hch
13 小时以前 51761dd1710c50fb26f4c7424faaa5466306fa27
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using UnityEngine;
using System.Collections.Generic;
using System;
 
public class BuffMountAction : RecordAction
{
    protected HB428_tagSCBuffRefresh hB428_TagSCBuffRefresh;
 
    protected Action onComplete;
 
    public BuffMountAction(BattleField _battleField, BattleObject _battleObj, HB428_tagSCBuffRefresh vNetData, Action _onComplete)
        : base(RecordActionType.BuffMount, _battleField, _battleObj)
    {
        isFinish = false;
        hB428_TagSCBuffRefresh = vNetData;
        onComplete = _onComplete;
    }
 
    public override bool IsFinished()
    {
        return isFinish;
    }
 
 
    public override void Run()
    {
        base.Run();
 
        if (!isRunOnce)
        {
            SkillConfig skillConfig = SkillConfig.Get((int)hB428_TagSCBuffRefresh.SkillID);
            if (null != skillConfig)
            {
                //  飘字
                battleObject.heroInfoBar.ShowTips(skillConfig.SkillName);
            }
 
 
            //  加buff(onComplete写了)
            onComplete?.Invoke();
 
 
            isFinish = true;
            return;
        }
 
    }
 
    public override void ForceFinish()
    {
        //  1帧就结束了 不管
        base.ForceFinish();
    }
}