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昨天 5d3366f2e0f687995eb7ad2107c4379fe7acd4e8
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using System;
using System.Collections.Generic;
using UnityEngine;
 
 
//仙盟徽章 解锁途径类型
public enum FairyEmblemUnlockMethodType
{
    Custom,     // 0 - 定制
    LV,         // 1 - 等级自动解锁
    Active,     // 2 - 活动获得
}
 
public class FairyEmblemModel : GameSystemManager<FairyEmblemModel>
{
    public readonly int MaxItemRowCount = 6;    // 一行展示x个徽章
    public readonly int FamilyActionsType = 15;     // 家族行为类型15
    public readonly int FuncId = 237;
    public int defaultFamilyEmblemId;           // 默认徽章ID
 
    public bool isSendA408Pack = false;
 
    private int m_NowChooseEmblemId;
    public int nowChooseEmblemId
    {
        get { return m_NowChooseEmblemId; }
        set
        {
            m_NowChooseEmblemId = value;
            ChooseEmblemIdChangeEvent?.Invoke();
        }
    }
 
    //<EmblemId,FamilyAction>
    Dictionary<int, HA403_tagGCFamilyActionInfo.tagGCFamilyAction> familyActions = new Dictionary<int, HA403_tagGCFamilyActionInfo.tagGCFamilyAction>();
 
    public event Action ChooseEmblemIdChangeEvent;      //切换标签页
    public event Action<int, int> UpdateFamilyActionEvent;
 
    Redpoint entranceRedPoint = new Redpoint(10702, MainRedDot.FairyEmbleManageRepoint); //仙盟管理面板入口红点
 
    public override void Init()
    {
        PlayerDatas.Instance.fairyData.OnRefreshFairyInfo += OnRefreshFairyInfo;
        defaultFamilyEmblemId = int.Parse(FuncConfigConfig.Get("FairyEmblem").Numerical1);
    }
 
    public override void Release()
    {
        PlayerDatas.Instance.fairyData.OnRefreshFairyInfo -= OnRefreshFairyInfo;
    }
 
    private void OnRefreshFairyInfo()
    {
        UpdateRedPoint();
    }
 
    public void OnBeforePlayerDataInitialize()
    {
        familyActions.Clear();
    }
 
    public void UpdateRedPoint()
    {
        entranceRedPoint.state = RedPointState.None;
        // 仅盟主能看到
        if (!IsCaptain())
            return;
        // 仙盟2级出现
        if (PlayerDatas.Instance.fairyData == null || PlayerDatas.Instance.fairyData.fairy.FamilyLV != 2)
            return;
        // 只出现一次
        if (GetRedPointShow())
            return;
        entranceRedPoint.state = RedPointState.Simple;
    }
 
    string localStr = "FairyEmblemEntranceRedPoint_";
 
    public bool GetRedPointShow()
    {
        return LocalSave.GetBool(localStr + PlayerDatas.Instance.PlayerId);
    }
 
    public void SetRedPointShow()
    {
        LocalSave.SetBool(localStr + PlayerDatas.Instance.PlayerId, true);
    }
 
    public bool TryGetNowEmblemID(out int nowID)
    {
        nowID = 0;
        int emblemID = (int)PlayerDatas.Instance.fairyData.fairy.Extra6;
        if (FamilyEmblemConfig.HasKey(emblemID) && IsUnLock(emblemID))
        {
            nowID = (int)emblemID;
            return true;
        }
 
        if (FamilyEmblemConfig.HasKey(defaultFamilyEmblemId))
        {
            nowID = defaultFamilyEmblemId;
            return true;
        }
 
        nowID = 0;
        return false;
 
    }
 
    // 展示指定徽章 表中找不到徽章就显示默认的
    public void ShowEmblem(int emblemID, ImageEx imgTitle, float scale = 1.0f)
    {
        int nowEmblemID = emblemID;
        if (!FamilyEmblemConfig.HasKey(nowEmblemID))
        {
            nowEmblemID = defaultFamilyEmblemId;
        }
        FamilyEmblemConfig config = FamilyEmblemConfig.Get(nowEmblemID);
        UIFrame frame = imgTitle.GetComponent<UIFrame>();
        if (UIFrameMgr.Inst.ContainsDynamicImage(config.Image))
        {
            if (frame == null)
                frame = imgTitle.gameObject.AddComponent<UIFrame>();
 
