using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using LitJson;
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using System;
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using System.Text.RegularExpressions;
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using System.Linq;
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public class GeneralDefine
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{
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public const int CrossBattleFieldMapID = 32060;
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public const int CrossFamilyBattleMapID = 32090;
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public static int initDepotGridCount { get; private set; }
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public static int maxDepotGridCount { get; private set; }
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public static int initBagGridCount { get; private set; }
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public static int maxBagGridCount { get; private set; }
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public static int maxXBGridCount { get; private set; }
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public static int playerMaxLevel { get; private set; }
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public static int[] kylinHomeCollectItems;
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public static List<int> dailyQuestOpenTime;
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public static int flyBootItemId { get; private set; }
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public static int flyBootItemMoney { get; private set; }
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public static int teamReadyTime { get; private set; }
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public static int elderGodAreaAngerTotal { get; private set; }
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public static float petRandomSpeak { get; private set; }
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public static int[] openJobs { get; private set; }
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public static int playerNameLength { get; private set; }
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public static int guardDungeonCageNPCID { get; private set; }
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public static float guardBubbleInterval { get; private set; }
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public static List<int> autoOnHookMap { get; private set; }
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public static float autoRideHorse { get; private set; }
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public static Dictionary<int, string> equipPlaceNameDict { get; private set; }
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public static Dictionary<int, int> moneyDisplayIds { get; private set; }
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public static int expDisplayId { get; private set; }
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public static float xpGuideDelay { get; private set; }
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public static float xpGuideDuration { get; private set; }
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public static Dictionary<int, string> trailBossHeadIcons { get; private set; }
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public static Dictionary<int, string> godWeaponMobs { get; private set; }
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public static float ResetComAtkTime { get; private set; }
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public static int RotateSpeed { get; private set; }
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public static float CloseNpcDist { get; private set; }
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public static float FarawayNpcDist { get; private set; }
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public static List<int> SpecialNpcIDs { get; private set; }
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public static Dictionary<int, int> wingEquipLimits { get; private set; }
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public static float PetDanceInterval { get; private set; }
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public static float FuncNpcDanceInterval { get; private set; }
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public static float audioScaleWhenFullScreenOn { get; private set; }
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public static int ruinsTranscriptMapId { get; private set; }
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public static List<int> GuardianPickUpID { get; private set; }
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public static List<int> EarlierGetTreasure { get; private set; }
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public static int BossSound { get; private set; }
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public static Dictionary<int, int> iceCrystalMonsterScores { get; private set; }
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public static float PlayBossHurtInterval { get; private set; }
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public static List<int> NoXpDungeons { get; private set; }
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public static List<int> RandomJobs { get; private set; }
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public static int elderGodTalkingTime { get; private set; }
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public static int elderGodBigBoss { get; private set; }
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public static List<int> PassiveSkillShow { get; private set; }
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public static List<int> bossShuntMaps { get; private set; }
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public static int bossShuntDays { get; private set; }
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public static Dictionary<int, int[]> itemDropEffect = new Dictionary<int, int[]>();
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public static Dictionary<int, int[]> xllyDropEffect = new Dictionary<int, int[]>();
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public static Dictionary<int, int[]> xqryDropEffect = new Dictionary<int, int[]>();
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public static Dictionary<int, List<int[]>> customDropEffect = new Dictionary<int, List<int[]>>();
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public static Dictionary<int, int> dropEffectQuality = new Dictionary<int, int>();
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public static Dictionary<int, int> BuffToHitEffect = new Dictionary<int, int>();
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//参数int,int ,string 分别表示职业,转生等级,icon
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static Dictionary<int, Dictionary<int, string>> jobHeadPortrait = new Dictionary<int, Dictionary<int, string>>();
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static Dictionary<int, Dictionary<int, string>> otherjobHeadPortrait = new Dictionary<int, Dictionary<int, string>>();
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public static Dictionary<int, int> bossWearyValues = new Dictionary<int, int>();
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public static Dictionary<int, Vector3> NpcPosOffset = new Dictionary<int, Vector3>();
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public static Dictionary<int, string> propertyIconDict = new Dictionary<int, string>();
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public static int demonJarHintLevelLimit { get; private set; }
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public static int demonJarHintLineId { get; private set; }
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public static int skillPanelUnLock { get; private set; }
