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17 小时以前 f88d20f956b355588cf987a6534c39e016b1d8e8
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using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
 
public class BeautyMMTravelWin : UIBase
{
    [SerializeField] Button rateTipBtn;
    [SerializeField] Transform rateTipRect;
    [SerializeField] Text[] rateNameText;
    [SerializeField] Text[] rateText;
    [SerializeField] Text horseRateText;
    [SerializeField] Image[] buildImgs;
    [SerializeField] GameObject girdsGo;
    [SerializeField] UIEffectPlayer boomRowEffect;
    [SerializeField] UIEffectPlayer boomColEffect;
    [SerializeField] Image processImg;
    [SerializeField] Text processText;
    [SerializeField] Text timeText;
 
    List<BeautyMMTravelCell> girds;
 
    [SerializeField] Button buildResultBtn;
    [SerializeField] UIEffectPlayer buildResultEffect;
    [SerializeField] Image[] whatImgs;
    [SerializeField] Image[] rightImgs;
    [SerializeField] Image[] wrongImgs;
    [SerializeField] UIEffectPlayer[] pointEffects;
    [SerializeField] Button addBtn;
 
    float gridWidth = 0;
    float gridHeight = 0;
 
    protected override void InitComponent()
    {
        girds = girdsGo.GetComponentsInChildren<BeautyMMTravelCell>().ToList();
        rateTipBtn.AddListener(() =>
        {
            rateTipRect.SetActive(true);
        });
        DisplyRate();
 
        buildResultBtn.AddListener(BuildLVUP);
        addBtn.AddListener(AddEnergy);
 
 
        var parentRect = girdsGo.GetComponent<RectTransform>();
        var parentWidth = parentRect.rect.width;
        var parentHeight = parentRect.rect.height;
        gridWidth = parentWidth / BeautyMMManager.Instance.travelRowCol[1];
        gridHeight = parentHeight / BeautyMMManager.Instance.travelRowCol[0];
    }
 
    protected override void OnPreOpen()
    {
        BeautyMMManager.Instance.OnTravelInfoUpdate += OnTravelInfoUpdate;
        GlobalTimeEvent.Instance.secondEvent += ShowEnergy;
        BeautyMMManager.Instance.openChangeGridList.Clear();
        BeautyMMManager.Instance.isClickDoor = false;
        BeautyMMManager.Instance.clickGirdPos = new Int2(0, 0);
        UIManager.Instance.OnCloseWindow += OnCloseWindow;
        rateTipRect.SetActive(false);
 
        Display();
        DisplayBuildResult();
    }
 
    protected override void OnPreClose()
    {
        BeautyMMManager.Instance.OnTravelInfoUpdate -= OnTravelInfoUpdate;
        UIManager.Instance.OnCloseWindow -= OnCloseWindow;
        GlobalTimeEvent.Instance.secondEvent -= ShowEnergy;
    }
 
    void OnTravelInfoUpdate(int result)
    {
        //后端处理:0-无;1-常规;2-马车炸弹;3-传送门;4-景观;5-重置开始
        Display();
        if (result == 2)
        {
            var height = girdsGo.GetComponent<RectTransform>().rect.height;
            var width = girdsGo.GetComponent<RectTransform>().rect.width;
            boomRowEffect.transform.localPosition = new Vector3(0,
            height/2-((BeautyMMManager.Instance.clickGirdPos.x - 1) * gridHeight + gridHeight / 2), 0);
            boomRowEffect.Play();
            boomColEffect.transform.localPosition = new Vector3((BeautyMMManager.Instance.clickGirdPos.y - 1) * gridWidth + gridWidth / 2 - width/2, 0, 0);
            boomColEffect.Play();
        }
 
        DisplayBuildResult();
 
        // 重置开始要在显示后处理动画
        if (result == 5)
        {
            for (int i = 0; i < girds.Count; i++)
            {
                girds[i].RestartAnim();
            }
        }
        else if (result == 4 && BeautyMMManager.Instance.m_SceneryLVInfo == 0)
        {
            SoundPlayer.Instance.PlayUIAudio(23);
        }
    }
 
    void Display()
    {
        for (int i = 0; i < girds.Count; i++)
        {
            girds[i].Display(i);
        }
 
        var showIndex = -1;
        if (BeautyMMManager.Instance.m_SceneryType == 1)
        {
            showIndex = 0;
        }
        else if (BeautyMMManager.Instance.m_SceneryType == 4)
        {
            showIndex = 1;
        }
        else if (BeautyMMManager.Instance.m_SceneryType == 6)
        {
            showIndex = 2;
        }
 
        var hasDoor = BeautyMMManager.Instance.HasDoor();
        for (int i = 0; i < buildImgs.Length; i++)
        {
            if (i == showIndex && !hasDoor)
            {
                buildImgs[i].SetActive(true);
 
                var x = (BeautyMMManager.Instance.m_SceneryCol - 1) * gridWidth + 2;
                var y = (BeautyMMManager.Instance.m_SceneryRow - 1) * gridHeight + 2;
                buildImgs[i].transform.localPosition = new Vector3(x, -y, 0);
            }
            else
            {
                buildImgs[i].SetActive(false);
            }
        }
 