            List<UnityEngine.Sprite> spriteList = UIFrameMgr.Inst.GetDynamicImage(config.Image);
            if (!spriteList.IsNullOrEmpty())
            {
                imgTitle.rectTransform.sizeDelta = new Vector2(spriteList[0].rect.width, spriteList[0].rect.height);
            }
 
            imgTitle.raycastTarget = false;
            frame.ResetFrame(config.Image);
            frame.enabled = true;
        }
        else
        {
            if (frame != null)
                frame.enabled = false;
            imgTitle.SetSprite(config.Image);
            imgTitle.SetNativeSize();
        }
        imgTitle.rectTransform.localScale = new Vector3(scale, scale, scale);
    }
 
    //发包 查询玩家当前仙盟徽章
    public void TrySendA408EmblemInfoPack()
    {
        //已经发过包了
        if (isSendA408Pack)
            return;
        isSendA408Pack = true;
        var pack = new CA408_tagCGQueryFamilyAction();
        pack.ActionType = 15;
        pack.FamilyID = PlayerDatas.Instance.baseData.FamilyId;
        GameNetSystem.Instance.SendInfo(pack);
    }
 
    //发包 更改仙盟徽章
    public void SendCA413ChangeFamilyEmblemPack(int emblemId)
    {
        var pack = new CA413_tagCGChangeFamilyEmblem();
        pack.EmblemID = (byte)emblemId;
        GameNetSystem.Instance.SendInfo(pack);
    }
 
    public List<int> GetShowList()
    {
        List<int> showList = new List<int>();
        List<int> keys = FamilyEmblemConfig.GetKeys();
        for (int i = 0; i < keys.Count; i++)
        {
            showList.Add(keys[i]);
        }
        showList.Sort(Cmp);
        return showList;
    }
 
    // 已激活>未激活
    private int Cmp(int a, int b)
    {
        bool isUnlock1 = IsUnLock(a);
        bool isUnlock2 = IsUnLock(b);
 
        if (isUnlock1 != isUnlock2)
        {
            return isUnlock2.CompareTo(isUnlock1);
        }
 
        // 如果激活状态相同,比较是否为限时:限时 (true) > 永久 (false)
        bool isLimitA = IsLimitTime(a, out var familyAction1);
        bool isLimitB = IsLimitTime(b, out var familyAction2);
 
        if (isLimitA != isLimitB)
        {
            return isLimitB.CompareTo(isLimitA);
        }
 
        // 限时状态相同,比较 SortNum
        int sortNumA = GetSortNum(a);
        int sortNumB = GetSortNum(b);
        if (sortNumA != sortNumB)
        {
            return sortNumA.CompareTo(sortNumB);
        }
 
        return a.CompareTo(b);
    }
 
    public int GetSortNum(int emblemID)
    {
        if (!FamilyEmblemConfig.HasKey(emblemID))
            return 0;
        return FamilyEmblemConfig.Get(emblemID).SortNum;
    }
 
    // 获得徽章来源类型
    public FairyEmblemUnlockMethodType GetFairyEmblemUnlockType(int emblemID)
    {
        FamilyEmblemConfig config = FamilyEmblemConfig.Get(emblemID);
        if (config == null)
            return FairyEmblemUnlockMethodType.LV;
        if (config.CustomFamilyID > 0)
            return FairyEmblemUnlockMethodType.Custom;
        return config.UnlockFamilyLV > 0 ? FairyEmblemUnlockMethodType.LV : FairyEmblemUnlockMethodType.Active;
    }
 