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public static int dailyQuestRedpointLevelLimit { get; private set; }
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public static int lowHpRemind { get; private set; }
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public static int munekadolockLimit { get; private set; }
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public static int maxItemDropEffectCount { get; private set; }
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public static int[] autoBuyItemIds;
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public static int[] autoBuyItemPrices;
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public static List<int> neutralMaps = new List<int>();
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public static List<int> neutralBossMaps = new List<int>();
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public static int demonJarRedPoint { get; private set; }
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public static string LoadLV { get; private set; }
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public static int MasteryLoadingLevelLimit1 { get; private set; }
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public static int MasteryLoadingLevelLimit2 { get; private set; }
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public static float mainWinSkillResetTime { get; private set; }
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public static Vector3 heroDialogueOffset { get; private set; }
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public static Vector3 heroDialogueRotation { get; private set; }
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public static float heroDialogueScale { get; private set; }
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public static List<int> ancientGrandTotalAchievements { get; private set; }
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public static List<int> ancientContinueKillAchievements { get; private set; }
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public static int trialDungeonGroupChallengeTipLv { get; private set; }
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public static int prayerRedpointLimitLv { get; private set; }
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public static int demonJarLevelLimit { get; private set; }
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public static int fairyLandGuideId = 82;
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public static int specialGuide41Mission { get; private set; }
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public static int specialGuide41Achievement { get; private set; }
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public static int supremeRechargeVipLv { get; private set; }
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public static int rechargeRedpointLv { get; private set; }
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public static int rechargeRedpointMinLv { get; private set; }
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public static int runeTowerSweepBuyTimes { get; private set; }
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public static int runeTowerSweepBuyPrice { get; private set; }
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public static int teamMatchingTimeOut { get; private set; }
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public static List<int> inGameDownLoadLevelCheckPoints = null;
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public static List<int> inGameDownLoadTaskCheckPoints = null;
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public static int inGameDownLoadHighLevel { get; private set; }
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public static List<int> worldBossNoRebornRemindMaps = null;
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public static List<int> bossHomeNoRebornRemindMaps = null;
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public static List<int> elderGodNoRebornRemindMaps = null;
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public static List<int> demonJarNoRebornRemindMaps = null;
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public static List<int> dogzNoRebornRemindMaps = null;
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public static string[][] ModeDefaultConfig { get; private set; }
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public static int[][] PreloadSkillEffect { get; private set; }
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public static int[] RealmGroup { get; private set; }
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public static float PrefightAtkRange { get; private set; }
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public static Dictionary<int, string> multipleRealmImgDict { get; private set; }
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public static int[] ImportantItemType { get; private set; }
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public static int[] ImportantItemID { get; private set; }
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public static int inGameDownLoadHighestLevelPoint { get; private set; }
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public static List<int> dungeonCanUseMoneyIds { get; private set; }
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public static int dogzBoxLimit { get; private set; }
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public static Dictionary<int, int> dungeonRebornClientTimes { get; private set; }
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public static int[] CompareEquipPlaces { get; private set; }
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public static Dictionary<int, int> fairyGrabBossMapLines { get; private set; }
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public static Dictionary<int, List<int>> DropItemEffectMapID { get; private set; }
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public static Dictionary<int, List<int>> itemPutInPackDict { get; private set; }
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public static List<int> RebornAutoFightMapID { get; private set; }
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public static string teamWorldCall;
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public static int teamWorldCallInviteCount;
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// public static List<Item> ancientKingAwards = new List<Item>();
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public static int lowQualityEffectCount { get; private set; }
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public static int medQualityEffectCount { get; private set; }
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public static int highQualityEffectCount { get; private set; }
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public static int lowQualityPetCount { get; private set; }
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public static int medQualityPetCount { get; private set; }
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public static int highQualityPetCount { get; private set; }
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public static int lowQualityGuardCount { get; private set; }
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public static int medQualityGuardCount { get; private set; }
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public static int highQualityGuardCount { get; private set; }
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public static int lowQualityPetEffectCount { get; private set; }
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public static int medQualityPetEffectCount { get; private set; }
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public static int highQualityPetEffectCount { get; private set; }
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public static int lowQualityHorseEffectCount { get; private set; }
