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22 小时以前 4b5b31a23a74c1559460643836d70778d7d49931
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using UnityEngine;
using UnityEngine.UI;
 
 
public class BlessLVCell : CellView
{
    [SerializeField] Text qualityName;
    [SerializeField] Text qualityRate;
    [SerializeField] Text qualityNextRate;
    [SerializeField] Image qualityIcon;
    
    [SerializeField] OutlineEx qualityNameOutline;
 
 
    public void Display(int index)
    {
        var startQuality = BlessLVManager.Instance.GetStartEquipQuality();
        var config = TreeLVConfig.Get(BlessLVManager.Instance.m_TreeLV);
        var nextConfig = TreeLVConfig.Get(BlessLVManager.Instance.m_TreeLV + 1);
        var quality = startQuality + index;
        qualityName.text = Language.Get("equipQuality" + quality);
        qualityName.color = UIHelper.GetUIColor(quality);
        
        float rate = 0;
        if (config != null)
        {
            if (quality - 1 < config.EquipColorRateList.Length)
                rate = config.EquipColorRateList[quality - 1] / 100.0f;
        }
        qualityRate.text = rate + "%";
        if (nextConfig != null)
        {
            if (quality - 1 < nextConfig.EquipColorRateList.Length)
                rate = nextConfig.EquipColorRateList[quality - 1] / 100.0f;
        }
        qualityNextRate.text = rate + "%";
        qualityIcon.SetSprite("TreeItemQuality_" + quality);
        qualityNameOutline.OutlineColor = UIHelper.GetUIOutlineColor(quality);
    }
 
   
}