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using UnityEngine;
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public abstract class LaunchTask
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{
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public float timer { get; protected set; }
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public float duration { get; protected set; }
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bool exceptionReported = false;
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public bool done { get; protected set; }
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public float progress { get; protected set; }
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public virtual float expectTime { get; protected set; }
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protected float outTime = 15f;
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public abstract void Begin();
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public abstract void Update();
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public abstract void End();
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public void ExceptionReport()
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{
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if (!exceptionReported && timer > outTime && !done)
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{
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var content = string.Format("任务:{0};网络状态:{1}", this.GetType().Name, Application.internetReachability);
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exceptionReported = true;
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}
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}
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}
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