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public static int medQualityHorseEffectCount { get; private set; }
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public static int highQualityHorseEffectCount { get; private set; }
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public static int GatherSoulDZ { get; private set; }
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public static int fairyLandBuffCondition { get; private set; }
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public static int fairyLandBuffId { get; private set; }
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public static int achievementEarlierStageLevel { get; private set; }
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public static int demonJarAutoTime { get; private set; }
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// public static Dictionary<int, Dictionary<int, GA_NpcFightSgzcZZ.EquipRandomInfo>> SgzzRobotEquipDict { get; private set; }
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public static Dictionary<int, int> SgzcRealm { get; private set; }
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public static int crossServerOneVsOneOpenDay { get; set; }
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public static int crossServerBattleFieldOpenDay { get; private set; }
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public static int UISpringDecorate { get; private set; }
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public static Dictionary<int, List<int>> skillAttrIDDict { get; private set; }
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public static int mixServerCustomDays { get; private set; }
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public static float ClientPvpAttributePer { get; private set; }
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public static int openServerCustomDays { get; private set; }
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public static int mysteryShopRefreshItem { get; private set; }
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public static Dictionary<int, int> mysteryShopRefreshItemCount { get; private set; }
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public static int mysteryShopRefreshItemValue { get; private set; }
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public static int mysteryShopRefreshInterval { get; private set; }
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public static Dictionary<int, Dictionary<int, int>> equipStarLimit { get; private set; }
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public static int equipTrainMustItemId { get; private set; }
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public static int acutionItemHour { get; private set; }
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public static int mainWinTopCloseTime { get; private set; }
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public static List<int> equipDecomposeScreen = new List<int>();
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public static Dictionary<int, float> AtkTypeIncreasePushDis = new Dictionary<int, float>();
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// public static Dictionary<int, CameraController.LookAtData> NpcDieSetCamera = new Dictionary<int, CameraController.LookAtData>();
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public static int BlueEquipJumpLevel { get; private set; }
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public static int[] defenseGetWays { get; private set; }
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public static Dictionary<int, int> skillYinjis { get; private set; }
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public static List<int> onlyUsedAtBackpackItems { get; private set; }
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public static List<int> signInPromoteSkills = new List<int>();
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public static List<int> chestDisplayItems = new List<int>();
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public static int equipStarUpAmendFactor { get; private set; }
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public static int equipStarDownAmendFactor { get; private set; }
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public static int normalEquipStarUpgradeRateCeiling { get; private set; }
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public static int normalEquipStarUpgradeRateFloor { get; private set; }
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public static int suitEquipStarUpgradeRateCeiling { get; private set; }
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public static int suitEquipStarUpgradeRateFloor { get; private set; }
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public static Dictionary<int, List<int>> BossAssistAward { get; private set; }
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public static Dictionary<int, List<int>> FBAssistAward { get; private set; }
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//检测是否在systemsetwin prefab显示切换区服和切换账号
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public static List<string> checkShowSwitchAccount = new List<string>();
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//竞技场 初始积分|最高积分
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public static List<int> ArenaSetList { get; private set; }
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//培养对应物品列表 1.培养丹2.养神石3.特殊培养
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public static int[] HorseTrainIDList { get; private set; }
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public static int[] PetTrainIDList { get; private set; }
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public static Dictionary<int, List<int>> LingQiTrainIDList { get; private set; }
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//数值1:可对敌方使用的附加技能列表
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//数值2:可对自己使用的附加技能列表
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//数值3:不可释放的技能
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public static int[] WorkForEnemySkills { get; private set; }
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public static int[] WorkForMeSkills { get; private set; }
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public static int[] WorkNotSkills { get; private set; }
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public static Dictionary<int, List<int>> ZhanLingCtgIdDict { get; private set; }
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public static Dictionary<int, List<int>> ZhanLingCtgIdHDict { get; private set; }
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public static Dictionary<int, int> OldZhanLingCtgIdDict { get; private set; }
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public static float fightPowerMore; //战力超过比例才可快速挑战
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public static int[] flashOpenArr; //开启雷诛层 [天星塔,境界塔,符印塔(按第几个塔算)]
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public static int[] flashCntMoreArr; //雷诛更多次数层需求 [天星塔,境界塔,符印塔(按第几个塔算)]
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public static int flashKillMaxCount; //雷诛最大次数
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public static void Init()
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{
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try
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{
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// equipStarUpAmendFactor = GetIntArray("EquipStarRate")[0];
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// equipStarDownAmendFactor = GetIntArray("EquipStarRate")[1];
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// normalEquipStarUpgradeRateFloor = GetIntArray("EquipStarRate", 2)[0];
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// normalEquipStarUpgradeRateCeiling = GetIntArray("EquipStarRate", 2)[1];
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// suitEquipStarUpgradeRateFloor = GetIntArray("EquipStarRate", 3)[0];