 
        ShowEnergy();
    }
 
    void ShowEnergy()
    {
        processImg.fillAmount = BeautyMMManager.Instance.m_Energy*1.0f / BeautyMMManager.Instance.GetMaxEnergy();
        processText.text = BeautyMMManager.Instance.m_Energy.ToString() + "/" + BeautyMMManager.Instance.GetMaxEnergy().ToString();
 
        if (processImg.fillAmount >= 1)
        {
            timeText.text = Language.Get("BeautyMM27");
        }
        else
        {
            //BeautyMM12
            var remainSeconds = BeautyMMManager.Instance.recoverTravelEnergyTime * 60 - (TimeUtility.AllSeconds - BeautyMMManager.Instance.m_EnergyTime);
            timeText.text = Language.Get("BeautyMM12", TimeUtility.SecondsToMS((int)remainSeconds));
        }
    }
 
    void DisplyRate()
    {
        rateTipRect.SetActive(false);
        var keys = TravelEventConfig.GetKeys();
        var index = 0;
        for (int i = 0; i < keys.Count; i++)
        {
            var config = TravelEventConfig.Get(keys[i]);
            if (config.EventID < 200)
            {
                continue;
            }
            if (index >= rateNameText.Length)
            {
                break;
            }
            rateNameText[index].text = ItemConfig.Get(config.AwardItemID).ItemName + "x" + config.AwardItemCnt;
            rateText[index].text = config.ShowRate;
            index++;
        }
 
        for (int i = index; i < rateNameText.Length; i++)
        {
            rateNameText[i].text = "";
            rateText[i].text = "";
        }
 
        horseRateText.text = TravelEventConfig.Get(101).ShowRate;
    }
 
    //建筑特效品质 1-1073 2-1078 3-1083
    Dictionary<int, int> buildEffectDic = new Dictionary<int, int>()
    {
        {1, 1073},
        {4, 1078},
        {6, 1083}
    };
    void DisplayBuildResult()
    {
        if (!IsShowBuildUpgradeUI())
        {
            buildResultBtn.SetActive(false);
            return;
        }
        buildResultBtn.SetActive(true);
 
        var startEffectID = buildEffectDic[BeautyMMManager.Instance.m_SceneryType] + GetSuccessCnt();
        buildResultEffect.effectId = startEffectID;
        buildResultEffect.isPlaySpineLoop = false;
        buildResultEffect.onComplete = () =>
        {
            buildResultEffect.isPlaySpineLoop = true;
            buildResultEffect.Play(1);
        };
        buildResultEffect.Play(0);
 
        //public uint m_SceneryLVInfo;    //景观升级信息:0-还未处理景观升级;个位数-第1次升级成功与否,1-成功,2-失败;十位-第2次 ...
        int effectPointIndex = -1;
 
        for (int i = 0; i < whatImgs.Length; i++)
        {
            //0显示问号 1 成功 2 失败
            var value = BeautyMMManager.Instance.m_SceneryLVInfo;
            for (int j = 0; j < i; j++)
            {
                value /= 10;
            }
            var result = value % 10;
            whatImgs[i].SetActive(result == 0);
            rightImgs[i].SetActive(result == 1);
            wrongImgs[i].SetActive(result == 2);
            if (result == 0 && effectPointIndex == -1)
            {
                effectPointIndex = i;
            }
        }
        if (effectPointIndex != -1 && effectPointIndex != 0)
        {
            pointEffects[effectPointIndex - 1].Play();
        }
        else if (effectPointIndex == -1 && BeautyMMManager.Instance.m_SceneryLVInfo != 0)
        {
            pointEffects[whatImgs.Length - 1].Play();
        }
    }
 
    //public uint m_SceneryLVInfo;    //景观升级信息:0-还未处理景观升级;个位数-第1次升级成功与否,1-成功,2-失败;十位-第2次 ...
    int GetSuccessCnt()
    {
        uint value = BeautyMMManager.Instance.m_SceneryLVInfo;
        //总共4次
        var cnt = 0;
        for (int i = 0; i < 4; i++)
        {
            if (value % 10 == 1)
            {
                cnt++;
            }
            value /= 10;
        }
        return cnt;
    }
 
    void BuildLVUP()
    {
        var pack = new CB041_tagCSTravelSceneryUP();
        GameNetSystem.Instance.SendInfo(pack);
    }
 
    //是否显示建筑升级UI
    bool IsShowBuildUpgradeUI()
    {
 
        //重登后 m_Result 是0 ,依然要遍历判断
        //如果已经有门了 
        if (BeautyMMManager.Instance.HasDoor())
        {
            return false;
        }
        //m_Result 只用于即时判断
        if (BeautyMMManager.Instance.m_SceneryLVInfo == 0 && BeautyMMManager.Instance.m_Result != 4)
        {
            return false;
        }
        return true;
    }
 
    void OnCloseWindow(UIBase ui)
    {
        if (ui is CommonGetItemWin)
        {
            var gird = BeautyMMManager.Instance.GetGrid(BeautyMMManager.Instance.clickGirdPos);
            if (BeautyMMManager.Instance.isClickDoor && gird != null && gird.EventID == (int)GirdEventType.Door)
            {
                //默认请求下一局
                var pack = new CB040_tagCSTravelClick();
                pack.Row = (byte)BeautyMMManager.Instance.clickGirdPos.x;
                pack.Col = (byte)BeautyMMManager.Instance.clickGirdPos.y;
                GameNetSystem.Instance.SendInfo(pack);
            }
        }
    }
 
    void AddEnergy()
    {
        ItemLogicUtility.Instance.ShowItemBatchUseWin(BeautyMMManager.Instance.addEnergyItemID, ShowTip, Language.Get("GuildBoss22"));
    }
 
    string ShowTip(long useCnt)
    {
        return Language.Get("UseItem1", BeautyMMManager.Instance.addEnergyValue * useCnt);
    }
}