using System;
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using System.Collections.Generic;
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using UnityEngine;
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//仙盟徽章 解锁途径类型
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public enum FairyEmblemUnlockMethodType
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{
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Custom, // 0 - 定制
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LV, // 1 - 等级自动解锁
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Active, // 2 - 活动获得
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}
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public class FairyEmblemModel : GameSystemManager<FairyEmblemModel>
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{
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public readonly int MaxItemRowCount = 6; // 一行展示x个徽章
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public readonly int FamilyActionsType = 15; // 家族行为类型15
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public readonly int FuncId = 237;
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public int defaultFamilyEmblemId; // 默认徽章ID
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public bool isSendA408Pack = false;
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private int m_NowChooseEmblemId;
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public int nowChooseEmblemId
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{
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get { return m_NowChooseEmblemId; }
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set
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{
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m_NowChooseEmblemId = value;
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ChooseEmblemIdChangeEvent?.Invoke();
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}
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}
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//<EmblemId,FamilyAction>
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Dictionary<int, HA403_tagGCFamilyActionInfo.tagGCFamilyAction> familyActions = new Dictionary<int, HA403_tagGCFamilyActionInfo.tagGCFamilyAction>();
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public event Action ChooseEmblemIdChangeEvent; //切换标签页
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public event Action<int, int> UpdateFamilyActionEvent;
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Redpoint entranceRedPoint = new Redpoint(10702, MainRedDot.FairyEmbleManageRepoint); //仙盟管理面板入口红点
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public override void Init()
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{
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PlayerDatas.Instance.fairyData.OnRefreshFairyInfo += OnRefreshFairyInfo;
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defaultFamilyEmblemId = int.Parse(FuncConfigConfig.Get("FairyEmblem").Numerical1);
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}
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public override void Release()
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{
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PlayerDatas.Instance.fairyData.OnRefreshFairyInfo -= OnRefreshFairyInfo;
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}
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private void OnRefreshFairyInfo()
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{
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UpdateRedPoint();
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}
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public void OnBeforePlayerDataInitialize()
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{
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familyActions.Clear();
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}
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public void UpdateRedPoint()
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{
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entranceRedPoint.state = RedPointState.None;
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// 仅盟主能看到
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if (!IsCaptain())
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return;
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// 仙盟2级出现
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if (PlayerDatas.Instance.fairyData == null || PlayerDatas.Instance.fairyData.fairy.FamilyLV != 2)
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return;
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// 只出现一次
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if (GetRedPointShow())
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return;
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entranceRedPoint.state = RedPointState.Simple;
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}
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string localStr = "FairyEmblemEntranceRedPoint_";
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public bool GetRedPointShow()
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{
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return LocalSave.GetBool(localStr + PlayerDatas.Instance.PlayerId);
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}
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public void SetRedPointShow()
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{
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LocalSave.SetBool(localStr + PlayerDatas.Instance.PlayerId, true);
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}
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public bool TryGetNowEmblemID(out int nowID)
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{
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nowID = 0;
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int emblemID = (int)PlayerDatas.Instance.fairyData.fairy.Extra6;
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if (FamilyEmblemConfig.HasKey(emblemID) && IsUnLock(emblemID))
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{
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nowID = (int)emblemID;
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return true;
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}
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if (FamilyEmblemConfig.HasKey(defaultFamilyEmblemId))
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{
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nowID = defaultFamilyEmblemId;
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return true;
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}
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nowID = 0;
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return false;
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}
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// 展示指定徽章 表中找不到徽章就显示默认的
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public void ShowEmblem(int emblemID, ImageEx imgTitle, float scale = 1.0f)
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{
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int nowEmblemID = emblemID;
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if (!FamilyEmblemConfig.HasKey(nowEmblemID))
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{
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nowEmblemID = defaultFamilyEmblemId;
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}
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FamilyEmblemConfig config = FamilyEmblemConfig.Get(nowEmblemID);
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UIFrame frame = imgTitle.GetComponent<UIFrame>();
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if (UIFrameMgr.Inst.ContainsDynamicImage(config.Image))
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{