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// suitEquipStarUpgradeRateCeiling = GetIntArray("EquipStarRate", 3)[1];
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// BlueEquipJumpLevel = GetInt("BlueEquipJumpLevel");
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// initDepotGridCount = GetInt("InitDepotCellCount");
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// maxDepotGridCount = GetInt("MaxDepotCellCount");
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// initBagGridCount = GetInt("InitBagCellCount");
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// maxBagGridCount = GetInt("MaxBagCellCount");
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// maxXBGridCount = GetInt("TreasureSet", 3);
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// CompareEquipPlaces = GetIntArray("EquipUpType");
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// playerMaxLevel = GetInt("PlayerMaxLV");
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// kylinHomeCollectItems = GetIntArray("KirinNpc", 2);
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// dailyQuestOpenTime = GetTimeArray("ActionTime", 1);
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// flyBootItemId = GetInt("TransportPay");
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// flyBootItemMoney = GetInt("TransportPay", 2);
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// teamReadyTime = GetInt("TeamReadyTime");
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// playerNameLength = GetInt("RoleNameLength");
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// elderGodAreaAngerTotal = GetInt("AngryAdd", 4);
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// petRandomSpeak = GetFloat("PetRandomSpeak");
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// guardDungeonCageNPCID = GetInt("GuardFBCageNPCID");
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// guardBubbleInterval = GetFloat("GuardFBCageNPCID", 3);
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// autoRideHorse = GetFloat("AutoRideHorseTime") * Constants.F_DELTA;
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// moneyDisplayIds = ConfigParse.GetDic<int, int>(GetInputString("MoneyDisplayModel", 1));
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// expDisplayId = GetInt("MoneyDisplayModel", 2);
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// openJobs = GetIntArray("OpenJob");
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// xpGuideDelay = GetFloat("GuideConfig");
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// xpGuideDuration = GetFloat("GuideConfig", 2);
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// ResetComAtkTime = GetFloat("AtkWaitingTime");
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// autoOnHookMap = new List<int>(GetIntArray("AutoOnHookMap"));
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// GuardianPickUpID = new List<int>(GetIntArray("GuardianPickUpID"));
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// ArenaSetList = new List<int>(GetIntArray("ArenaSet"));
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// RotateSpeed = GetInt("RoleTurnedAngle");
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// CloseNpcDist = GetFloat("ConversationDistanc", 2);
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// FarawayNpcDist = GetFloat("ConversationDistanc");
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// SpecialNpcIDs = new List<int>(GetIntArray("SpecialCollectNpcs", 1));
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// PetDanceInterval = GetInt("PetDanceInterval") * Constants.F_GAMMA;
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// FuncNpcDanceInterval = GetInt("PetDanceInterval", 2) * Constants.F_GAMMA;
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// ruinsTranscriptMapId = GetInt("SpRewardMapID");
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// EarlierGetTreasure = new List<int>(GetIntArray("EarlierGetTreasure"));
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// BossSound = GetInt("BossSound");
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// PlayBossHurtInterval = GetFloat("BossSound", 2);
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// var jobHeadPortraitConfig1 = FuncConfigConfig.Get("Job1Head");
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// jobHeadPortrait[1] = ConfigParse.GetDic<int, string>(jobHeadPortraitConfig1.Numerical1);
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// otherjobHeadPortrait[1] = ConfigParse.GetDic<int, string>(jobHeadPortraitConfig1.Numerical2);
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// var jobHeadPortraitConfig2 = FuncConfigConfig.Get("Job2Head");
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// jobHeadPortrait[2] = ConfigParse.GetDic<int, string>(jobHeadPortraitConfig2.Numerical1);
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// otherjobHeadPortrait[2] = ConfigParse.GetDic<int, string>(jobHeadPortraitConfig2.Numerical2);
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// var jobHeadPortraitConfig3 = FuncConfigConfig.Get("Job3Head");
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// jobHeadPortrait[3] = ConfigParse.GetDic<int, string>(jobHeadPortraitConfig3.Numerical1);
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// otherjobHeadPortrait[3] = ConfigParse.GetDic<int, string>(jobHeadPortraitConfig3.Numerical2);
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// bossWearyValues = ConfigParse.GetDic<int, int>(GetInputString("KillBossCntLimit", 2));
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// wingEquipLimits = ConfigParse.GetDic<int, int>(GetInputString("WingRealmLimit", 1));
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// int i = 0;
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// int[] equipPlaces = GetIntArray("EquipArea", 1);
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// string[] equipPlacesNames = GetStringArray("EquipArea", 2);
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// equipPlaceNameDict = new Dictionary<int, string>();
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// for (i = 0; i < equipPlaces.Length; i++)
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// {
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// if (!equipPlaceNameDict.ContainsKey(equipPlaces[i]))
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// {
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// equipPlaceNameDict.Add(equipPlaces[i], equipPlacesNames[i]);
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// }
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// else
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// {
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// Debug.LogError("EquipArea : 装备位置重复");
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// }
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// }
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// var _trailBossJson = LitJson.JsonMapper.ToObject(GetInputString("MuneKadoTrialBossHead", 1));
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// trailBossHeadIcons = new Dictionary<int, string>();
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// foreach (var _key in _trailBossJson.Keys)
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// {
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// var _npcId = int.Parse(_key);
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// if (!trailBossHeadIcons.ContainsKey(_npcId))
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// {
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// trailBossHeadIcons.Add(_npcId, _trailBossJson[_key].ToString());
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// }
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// }
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// FuncConfigConfig HorseTrainConfig = FuncConfigConfig.Get("HorseTrain");
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// HorseTrainIDList = LitJson.JsonMapper.ToObject<int[]>(HorseTrainConfig.Numerical1);
