yyl
1 天以前 5d3366f2e0f687995eb7ad2107c4379fe7acd4e8
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
public class PlayerExtersionData
{
    public ulong MaxHP;             // 最大HP    28,
    public int MaxMP;              // 最大MP    30,
    public int ExpRate;            // 当前经验倍率    单位为百分比  35,
    public int DEF;                // 外防     42
    public int MINATK;             // 外攻最小 43
    public int MAXATK;             // 外攻最大 44
    public int HIT;                // 命中 48
    public int realATK;                  //真实伤害,51
    public int realDEF;              //真实抵抗,56
    public int Miss;               // 闪避   59,
    public int SuperHit;           // 暴击伤害 60,
    public int AtkInterval;        // 攻击速度 70,
    public int Speed;              // 速度   71,
    public int SuperHitRate;        // 致命一击的几率 72,
    public int PickupDist;         // 拾取距离 73,
    public int RealMapID;          // 数据地图ID   79,
    public uint Tick;               // 当前Tick   89,
    public int luckValue;         //气运 101
    public int battleValEx1;       // <攻速  136
    public int battleValEx3;       // <减少所有技能CD  138
    public int damageReduceRate;  // <减少伤害  132
    public int SkillAtkRate;       // <技能伤害  125
    public int luckHitRate;// <会心一击机率  126
    public int luckHitVal;// <会心一击伤害  127
    public int DamageBackRate;// 伤害反射 133
    public int HPRestorePer; //生命回复 141
    public int SuperHitReduce;     // 暴击抗性 146,
    public int LuckyHitRateReduce;  // 会心一击抗性 147,
    public int skillAtkRateReduce; //技能减伤 148,
    public int DamagePVP;           //增加伤害 149
    public int SpeedValue;//移动速度 150
    public int DamagePVE;           //增加伤害 151
    public int IgnoreDefRate;   //无视防御 135
    public int IgnoreDefRateReduce;//无视防御抗性 153
    public int DamChanceDef; //抵御 154
    public int BleedDamage;//流血伤害 155
    public int BattleValEx2;//攻击回血 137
    public int FaintRate;//击晕 156
    public int FaintDefRate;//控制抵抗157
    public int FinalHurt;//输出伤害158
    public int FinalHurtReduce;//减少承受伤害159
    public int DamagePerPVP;//PVP伤害增加160
    public int DamagePerPVPReduce;//PVP伤害减少161
    public int ComboDamPerRate;//连击几率162
    public int ComboDamPer;//连击伤害163
    public int MaxProDef;//最大防护值 164
    public int PetDamPer;  //灵兽增加伤害 152
    public int runeEssence;//符印精华 169
    public int runeChip;//符印碎片 170
    public int realmPoint;//境界修炼点 171
    public int magicEssence;//魔精
    public int pkState;//是否在pk中 175 1--进入状态 2--退出状态
    public int bossState;//Boss状态  176 1--进入状态 2--退出状态
    public int OnlyFinalHurt;
    public int forbidenTalk;
    public int NpcHurtAddPer;//对怪物伤害加成 188
    public int FunalHurtPer;//对怪物伤害加成 189
    public int talentPoint;//天赋点数 190
    public uint soulDust;//聚魂-魂尘 196
    public uint soulSplinters;//聚魂-碎片 197
    public uint soulCore;//聚魂-核心环 198
    public int honorValue; //荣誉值 199
    public int zhuxianRate;// 诛仙一击概率
    public int zhuxianHurtPer;// 诛仙一击伤害值
}