using System;
|
using System.Collections.Generic;
|
using System.IO;
|
using UnityEngine;
|
|
public class WaitTask : LaunchTask
|
{
|
public WaitTask(float seconds)
|
{
|
expectTime = Mathf.Max(0.1f, seconds);
|
}
|
|
public override void Begin()
|
{
|
}
|
|
public override void End()
|
{
|
}
|
|
public override void Update()
|
{
|
timer += Time.deltaTime;
|
|
if (timer >= expectTime)
|
{
|
done = true;
|
}
|
else
|
{
|
done = false;
|
progress = Mathf.Clamp01(timer / expectTime);
|
}
|
}
|
|
}
|