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// FuncConfigConfig PetTrainConfig = FuncConfigConfig.Get("PetUpItem");
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// PetTrainIDList = LitJson.JsonMapper.ToObject<int[]>(PetTrainConfig.Numerical3);
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// FuncConfigConfig LingQiTrainConfig = FuncConfigConfig.Get("HorseTrain");
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// var LingQiTrainJson = LitJson.JsonMapper.ToObject(GetInputString("LingQiTrain", 1));
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// LingQiTrainIDList = new Dictionary<int, List<int>>();
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// foreach (var key in LingQiTrainJson.Keys)
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// {
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// int attrId = int.Parse(key);
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// var skillIds = LingQiTrainJson[key];
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// foreach (var skillId in skillIds)
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// {
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// int id = int.Parse(skillId.ToString());
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// if (!LingQiTrainIDList.ContainsKey(attrId))
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// {
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// List<int> list = new List<int>();
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// list.Add(id);
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// LingQiTrainIDList.Add(attrId, list);
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// }
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// else
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// {
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// LingQiTrainIDList[attrId].Add(id);
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// }
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// }
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// }
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// var skillPlusAttrIDJson = LitJson.JsonMapper.ToObject(GetInputString("SkillPlusAttrID", 2));
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// skillAttrIDDict = new Dictionary<int, List<int>>();
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// foreach (var key in skillPlusAttrIDJson.Keys)
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// {
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// int attrId = int.Parse(key);
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// var skillIds = skillPlusAttrIDJson[key];
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// foreach (var skillId in skillIds)
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// {
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// int id = int.Parse(skillId.ToString());
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// if (!skillAttrIDDict.ContainsKey(id))
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// {
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// List<int> list = new List<int>();
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// list.Add(attrId);
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// skillAttrIDDict.Add(id, list);
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// }
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// else
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// {
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// skillAttrIDDict[id].Add(attrId);
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// }
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// }
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// }
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// var BossAssistAwardJson = LitJson.JsonMapper.ToObject(GetInputString("AssistAward", 1));
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// BossAssistAward = new Dictionary<int, List<int>>();
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// foreach (var key in BossAssistAwardJson.Keys)
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// {
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// int bossID = int.Parse(key);
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// var awards = BossAssistAwardJson[key];
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// if (!BossAssistAward.ContainsKey(bossID))
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// {
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// BossAssistAward[bossID] = new List<int>();
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// }
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// foreach (var award in awards)
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// {
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// BossAssistAward[bossID].Add(int.Parse(award.ToString()));
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// }
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// }
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// var FBAssistAwardJson = LitJson.JsonMapper.ToObject(GetInputString("AssistAward", 2));
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// FBAssistAward = new Dictionary<int, List<int>>();
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// foreach (var key in FBAssistAwardJson.Keys)
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// {
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// int mapID = int.Parse(key);
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// var awards = FBAssistAwardJson[key];
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// if (!FBAssistAward.ContainsKey(mapID))
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// {
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// FBAssistAward[mapID] = new List<int>();
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// }
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// foreach (var award in awards)
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// {
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// FBAssistAward[mapID].Add(int.Parse(award.ToString()));
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// }
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// }
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// var _godWeaponJson = LitJson.JsonMapper.ToObject(GetInputString("GodModel", 1));
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// godWeaponMobs = new Dictionary<int, string>();
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// foreach (var _key in _godWeaponJson.Keys)
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// {
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// var _godWeaponType = int.Parse(_key);
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// if (!godWeaponMobs.ContainsKey(_godWeaponType))
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// {
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// godWeaponMobs.Add(_godWeaponType, _godWeaponJson[_key].ToString());
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// }
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// }
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// audioScaleWhenFullScreenOn = GetFloat("AudioSound");
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// iceCrystalMonsterScores = ConfigParse.GetDic<int, int>(GetInputString("IceLodeNeedPoint", 2));
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// NoXpDungeons = new List<int>(GetIntArray("XpNoUseDungeon"));
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// RandomJobs = new List<int>(GetIntArray("RandomJob"));
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// elderGodTalkingTime = GetInt("ElderGodTalkingTime");
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// elderGodBigBoss = GetInt("ElderGodBigBoss");
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// PassiveSkillShow = new List<int>(GetIntArray("PassiveSkillShow"));
