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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System.IO;
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using System;
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public class SDKInitedTask : LaunchTask
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{
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public override float expectTime
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{
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get { return LocalSave.GetFloat("SDKInitedTask_ExpectTime", 1f); }
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protected set { LocalSave.SetFloat("SDKInitedTask_ExpectTime", value); }
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}
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public override void Begin()
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{
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LaunchInHot.m_CurrentStage = LaunchStage.SDKInit;
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duration = Mathf.Max(0.1f, expectTime);
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}
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public override void End()
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{
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expectTime = timer;
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Debug.LogFormat("{0}执行时长:{1};", this.GetType().Name, timer);
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// TODO YYL
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// OperationLogCollect.Instance.RecordLauchEvent(1);
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// OperationLogCollect.Instance.RecordEvent(1);
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var cpu = 2;
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var memory = 2048;
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DeviceUtility.GetCpuAndMemory(out cpu, out memory);
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Debug.LogFormat("获得机器信息:cpu {0}----内存 {1}", cpu, memory);
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}
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public override void Update()
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{
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if (done)
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{
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return;
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}
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timer += Time.deltaTime;
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if (SDKUtils.Instance.InitFinished)
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{
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done = true;
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}
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else
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{
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done = false;
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progress = timer / duration;
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}
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ExceptionReport();
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}
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}
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