yyl
昨天 5d3366f2e0f687995eb7ad2107c4379fe7acd4e8
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using System.Collections.Generic;
 
public class DirectlyDamageSkill : SkillBase
{
 
    public DirectlyDamageSkill(SkillConfig _skillCfg) : base(_skillCfg)
    {
        
    }
 
    public override void Run()
    {    
        base.Run();
    }
 
    public override void Cast(BattleObject _caster, BattleField _battleField, List<Dictionary<int, List<int>>> damageList)
    {
        _caster.PlaySkill(skillConfig, damageList, OnSkillAnimationFinished);
    }
 
    protected void OnSkillAnimationFinished()
    {
        isFinished = true;
    }
 
#if UNITY_EDITOR
    //    伤害列表理应由服务器发给客户端 这边只做粗浅模拟
    public override List<Dictionary<int, List<int>>> GetDamageList(BattleObject _caster, BattleField battleField)
    {
        List<Dictionary<int, List<int>>> damageList = new List<Dictionary<int, List<int>>>();
 
        List<BattleObject> affectList = GetTargetList(_caster, battleField);
 
        Dictionary<int, List<int>> oneRoundDamage = new Dictionary<int, List<int>>();
 
        for (int j = 0; j < affectList.Count; j++)
        {
            BattleObject obj = affectList[j];
            List<int> tryDmgList = _caster.TryAttack(obj, skillConfig);
            oneRoundDamage.Add(obj.BattleObjectId, tryDmgList);
        }
 
        damageList.Add(oneRoundDamage);
 
        return damageList;
    }
#endif
}