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// FuncConfigConfig func = FuncConfigConfig.Get("NpcPosOffset");
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// LitJson.JsonData _data = LitJson.JsonMapper.ToObject(func.Numerical1);
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// foreach (var _key in _data.Keys)
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// {
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// int _npcID = int.Parse(_key);
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// double[] _pos = new double[2];
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// _pos[0] = (double)_data[_key][0];
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// _pos[1] = (double)_data[_key][1];
|
// NpcPosOffset.Add(_npcID, new Vector3((float)_pos[0], 0, (float)_pos[1]));
|
// }
|
// //checkShowSwitchAccount
|
// var showSwitchAccount = FuncConfigConfig.Get("ShowSwitchAccount");
|
// LitJson.JsonData itemShowSwitchAccount = LitJson.JsonMapper.ToObject(showSwitchAccount.Numerical1);
|
// checkShowSwitchAccount = new List<string>();
|
// foreach(var item in itemShowSwitchAccount)
|
// {
|
// checkShowSwitchAccount.Add(item.ToString());
|
// }
|
|
// var putInItemPack = FuncConfigConfig.Get("PutInItemPack");
|
// LitJson.JsonData itemPutInData = LitJson.JsonMapper.ToObject(putInItemPack.Numerical1);
|
// itemPutInPackDict = new Dictionary<int, List<int>>();
|
// foreach (var _key in itemPutInData.Keys)
|
// {
|
// var itemTypeData = itemPutInData[_key];
|
// int packType = int.Parse(_key);
|
// List<int> itemTypes = new List<int>();
|
// itemPutInPackDict.Add(packType, itemTypes);
|
// if (itemTypeData.IsArray)
|
// {
|
// for (i = 0; i < itemTypeData.Count; i++)
|
// {
|
// int itemType = int.Parse(itemTypeData[i].ToString());
|
// itemTypes.Add(itemType);
|
// }
|
// }
|
// }
|
|
// //拾取贵重物品
|
// FuncConfigConfig importantItemType = FuncConfigConfig.Get("AutoBuyDrug");
|
// ImportantItemType = LitJson.JsonMapper.ToObject<int[]>(importantItemType.Numerical2);
|
// ImportantItemID = LitJson.JsonMapper.ToObject<int[]>(importantItemType.Numerical3);
|
|
// FuncConfigConfig nxxdImg = FuncConfigConfig.Get("NXXDPicture");
|
// LitJson.JsonData nxxdData = LitJson.JsonMapper.ToObject(nxxdImg.Numerical1);
|
// multipleRealmImgDict = new Dictionary<int, string>();
|
// if (nxxdData.IsArray)
|
// {
|
// for (i = 0; i < nxxdData.Count; i++)
|
// {
|
// if (nxxdData[i].IsArray)
|
// {
|
// multipleRealmImgDict.Add(int.Parse(nxxdData[i][0].ToString()), nxxdData[i][1].ToString());
|
// }
|
// }
|
// }
|
|
// bossShuntMaps = new List<int>(GetIntArray("BossShunt"));
|
// bossShuntDays = GetInt("BossShunt", 3);
|
|
// itemDropEffect.Clear();
|
// func = FuncConfigConfig.Get("ItemEquipmentEffect");
|
// _data = LitJson.JsonMapper.ToObject(func.Numerical1);
|
// List<string> _keys = new List<string>(_data.Keys);
|
// for (i = 0; i < _keys.Count; ++i)
|
// {
|
// int[] _props = new int[3];
|
// for (int j = 0; j < 3; ++j)
|
// {
|
// _props[j] = (int)_data[_keys[i]][j];
|
// }
|
// itemDropEffect[int.Parse(_keys[i])] = _props;
|
// }
|
|
// xllyDropEffect.Clear();
|
// _data = LitJson.JsonMapper.ToObject(func.Numerical2);
|
// _keys.Clear();
|
// _keys.AddRange(_data.Keys);
|
// for (i = 0; i < _keys.Count; ++i)
|
// {
|
// int[] _props = new int[3];
|
// for (int j = 0; j < 3; ++j)
|
// {
|
// _props[j] = (int)_data[_keys[i]][j];
|
// }
|
// xllyDropEffect[int.Parse(_keys[i])] = _props;
|
// }
|
|
// xqryDropEffect.Clear();
|
// _data = LitJson.JsonMapper.ToObject(func.Numerical3);
|
// _keys.Clear();
|
// _keys.AddRange(_data.Keys);
|
// for (i = 0; i < _keys.Count; ++i)
|
// {
|
// int[] _props = new int[3];
|
// for (int j = 0; j < 3; ++j)
|
// {
|
// _props[j] = (int)_data[_keys[i]][j];
|
// }
|
// xqryDropEffect[int.Parse(_keys[i])] = _props;
|
// }
|
|
// dropEffectQuality.Clear();
|
// func = FuncConfigConfig.Get("IeemEquipmentEffectQuality");
|
// _data = LitJson.JsonMapper.ToObject(func.Numerical1);
|
// _keys.Clear();
|
// _keys.AddRange(_data.Keys);
|
// for (i = 0; i < _keys.Count; ++i)
|
// {
|
// dropEffectQuality[int.Parse(_keys[i])] = (int)_data[_keys[i]];
|
// }
|
|
// customDropEffect.Clear();
|
// func = FuncConfigConfig.Get("ItemEquipmentEffectItem");
|
// _data = LitJson.JsonMapper.ToObject(func.Numerical1);
|
// _keys.Clear();
|
// _keys.AddRange(_data.Keys);
|
// int[] _tmp = null;
|
// List<int[]> _content = null;
|
// for (i = 0; i < _keys.Count; ++i)
|
// {
|
// _content = new List<int[]>();
|
// foreach (LitJson.JsonData _values in _data[_keys[i]])
|
// {
|
// if (_values.IsArray)
|
// {
|
// _tmp = new int[2];
|
// _tmp[0] = (int)_values[0];
|
// _tmp[1] = (int)_values[1];
|
// }
|
// else
|
// {
|
// _tmp = new int[1];
|
// _tmp[0] = (int)_values;
|
// }
|
// _content.Add(_tmp);
|
// }
|
// customDropEffect.Add(int.Parse(_keys[i]), _content);
|
// }
|
|
// BuffToHitEffect.Clear();
|
// func = FuncConfigConfig.Get("BuffToHitEffect");
|
// if (!string.IsNullOrEmpty(func.Numerical1) && !string.IsNullOrEmpty(func.Numerical2))
|
// {
|
// string[] _buffs = func.Numerical1.Split('|');
|
// string[] _effects = func.Numerical2.Split('|');
|
// for (i = 0; i < _buffs.Length; ++i)
|
// {
|
// BuffToHitEffect[int.Parse(_buffs[i])] = int.Parse(_effects[i]);
|
// }
|
// }
|
|
// demonJarHintLevelLimit = GetInt("DemonJarFirstRemin");
|
// demonJarHintLineId = GetInt("DemonJarFirstRemin", 2);
|
// skillPanelUnLock = GetInt("SkillPanelUnlock");
|
// dailyQuestRedpointLevelLimit = GetInt("DailyQuestRedPoint");
|
// lowHpRemind = GetInt("LowHpRemind");
|
// autoBuyItemIds = GetIntArray("BuyItemPrice", 1);
|
// autoBuyItemPrices = GetIntArray("BuyItemPrice", 2);
|
// neutralMaps.AddRange(GetIntArray("MapLine", 4));
|
// neutralBossMaps.AddRange(GetIntArray("BossListMapID"));
|
|
// var _propertyIconCfg = FuncConfigConfig.Get("PropertyIcon");
|
// var _propertyIconJson = LitJson.JsonMapper.ToObject(_propertyIconCfg.Numerical1);
|
// foreach (var _key in _propertyIconJson.Keys)
|
// {
|
// var _property = int.Parse(_key);
|
// propertyIconDict.Add(_property, _propertyIconJson[_key].ToString());
|
// }
|
|
// munekadolockLimit = GetInt("MunekadoLockLimit");
|
// demonJarRedPoint = GetInt("DemonJarRedPoint");
|
// LoadLV = GetInputString("LoadLV");
|
|
// mainWinSkillResetTime = GetFloat("AutomaticSwitch");
|
// heroDialogueOffset = GetInputString("NpcHalfLength", 1).Vector3Parse();
|
// heroDialogueRotation = GetInputString("NpcHalfLength", 2).Vector3Parse();
|
// heroDialogueScale = GetFloat("NpcHalfLength", 3);
|
|
// var ancientConfig = FuncConfigConfig.Get("ElderBattleTarget");
|
// ancientGrandTotalAchievements = new List<int>();
|
// ancientGrandTotalAchievements.AddRange(ConfigParse.GetMultipleStr<int>(ancientConfig.Numerical1));
|
// ancientContinueKillAchievements = new List<int>();
|
// ancientContinueKillAchievements.AddRange(ConfigParse.GetMultipleStr<int>(ancientConfig.Numerical2));
|
|
// trialDungeonGroupChallengeTipLv = GetInt("SingleIntoFB");
|
// prayerRedpointLimitLv = GetInt("PrayRedPoint");
|
// demonJarLevelLimit = GetInt("DemonJarLevelLimit");
|
// maxItemDropEffectCount = GetInt("ItemMaskEffect");
|
|
// specialGuide41Mission = GetInt("SpecialGuide41", 1);
|
// specialGuide41Achievement = GetInt("SpecialGuide41", 2);
|
|
// supremeRechargeVipLv = GetInt("SupremeCTGVipLimit", 1);
|
|
// rechargeRedpointLv = GetInt("FirstPayRedPoint", 1);
|
// rechargeRedpointMinLv = GetInt("FirstPayRedPoint", 2);
|
// runeTowerSweepBuyTimes = GetInt("RuneTowerSweepBuy");
|
// runeTowerSweepBuyPrice = GetInt("RuneTowerSweepBuy", 2);
|
// teamMatchingTimeOut = GetInt("TeamMatchingTimeOut");
|
// inGameDownLoadLevelCheckPoints = new List<int>(GetIntArray("InGameDownLoad"));
|
// inGameDownLoadTaskCheckPoints = new List<int>(GetIntArray("InGameDownLoad", 2));
|
// inGameDownLoadHighLevel = GetInt("InGameDownLoad", 3);
|
|
// worldBossNoRebornRemindMaps = new List<int>(GetIntArray("NoRebornRemindMap", 1));
|
// bossHomeNoRebornRemindMaps = new List<int>(GetIntArray("NoRebornRemindMap", 2));
|
