using System;
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using UnityEngine;
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using UnityEngine.UI;
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public class DayMissionCell : CellView
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{
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[SerializeField] ItemCell[] itemCells;
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[SerializeField] Transform[] gotRects;
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[SerializeField] Text titleText;
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[SerializeField] Image processImg;
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[SerializeField] Text processText;
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[SerializeField] Button getBtn;
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[SerializeField] Button gotoBtn;
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[SerializeField] Transform gotRect;
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[SerializeField] Transform mask;
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public void Display(int index)
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{
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int id = DayMissionManager.Instance.dailyIDList[index];
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var config = DailyTaskConfig.Get(id);
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titleText.text = string.Format(config.Title, config.NeedValue);
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var process = DayMissionManager.Instance.GetDailyTaskProcess(id);
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processImg.fillAmount = (float)process / config.NeedValue;
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processText.text = Math.Min(process, config.NeedValue) + "/" + config.NeedValue;
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var state = DayMissionManager.Instance.GetDailyTaskState(config);
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if (state == 0)
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{
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getBtn.SetActive(false);
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gotoBtn.SetActive(true);
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gotRect.SetActive(false);
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mask.SetActive(false);
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gotoBtn.AddListener(() =>
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{
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RightFuncInHome.RemoveListenWindow();
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UIManager.Instance.CloseWindow<DayMissionBaseWin>();
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NewBieCenter.Instance.StartNewBieGuide(config.GuideID);
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});
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}
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else if (state == 1)
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{
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getBtn.SetActive(true);
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gotoBtn.SetActive(false);
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gotRect.SetActive(false);
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mask.SetActive(false);
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getBtn.AddListener(() =>
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{
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var pack = new CA504_tagCMPlayerGetReward();
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pack.RewardType = 1;
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pack.DataEx = (uint)id;
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GameNetSystem.Instance.SendInfo(pack);
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});
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}
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else if (state == 2)
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{
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getBtn.SetActive(false);
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gotoBtn.SetActive(false);
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gotRect.SetActive(true);
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mask.SetActive(true);
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}
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for (int i = 0; i < itemCells.Length; i++)
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{
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if (i < config.AwardItemList.Length)
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{
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itemCells[i].SetActive(true);
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int itemID = config.AwardItemList[i][0];
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itemCells[i].Init(new ItemCellModel(config.AwardItemList[i][0], false, config.AwardItemList[i][1]));
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itemCells[i].button.AddListener(() =>
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{
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ItemTipUtility.Show(itemID);
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});
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gotRects[i].SetActive(state == 2);
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}
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else
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{
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itemCells[i].SetActive(false);
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}
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}
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}
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}
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