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if (frame == null)
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frame = imgTitle.gameObject.AddComponent<UIFrame>();
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List<UnityEngine.Sprite> spriteList = UIFrameMgr.Inst.GetDynamicImage(config.Image);
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if (!spriteList.IsNullOrEmpty())
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{
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imgTitle.rectTransform.sizeDelta = new Vector2(spriteList[0].rect.width, spriteList[0].rect.height);
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}
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imgTitle.raycastTarget = false;
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frame.ResetFrame(config.Image);
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frame.enabled = true;
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}
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else
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{
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if (frame != null)
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frame.enabled = false;
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imgTitle.SetSprite(config.Image);
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imgTitle.SetNativeSize();
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}
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imgTitle.rectTransform.localScale = new Vector3(scale, scale, scale);
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}
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//发包 查询玩家当前仙盟徽章
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public void TrySendA408EmblemInfoPack()
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{
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//已经发过包了
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if (isSendA408Pack)
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return;
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isSendA408Pack = true;
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var pack = new CA408_tagCGQueryFamilyAction();
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pack.ActionType = 15;
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pack.FamilyID = PlayerDatas.Instance.baseData.FamilyId;
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GameNetSystem.Instance.SendInfo(pack);
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}
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//发包 更改仙盟徽章
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public void SendCA413ChangeFamilyEmblemPack(int emblemId)
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{
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var pack = new CA413_tagCGChangeFamilyEmblem();
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pack.EmblemID = (byte)emblemId;
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GameNetSystem.Instance.SendInfo(pack);
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}
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public List<int> GetShowList()
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{
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List<int> showList = new List<int>();
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List<int> keys = FamilyEmblemConfig.GetKeys();
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for (int i = 0; i < keys.Count; i++)
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{
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showList.Add(keys[i]);
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}
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showList.Sort(Cmp);
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return showList;
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}
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// 已激活>未激活
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private int Cmp(int a, int b)
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{
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bool isUnlock1 = IsUnLock(a);
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bool isUnlock2 = IsUnLock(b);
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if (isUnlock1 != isUnlock2)
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{
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return isUnlock2.CompareTo(isUnlock1);
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}
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// 如果激活状态相同,比较是否为限时:限时 (true) > 永久 (false)
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bool isLimitA = IsLimitTime(a, out var familyAction1);
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bool isLimitB = IsLimitTime(b, out var familyAction2);
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if (isLimitA != isLimitB)
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{
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return isLimitB.CompareTo(isLimitA);
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}
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// 限时状态相同,比较 SortNum
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int sortNumA = GetSortNum(a);
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int sortNumB = GetSortNum(b);
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if (sortNumA != sortNumB)
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{
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return sortNumA.CompareTo(sortNumB);
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}
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return a.CompareTo(b);
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}
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public int GetSortNum(int emblemID)
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{
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if (!FamilyEmblemConfig.HasKey(emblemID))
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return 0;
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return FamilyEmblemConfig.Get(emblemID).SortNum;
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}
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// 获得徽章来源类型
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public FairyEmblemUnlockMethodType GetFairyEmblemUnlockType(int emblemID)
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{
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FamilyEmblemConfig config = FamilyEmblemConfig.Get(emblemID);
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if (config == null)
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return FairyEmblemUnlockMethodType.LV;
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if (config.CustomFamilyID > 0)
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return FairyEmblemUnlockMethodType.Custom;
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return config.UnlockFamilyLV > 0 ? FairyEmblemUnlockMethodType.LV : FairyEmblemUnlockMethodType.Active;
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}
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// 指定的徽章解锁了吗
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public bool IsUnLock(int emblemId)
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{
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FamilyEmblemConfig config = FamilyEmblemConfig.Get(emblemId);
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FairyEmblemUnlockMethodType type = GetFairyEmblemUnlockType(emblemId);
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HA403_tagGCFamilyActionInfo.tagGCFamilyAction familyAction;
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switch (type)
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{
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case FairyEmblemUnlockMethodType.Custom:
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//所在仙盟不是指定的定制仙盟 未解锁