// elderGodNoRebornRemindMaps = new List<int>(GetIntArray("NoRebornRemindMap", 3));
|
// demonJarNoRebornRemindMaps = new List<int>(GetIntArray("NoRebornRemindMap", 4));
|
// dogzNoRebornRemindMaps = new List<int>(GetIntArray("NoRebornRemindMap", 5));
|
|
// if (ModeDefaultConfig == null)
|
// {
|
// func = FuncConfigConfig.Get("ModeDefault");
|
|
// string[] _funcNpc = func.Numerical1.Split('|');
|
// string[] _fightNpc = func.Numerical2.Split('|');
|
// string[] _pet = func.Numerical3.Split('|');
|
// string[] _horse = func.Numerical4.Split('|');
|
|
// ModeDefaultConfig = new string[4][];
|
// ModeDefaultConfig[0] = _funcNpc;
|
// ModeDefaultConfig[1] = _fightNpc;
|
// ModeDefaultConfig[2] = _pet;
|
// ModeDefaultConfig[3] = _horse;
|
// }
|
|
// if (RealmGroup == null)
|
// {
|
// func = FuncConfigConfig.Get("RealmGroup");
|
// string[] _group = func.Numerical1.Split('|');
|
// RealmGroup = new int[_group.Length];
|
// for (int j = 0; j < _group.Length; ++j)
|
// {
|
// int.TryParse(_group[j], out RealmGroup[j]);
|
// }
|
// }
|
|
// func = FuncConfigConfig.Get("PrefightAtkRange");
|
// PrefightAtkRange = float.Parse(func.Numerical1);
|
// inGameDownLoadHighestLevelPoint = GetInt("DownReward", 2);
|
|
// dungeonCanUseMoneyIds = new List<int>(GetIntArray("FBEnterTickeyAuto", 1));
|
// dungeonRebornClientTimes = ConfigParse.GetDic<int, int>(GetInputString("DuplicatesRebornTime", 2));
|
// dogzBoxLimit = GetInt("DogzBoxLimit");
|
|
// fairyGrabBossMapLines = ConfigParse.GetDic<int, int>(GetInputString("MapLine", 2));
|
// var grabBossMaps = fairyGrabBossMapLines.Keys.ToList();
|
// foreach (var _key in grabBossMaps)
|
// {
|
// fairyGrabBossMapLines[_key] = fairyGrabBossMapLines[_key] - 1;
|
// }
|
|
// if (DropItemEffectMapID == null)
|
// {
|
// DropItemEffectMapID = new Dictionary<int, List<int>>();
|
// }
|
// DropItemEffectMapID.Clear();
|
// func = FuncConfigConfig.Get("DropItemEffectMapID");
|
// _data = LitJson.JsonMapper.ToObject(func.Numerical1);
|
// int _itemID;
|
// _keys.Clear();
|
// _keys.AddRange(_data.Keys);
|
// for (int j = 0; j < _keys.Count; ++j)
|
// {
|
// if (int.TryParse(_keys[j].ToString(), out _itemID))
|
// {
|
// if (!DropItemEffectMapID.ContainsKey(_itemID))
|
// {
|
// DropItemEffectMapID.Add(_itemID, new List<int>());
|
// }
|
// var _jsonMapIDs = _data[_keys[j]];
|
// foreach (var _jsonMapID in _jsonMapIDs)
|
// {
|
// var _mapID = ((LitJson.IJsonWrapper)_jsonMapID).GetInt();
|
// if (!DropItemEffectMapID[_itemID].Contains(_mapID))
|
// {
|
// DropItemEffectMapID[_itemID].Add(_mapID);
|
// }
|
// }
|
// }
|
// }
|
|
// int[] mapIDs = GetIntArray("RebornAutoFightDungeon");
|
// RebornAutoFightMapID = new List<int>(mapIDs);
|
|
// teamWorldCall = GetInputString("TeamWorldCall");
|
// teamWorldCallInviteCount = GetInt("TeamWorldCall", 2);
|
|
// var ancientKingAwradConfig = FuncConfigConfig.Get("ElderBattlefieldTopAward");
|
// if (ancientKingAwradConfig != null)
|
// {
|
// var itemArray = LitJson.JsonMapper.ToObject<int[][]>(ancientKingAwradConfig.Numerical1);
|
// for (int k = 0; k < itemArray.Length; k++)
|
// {
|
// // ancientKingAwards.Add(new Item()
|
// // {
|
// // id = itemArray[k][0],
|
// // count = itemArray[k][1],
|
// // });
|
// }
|
// }
|
|
// func = FuncConfigConfig.Get("QualityEffectConfig");
|
// lowQualityEffectCount = int.Parse(func.Numerical1);
|
// medQualityEffectCount = int.Parse(func.Numerical2);
|
// highQualityEffectCount = int.Parse(func.Numerical3);
|
|
// func = FuncConfigConfig.Get("QualityPetCountConfig");
|
// lowQualityPetCount = int.Parse(func.Numerical1);
|
// medQualityPetCount = int.Parse(func.Numerical2);
|
// highQualityPetCount = int.Parse(func.Numerical3);
|
|
// func = FuncConfigConfig.Get("QualityGuardCountConfig");
|
// lowQualityGuardCount = int.Parse(func.Numerical1);
|
// medQualityGuardCount = int.Parse(func.Numerical2);
|
// highQualityGuardCount = int.Parse(func.Numerical3);
|
|
// func = FuncConfigConfig.Get("QualityPetEffectCount");
|
// lowQualityPetEffectCount = int.Parse(func.Numerical1);
|
// medQualityPetEffectCount = int.Parse(func.Numerical2);
|
// highQualityPetEffectCount = int.Parse(func.Numerical3);
|
|
// func = FuncConfigConfig.Get("QualityHorseEffectCount");
|
// lowQualityHorseEffectCount = int.Parse(func.Numerical1);
|
// medQualityHorseEffectCount = int.Parse(func.Numerical2);
|
// highQualityHorseEffectCount = int.Parse(func.Numerical3);
|
|
// fairyLandBuffCondition = GetInt("XjmjAddHarm", 1);
|
// fairyLandBuffId = GetInt("XjmjAddHarm", 2);
|
// achievementEarlierStageLevel = GetInt("AchieveLV");
|
|
// func = FuncConfigConfig.Get("PreloadSkillEffect");
|
// PreloadSkillEffect = new int[2][];
|
// PreloadSkillEffect[0] = GetIntArray("PreloadSkillEffect");
|
// PreloadSkillEffect[1] = GetIntArray("PreloadSkillEffect", 2);
|
// demonJarAutoTime = GetInt("DemonJarAutoTime");
|
|
// // if (SgzzRobotEquipDict == null)
|
// // {
|
// // SgzzRobotEquipDict = new Dictionary<int, Dictionary<int, GA_NpcFightSgzcZZ.EquipRandomInfo>>();
|
|
// // for (int job = 1; job <= 3; ++job)
|
// // {
|
// // string _jsonString = GetInputString("SGZCHelpBattleEquip", job);
|
|
// // if (string.IsNullOrEmpty(_jsonString))
|
// // {
|
// // continue;
|
// // }
|
|
// // var _jsonData = LitJson.JsonMapper.ToObject(_jsonString);
|
// // var _jobDict = new Dictionary<int, GA_NpcFightSgzcZZ.EquipRandomInfo>();
|
|
// // for (i = 0; i < _jsonData.Count; ++i)
|
// // {
|
// // var _lvJson = _jsonData[i];
|
// // var _lv = (int)_lvJson["LV"];
|
// // if (!_jobDict.ContainsKey(_lv))
|
// // {
|
// // var _equips = _lvJson["Equips"];
|
|
// // var _randEquip = new GA_NpcFightSgzcZZ.EquipRandomInfo();
|
|
// // _randEquip.randClothesItemIDs = new int[_equips[0].Count];
|
// // for (int j = 0; j < _equips[0].Count; ++j)
|
// // {
|
// // _randEquip.randClothesItemIDs[j] = (int)_equips[0][j];
|
// // }
|
|
// // _randEquip.randWeaponItemIDs = new int[_equips[1].Count];
|
// // for (int j = 0; j < _equips[1].Count; ++j)
|
// // {
|
// // _randEquip.randWeaponItemIDs[j] = (int)_equips[1][j];
|
// // }
|
|
// // _randEquip.randSecondaryItemIDs = new int[_equips[2].Count];
|
// // for (int j = 0; j < _equips[2].Count; ++j)
|
// // {
|
// // _randEquip.randSecondaryItemIDs[j] = (int)_equips[2][j];
|
// // }
|
|
// // _randEquip.randWingItemIDs = new int[_equips[3].Count];
|
// // for (int j = 0; j < _equips[3].Count; ++j)
|
// // {
|
// // _randEquip.randWingItemIDs[j] = (int)_equips[3][j];
|
// // }
|
|
// // _randEquip.godWeaponIDs = new int[_equips[4].Count];
|
// // for (int j = 0; j < _equips[4].Count; ++j)
|
// // {
|
// // _randEquip.godWeaponIDs[j] = (int)_equips[4][j];
|
// // }
|
|
// // _jobDict.Add(_lv, _randEquip);
|
// // }
|
// // }
|
|
// // SgzzRobotEquipDict.Add(job, _jobDict);
|
|
// // }
|
// // }
|
|
|
// if (SgzcRealm == null)
|
// {
|
// SgzcRealm = new Dictionary<int, int>();
|
|
// var _lvArr = GetInputString("SGZCRobotRealm", 1).Split('|');
|
// var _rLvArr = GetInputString("SGZCRobotRealm", 2).Split('|');
|
|
// for (int j = 0; j < _lvArr.Length; ++j)
|
// {
|
// SgzcRealm[int.Parse(_lvArr[j])] = int.Parse(_rLvArr[j]);
|
// }
|
// }
|
|
// crossServerBattleFieldOpenDay = GetInt("CrossRealmCfg", 2);
|
// UISpringDecorate = GetInt("UISpringDecorate");
|
|
// mixServerCustomDays = GetInt("MixServer");
|
// openServerCustomDays = GetInt("OperationAction");
|
// ClientPvpAttributePer = GetInt("ClientPvPAttributePer") * Constants.F_DELTA;
|
|
// mysteryShopRefreshItem = GetInt("MysteryShopRefresh");
|
// mysteryShopRefreshItemCount = new Dictionary<int, int>();
|
// var mysteryShopJson = JsonMapper.ToObject(GetInputString("MysteryShopRefresh", 2));
|
// foreach (var key in mysteryShopJson.Keys)
|
// {
|
// var time = int.Parse(key);
|
// mysteryShopRefreshItemCount[time] = (int)mysteryShopJson[key];
|
// }
|
|
// mysteryShopRefreshItemValue = GetInt("MysteryShopRefresh", 3);
|
// mysteryShopRefreshInterval = GetInt("MysteryShopRefresh", 4);
|
|
// var equipStarConfig = FuncConfigConfig.Get("EquipPartStar");
|
