using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class NeverConnectState : NetState
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{
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public override void OnEnter()
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{
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base.OnEnter();
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NetLinkWin.Hide();
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}
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protected override void Update()
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{
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if (GameNetSystem.Instance.netState != GameNetSystem.NetState.NerverConnect)
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{
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return;
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}
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}
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public override void OnExit()
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{
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base.OnExit();
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}
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}
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