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if (PlayerDatas.Instance.baseData.FamilyId != config.CustomFamilyID)
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return false;
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//封包中没有就算未解锁
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if (!TryGetfamilyAction(emblemId, out familyAction))
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return false;
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if (familyAction.Value2 > 0 && familyAction.Value2 < TimeUtility.AllSeconds)
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return false;
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return true;
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case FairyEmblemUnlockMethodType.LV:
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//所在仙盟等级小于徽章要求等级 未解锁
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if (PlayerDatas.Instance.fairyData.fairy.FamilyLV < config.UnlockFamilyLV)
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return false;
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return true;
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case FairyEmblemUnlockMethodType.Active:
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//封包中没有就算未解锁
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if (!TryGetfamilyAction(emblemId, out familyAction))
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return false;
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if (familyAction.Value2 > 0 && familyAction.Value2 < TimeUtility.AllSeconds)
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return false;
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return true;
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default:
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return false;
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}
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}
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public bool IsUsing(int emblemId)
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{
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if (!TryGetNowEmblemID(out int Id))
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{
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return false;
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}
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return emblemId == Id;
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}
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public bool IsLimitTime(int emblemId, out HA403_tagGCFamilyActionInfo.tagGCFamilyAction familyAction)
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{
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familyAction = new HA403_tagGCFamilyActionInfo.tagGCFamilyAction();
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FamilyEmblemConfig config = FamilyEmblemConfig.Get(emblemId);
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FairyEmblemUnlockMethodType type = GetFairyEmblemUnlockType(emblemId);
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switch (type)
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{
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case FairyEmblemUnlockMethodType.LV:
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return false;
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case FairyEmblemUnlockMethodType.Custom:
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case FairyEmblemUnlockMethodType.Active:
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if (config.ExpireMinutes <= 0)
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return false;
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if (!TryGetfamilyAction(emblemId, out familyAction))
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return false;
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return true;
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default:
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return false;
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}
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}
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public bool IsCaptain()
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{
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return (int)PlayerDatas.Instance.fairyData.mine.FamilyLV == 3;
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}
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// 尝试从封包中得到指定的徽章时效信息(活动途径获取的徽章,定制徽章)
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private bool TryGetfamilyAction(int emblemId, out HA403_tagGCFamilyActionInfo.tagGCFamilyAction familyAction)
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{
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familyAction = new HA403_tagGCFamilyActionInfo.tagGCFamilyAction();
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if (!familyActions.TryGetValue(emblemId, out var info))
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return false;
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familyAction = info;
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return true;
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}
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public bool TryGetEffectID(int emblemId, out int effectID)
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{
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effectID = 0;
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if (!FamilyEmblemConfig.HasKey(emblemId))
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return false;
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FamilyEmblemConfig config = FamilyEmblemConfig.Get(emblemId);
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if (!EffectConfig.HasKey(config.EffectID))
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return false;
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effectID = config.EffectID;
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return true;
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}
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public void UpdateFamilyAction(HA403_tagGCFamilyActionInfo vNetData)
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{
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if (vNetData.ActionType != FamilyActionsType || PlayerDatas.Instance.baseData == null || (int)vNetData.FamilyID != (int)PlayerDatas.Instance.baseData.FamilyId)
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return;
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for (int i = 0; i < vNetData.FamilyActionList.Length; i++)
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{
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HA403_tagGCFamilyActionInfo.tagGCFamilyAction familyAction = vNetData.FamilyActionList[i];
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familyActions[(int)familyAction.Value1] = familyAction;
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}
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UpdateFamilyActionEvent?.Invoke((int)vNetData.FamilyID, vNetData.ActionType);
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}
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}
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public class EmblemModel
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{
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public int emblemID { get; private set; }
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public int emblemUIEffectID { get; private set; }
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public EmblemModel(int emblemID, int emblemUIEffectID)
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{
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this.emblemID = emblemID;
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this.emblemUIEffectID = emblemUIEffectID;
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}
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}
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