//--------------------------------------------------------
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// [Author]: 玩个游戏
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// [ Date ]: Tuesday, July 24, 2018
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//--------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class MainBossEnterWin : UIBase
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{
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[SerializeField] Text fbNameText;
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[SerializeField] Button CloseBtn;
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[SerializeField] Button rankBtn;
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protected override void InitComponent()
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{
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CloseBtn.AddListener(CloseWindow);
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rankBtn.AddListener(()=>
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{
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RankModel.Instance.ResetQueryParam();
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RankModel.Instance.QueryRankByPage(1, watchID: (int)PlayerDatas.Instance.baseData.PlayerID);
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var win = UIManager.Instance.OpenWindow<PlayerRankWin>();
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win.rankType = 1;
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});
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}
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protected override void OnPreOpen()
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{
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}
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protected override void OnOpen()
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{
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}
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protected override void OnPreClose()
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{
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}
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protected override void OnClose()
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{
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base.OnClose();
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}
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}
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