    // 指定的徽章解锁了吗
    public bool IsUnLock(int emblemId)
    {
        FamilyEmblemConfig config = FamilyEmblemConfig.Get(emblemId);
        FairyEmblemUnlockMethodType type = GetFairyEmblemUnlockType(emblemId);
        HA403_tagGCFamilyActionInfo.tagGCFamilyAction familyAction;
        switch (type)
        {
            case FairyEmblemUnlockMethodType.Custom:
                //所在仙盟不是指定的定制仙盟 未解锁
                if (PlayerDatas.Instance.baseData.FamilyId != config.CustomFamilyID)
                    return false;
                //封包中没有就算未解锁
                if (!TryGetfamilyAction(emblemId, out familyAction))
                    return false;
                if (familyAction.Value2 > 0 && familyAction.Value2 < TimeUtility.AllSeconds)
                    return false;
                return true;
 
            case FairyEmblemUnlockMethodType.LV:
                //所在仙盟等级小于徽章要求等级 未解锁
                if (PlayerDatas.Instance.fairyData.fairy.FamilyLV < config.UnlockFamilyLV)
                    return false;
                return true;
 
            case FairyEmblemUnlockMethodType.Active:
                //封包中没有就算未解锁
                if (!TryGetfamilyAction(emblemId, out familyAction))
                    return false;
                if (familyAction.Value2 > 0 && familyAction.Value2 < TimeUtility.AllSeconds)
                    return false;
                return true;
 
            default:
                return false;
        }
    }
 
    public bool IsUsing(int emblemId)
    {
        if (!TryGetNowEmblemID(out int Id))
        {
            return false;
        }
        return emblemId == Id;
    }
 
    public bool IsLimitTime(int emblemId, out HA403_tagGCFamilyActionInfo.tagGCFamilyAction familyAction)
    {
        familyAction = new HA403_tagGCFamilyActionInfo.tagGCFamilyAction();
        FamilyEmblemConfig config = FamilyEmblemConfig.Get(emblemId);
        FairyEmblemUnlockMethodType type = GetFairyEmblemUnlockType(emblemId);
        switch (type)
        {
            case FairyEmblemUnlockMethodType.LV:
                return false;
 
            case FairyEmblemUnlockMethodType.Custom:
            case FairyEmblemUnlockMethodType.Active:
                if (config.ExpireMinutes <= 0)
                    return false;
                if (!TryGetfamilyAction(emblemId, out familyAction))
                    return false;
                return true;
 
            default:
                return false;
        }
    }
 
    public bool IsCaptain()
    {
        return (int)PlayerDatas.Instance.fairyData.mine.FamilyLV == 3;
    }
 
    // 尝试从封包中得到指定的徽章时效信息(活动途径获取的徽章,定制徽章)
    private bool TryGetfamilyAction(int emblemId, out HA403_tagGCFamilyActionInfo.tagGCFamilyAction familyAction)
    {
        familyAction = new HA403_tagGCFamilyActionInfo.tagGCFamilyAction();
        if (!familyActions.TryGetValue(emblemId, out var info))
            return false;
        familyAction = info;
        return true;
    }
 
    public bool TryGetEffectID(int emblemId, out int effectID)
    {
        effectID = 0;
        if (!FamilyEmblemConfig.HasKey(emblemId))
            return false;
        FamilyEmblemConfig config = FamilyEmblemConfig.Get(emblemId);
        if (!EffectConfig.HasKey(config.EffectID))
            return false;
        effectID = config.EffectID;
        return true;
    }
 
    public void UpdateFamilyAction(HA403_tagGCFamilyActionInfo vNetData)
    {
        if (vNetData.ActionType != FamilyActionsType || PlayerDatas.Instance.baseData == null || (int)vNetData.FamilyID != (int)PlayerDatas.Instance.baseData.FamilyId)
            return;
        for (int i = 0; i < vNetData.FamilyActionList.Length; i++)
        {
            HA403_tagGCFamilyActionInfo.tagGCFamilyAction familyAction = vNetData.FamilyActionList[i];
            familyActions[(int)familyAction.Value1] = familyAction;
        }
        UpdateFamilyActionEvent?.Invoke((int)vNetData.FamilyID, vNetData.ActionType);
    }
}
 
public class EmblemModel
{
    public int emblemID { get; private set; }
    public int emblemUIEffectID { get; private set; }
 
    public EmblemModel(int emblemID, int emblemUIEffectID)
    {
        this.emblemID = emblemID;
        this.emblemUIEffectID = emblemUIEffectID;
    }
}