hch
10 分钟以前 936d9f618a12b26f02174372a719723a3eaf5721
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using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
 
//基金入口
public class BattlePassBaseWin : UIBase
{
    [SerializeField] ScrollerController scroller;
 
 
 
 
    protected override void OnPreOpen()
    {
        scroller.OnRefreshCell += OnRefreshCell;
        CreateScroller();
 
 
    }
 
    protected override void OnPreClose()
    {
        scroller.OnRefreshCell -= OnRefreshCell;
 
    }
 
 
    void CreateScroller()
    {
        scroller.Refresh();
        foreach(var type in BattlePassManager.Instance.battlePassTypeSortList)
        {
            if (!FuncOpen.Instance.IsFuncOpen(BattlePassManager.Instance.typeToFuncIDDict[type]))
            {
                continue;
            }
            scroller.AddCell(ScrollerDataType.Header, type);
        }
        scroller.Restart();
 
    }
 
 
    void OnRefreshCell(ScrollerDataType type, CellView cell)
    {
        var _cell = cell as BattlePassBaseCell;
        _cell.Display(cell.index);
    }
}