out tempDic))
        {
            tempDic = new Dictionary<int, HeroQualityAwakeConfig>();
        }
 
 
        if (tempDic.ContainsKey(AwakeLV))
        {
            //    覆盖 这里怕有代码写错 二次初始化配置 导致出问题 
            //    当是防错 性能上也不算太耗 因为表就没多少数据
            tempDic[AwakeLV] = this;
        }
        else
        {
            tempDic.Add(AwakeLV, this);
        }
    }
 
    public static HeroQualityAwakeConfig GetQualityAwakeConfig(int quality, int awakeLv)
    {
        Dictionary<int, HeroQualityAwakeConfig> tempDic = null;
 
        if (!costDics.TryGetValue(quality, out tempDic))
        {
            return null;
        }
 
        HeroQualityAwakeConfig config = null;
 
        tempDic.TryGetValue(awakeLv, out config);
 
        return config;
    }
 
    public static bool IsReachMax(int quality, int awakeLv)
    {
        return GetQualityAwakeConfig(quality, awakeLv) == null;
    }
 
}