yyl
昨天 5d3366f2e0f687995eb7ad2107c4379fe7acd4e8
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using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
public class AssetBundleInitTask : LaunchTask
{
    public override float expectTime
    {
        get { return LocalSave.GetFloat("AssetBundleInitTask_ExpectTime", 1f); }
        protected set { LocalSave.SetFloat("AssetBundleInitTask_ExpectTime", value); }
    }
 
    public override void Begin()
    {
        LaunchInHot.m_CurrentStage = LaunchStage.AssetBundleInit;
 
        duration = Mathf.Max(0.5f, expectTime);
        if (AssetSource.isUseAssetBundle)
        {
            AssetBundleUtility.Instance.Initialize();
            done = false;
            progress = 0f;
        }
        else
        {
            done = true;
        }
    }
 
    public override void End()
    {
        expectTime = timer; 
        // UILoader.LoadWindowAsync("LaunchBackGroundWin", null);
        Debug.LogFormat("{0}执行时长:{1};", this.GetType().Name, timer);
    }
 
    public override void Update()
    {
        if (done)
        {
            return;
        }
 
        if (AssetBundleUtility.Instance.initialized && AssetBundleUtility.Instance.initializedUIAssetBundle)
        {
            done = true;
        }
        else
        {
            done = false;
            progress = timer / duration;
        }
 
        ExceptionReport();
    }
}