//--------------------------------------------------------
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// [Author]: Mechanist Games
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// [ Date ]: Wednesday, August 09, 2017
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//--------------------------------------------------------
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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public class DebugController : MonoBehaviour
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{
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[SerializeField] FPS m_Fps;
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[SerializeField] Text m_Version;
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private void OnEnable()
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{
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#if UNITY_EDITOR
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m_Version.text = string.Empty;
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#else
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m_Version.text = string.Format("{0}_{1} 分支: {2}",
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VersionConfig.Get().version, VersionConfig.Get().buildIndex, VersionConfig.Get().branch);
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#endif
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}
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public void OpenGM()
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{
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if (!UIManager.Instance.IsOpened<GMInputWin>())
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{
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UIManager.Instance.OpenWindow<GMInputWin>();
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}
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}
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public void OpenGMCommond()
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{
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UIManager.Instance.OpenWindow<GMCmdPanel>();
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}
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public void CleanNewBranchSet()
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{
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LocalSave.DeleteKey("#@#BrancH");
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ScrollTip.ShowTip("清理分支设置");
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}
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}
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