1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
 
 
using System;
using System.Collections.Generic;
 
public class BattleDeadPack
{
    public HB422_tagMCTurnFightObjDead deadPack;
 
    public CustomHB426CombinePack deadTriggerSkill;
 
    // 存储死亡包之后的所有包,这些包需要等待死亡完成后再分发
    public List<GameNetPackBasic> packListAfterDeath = new List<GameNetPackBasic>();
 
    public bool isPlaySkill = false;
 
    public bool IsOwnSkill(HB427_tagSCUseSkill hB427_TagSCUseSkill)
    {
        if (deadTriggerSkill != null)
        {
            return false;
        }
 
        if (deadPack != null)
        {
            return deadPack.ObjID == hB427_TagSCUseSkill.ObjID;
        }
 
        return false;
    }
 
    public void SetDeathSkill(CustomHB426CombinePack combinePack)
    {
        deadTriggerSkill = combinePack;
    }
}