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13 小时以前 d80b42fe727a0b8794e04601f378b861547d8fad
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using System.Collections.Generic;
using UnityEngine;
public class SimpleAttributeAttrCell : MonoBehaviour
{
    [SerializeField] List<AttrTextItem> items;
    public void Display(int rowIndex, List<int> simpleAttrList, Dictionary<int, long> simpleAttrDict)
    {
        if (simpleAttrList.IsNullOrEmpty() || simpleAttrDict.IsNullOrEmpty())
            return;
 
        for (int i = 0; i < items.Count; i++)
        {
            int index = rowIndex * AttributeManager.Instance.SimpleAttributeMaxRowCnt + i;
 
            if (index < simpleAttrList.Count)
            {
                items[i].SetActive(true);
                items[i].Display(simpleAttrList[index], simpleAttrDict);
            }
            else
            {
                items[i].SetActive(false);
            }
        }
    }
}