yyl
1 天以前 5d3366f2e0f687995eb7ad2107c4379fe7acd4e8
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using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
public class ConfigInitTask : LaunchTask
{
    public override float expectTime
    {
        get { return LocalSave.GetFloat("ConfigInitTask_ExpectTime", 10f); }
        protected set { LocalSave.SetFloat("ConfigInitTask_ExpectTime", value); }
    }
 
    float threshold = 1f;
 
    public override void Begin()
    {
        LaunchInHot.m_CurrentStage = LaunchStage.ConfigInit;
        duration = Mathf.Max(0.5f, expectTime);
        threshold = Application.platform == RuntimePlatform.WindowsEditor ? 1f : 0.9f;
 
        // LaunchPostProcess.Instance.Begin();
        // InitialFunctionConfig.Init(true);   //有更新再初始化一次
    }
 
    public override void End()
    {
        expectTime = timer;
        Debug.LogFormat("{0}执行时长:{1};", this.GetType().Name, timer);
        
        // TODO YYL
        // OperationLogCollect.Instance.RecordLauchEvent(3);
        // OperationLogCollect.Instance.RecordEvent(3);
    }
 
    public override void Update()
    {
        if (done)
        {
            return;
        }
 
        timer += Time.deltaTime;
        // if (!ConfigInitiator.IsLoginConfigInited)\
        // TODO YYL
        // if (!ConfigInitiator.done)
        // {
        //     done = false;
        //     progress = timer / duration;
        // }
        // else
        {
            done = true;
        }
 
        ExceptionReport();
    }
 
}