// var equipStarJson = LitJson.JsonMapper.ToObject(equipStarConfig.Numerical1);
|
// equipStarLimit = new Dictionary<int, Dictionary<int, int>>();
|
// foreach (var itemColorKey in equipStarJson.Keys)
|
// {
|
// var itemColor = int.Parse(itemColorKey);
|
// Dictionary<int, int> dict = new Dictionary<int, int>();
|
// foreach (var itemLevelKey in equipStarJson[itemColorKey].Keys)
|
// {
|
// var itemLevel = int.Parse(itemLevelKey);
|
// var starLimit = int.Parse(equipStarJson[itemColorKey][itemLevelKey].ToString());
|
// dict.Add(itemLevel, starLimit);
|
// }
|
// equipStarLimit.Add(itemColor, dict);
|
// }
|
|
// equipTrainMustItemId = GetInt("EquipWashMustID");
|
// acutionItemHour = GetInt("AuctionItem");
|
// mainWinTopCloseTime = GetInt("AutomaticSwitch");
|
|
// equipDecomposeScreen.AddRange(GetIntArray("EquipDecomposeScreen", 2));
|
|
// func = FuncConfigConfig.Get("AtkTypeIncreasePushDis");
|
// var _ks = func.Numerical1.Split('|');
|
// var _vs = func.Numerical2.Split('|');
|
// for (i = 0; i < _ks.Length; ++i)
|
// {
|
// AtkTypeIncreasePushDis[int.Parse(_ks[i])] = int.Parse(_vs[i]) * Constants.F_DELTA;
|
// }
|
|
// func = FuncConfigConfig.Get("NpcDieSetCamera");
|
// if (func != null)
|
// {
|
// var _jsonData = LitJson.JsonMapper.ToObject(func.Numerical1);
|
// for (i = 0; i < _jsonData.Count; ++i)
|
// {
|
// var _child = _jsonData[i];
|
// // var _lookAtData = new CameraController.LookAtData();
|
// // _lookAtData.position = new Vector3(MathUtility.GetFloatFromLitJson(_child[1][0]),
|
// // MathUtility.GetFloatFromLitJson(_child[1][1]),
|
// // MathUtility.GetFloatFromLitJson(_child[1][2]));
|
// // _lookAtData.rotX = (int)_child[2];
|
// // _lookAtData.rotY = (int)_child[3];
|
// // _lookAtData.lastTime = MathUtility.GetFloatFromLitJson(_child[4]);
|
|
// // NpcDieSetCamera[(int)_child[0]] = _lookAtData;
|
// }
|
// }
|
// WorkForEnemySkills = GetIntArray("ArenaSetSkills", 1);
|
// WorkForMeSkills = GetIntArray("ArenaSetSkills", 2);
|
// WorkNotSkills = GetIntArray("ArenaSetSkills", 3);
|
// defenseGetWays = GetIntArray("DefenseGetWays", 1);
|
// skillYinjis = ConfigParse.GetDic<int, int>(GetInputString("SkillYinji", 1));
|
// onlyUsedAtBackpackItems = new List<int>(GetIntArray("ItemPush", 2));
|
|
// var signInSkillArray = GetIntArray("SignInPromoteSkill", 1);
|
// if (signInSkillArray != null)
|
// {
|
// signInPromoteSkills.AddRange(signInSkillArray);
|
// }
|
|
// MasteryLoadingLevelLimit1 = GetInt("MasteryLoadingLevelLimit");
|
// MasteryLoadingLevelLimit2 = GetInt("MasteryLoadingLevelLimit", 2);
|
|
// chestDisplayItems = new List<int>(GetIntArray("ChestShowItems"));
|
|
// func = FuncConfigConfig.Get("Zhanling");
|
// if (func != null)
|
// {
|
// OldZhanLingCtgIdDict = new Dictionary<int, int>();
|
// ZhanLingCtgIdDict = new Dictionary<int, List<int>>();
|
// var tempDict = JsonMapper.ToObject(func.Numerical1);
|
// var keyList = tempDict.Keys.ToList();
|
// for (int j = 0; j < keyList.Count; j++)
|
// {
|
// OldZhanLingCtgIdDict[int.Parse(keyList[j])] = JsonMapper.ToObject<List<int>>(tempDict[keyList[j]].ToJson())[0];
|
// ZhanLingCtgIdDict[int.Parse(keyList[j])] = JsonMapper.ToObject<List<int>>(tempDict[keyList[j]].ToJson());
|
// }
|
|
// ZhanLingCtgIdHDict = new Dictionary<int, List<int>>();
|
// tempDict = JsonMapper.ToObject(func.Numerical3);
|
// keyList = tempDict.Keys.ToList();
|
// for (int k = 0; k < keyList.Count; k++)
|
// {
|
// ZhanLingCtgIdHDict[int.Parse(keyList[k])] = JsonMapper.ToObject<List<int>>(tempDict[keyList[k]].ToJson());
|
// }
|
// }
|
|
// func = FuncConfigConfig.Get("FBQuickPass");
|
// fightPowerMore = float.Parse(func.Numerical1) + 0.01f; //疑似玩家无法雷诛是C/S计算不对等问题,所以加0.01f
|
// flashOpenArr = JsonMapper.ToObject<int[]>(func.Numerical2);
|
// flashCntMoreArr = JsonMapper.ToObject<int[]>(func.Numerical3);
|
// flashKillMaxCount = int.Parse(func.Numerical4);
|
|
}
|
catch (Exception ex)
|
{
|
Debug.LogError(ex);
|
}
|
|
}
|
|
public static string GetJobHeadPortrait(int _job, int _ReincarnationLv)
|
{
|
if (jobHeadPortrait.ContainsKey(_job) && jobHeadPortrait[_job].ContainsKey(_ReincarnationLv))
|
{
|
return jobHeadPortrait[_job][_ReincarnationLv];
|
}
|
else
|
{
|
return string.Empty;
|
}
|
}
|
|
public static List<int> GetAttrIdsBySkill(int _skillId)
|
{
|
if (skillAttrIDDict.ContainsKey(_skillId))
|
{
|
return skillAttrIDDict[_skillId];
|
}
|
return null;
|
}
|
|
public static string GetOtherJobHeadPortrait(int _job, int _ReincarnationLv)
|
{
|
if (otherjobHeadPortrait.ContainsKey(_job) && otherjobHeadPortrait[_job].ContainsKey(_ReincarnationLv))
|
{
|
return otherjobHeadPortrait[_job][_ReincarnationLv];
|
}
|
else
|
{
|
return string.Empty;
|
}
|
}
|
|
public static PackType GetPackTypeByItemType(int itemType)
|
{
|
foreach (var key in itemPutInPackDict.Keys)
|
{
|
var types = itemPutInPackDict[key];
|
if (types.Contains(itemType))
|
{
|
return (PackType)key;
|
}
|
}
|
return PackType.Item;
|
}
|
|
public static int GetInt(string _key, int _index = 1)
|
{
|
var result = 0;
|
int.TryParse(GetInputString(_key, _index), out result);
|
return result;
|
}
|
|
public static float GetFloat(string _key, int _index = 1)
|
{
|
var result = 0f;
|
float.TryParse(GetInputString(_key, _index), out result);
|
return result;
|
}
|
|
public static bool GetBool(string _key, int _index = 1)
|
{
|
var result = false;
|
bool.TryParse(GetInputString(_key, _index), out result);
|
return result;
|
}
|
|
public static int[] GetIntArray(string _key, int _index = 1)
|
{
|
var inputString = GetInputString(_key, _index);
|
var stringArray = inputString.Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries);
|
|
if (stringArray.Length == 0)
|
{
|
return null;
|
}
|
|
var result = new int[stringArray.Length];
|
for (int i = 0; i < stringArray.Length; i++)
|
{
|
int.TryParse(stringArray[i], out result[i]);
|
}
|
|
return result;
|
}
|
|
public static string[] GetStringArray(string _key, int _index = 1)
|
{
|
var inputString = GetInputString(_key, _index);
|
var stringArray = inputString.Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries);
|
|
if (stringArray.Length == 0)
|
{
|
return null;
|
}
|
|
var result = new string[stringArray.Length];
|
for (int i = 0; i < stringArray.Length; i++)
|
{
|
result[i] = stringArray[i];
|
}
|
|
return result;
|
}
|
|
|
public static float[] GetFloatArray(string _key, int _index = 1)
|
{
|
var inputString = GetInputString(_key, _index);
|
var stringArray = inputString.Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries);
|
|
if (stringArray.Length == 0)
|
{
|
return null;
|
}
|
|
var result = new float[stringArray.Length];
|
for (int i = 0; i < stringArray.Length; i++)
|
{
|
float.TryParse(stringArray[i], out result[i]);
|
}
|
|
return result;
|
}
|
|
public static bool[] GetBoolArray(string _key, int _index = 1)
|
{
|
var inputString = GetInputString(_key, _index);
|
var stringArray = inputString.Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries);
|
|
if (stringArray.Length == 0)
|
{
|
return null;
|
}
|
|
var result = new bool[stringArray.Length];
|
for (int i = 0; i < stringArray.Length; i++)
|
{
|
bool.TryParse(stringArray[i], out result[i]);
|
}
|
|
return result;
|
}
|
|
public static List<int> GetTimeArray(string _key, int _index = 1)
|
{
|
var configContent = GetInputString(_key, _index);
|
var stringArray = configContent.Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries);
|
var timeList = new List<int>();
|
for (int i = 0; i < stringArray.Length; i++)
|
{
|
var input = stringArray[i];
|
var matches = Regex.Matches(input, "[0-9]{1,2}");
|
var hour = matches.Count > 0 ? int.Parse(matches[0].Value) : 0;
|
var minute = matches.Count > 1 ? int.Parse(matches[1].Value) : 0;
|
timeList.Add(hour * 60 + minute);
|
}
|
|
return timeList;
|
}
|
|
public static string GetInputString(string _key, int _index = 1)
|
{
|
var config = FuncConfigConfig.Get(_key);
|
var inputString = string.Empty;
|
|
switch (_index)
|
{
|
case 1:
|
inputString = config.Numerical1;
|
break;
|
case 2:
|
inputString = config.Numerical2;
|
break;
|
case 3:
|
inputString = config.Numerical3;
|
break;
|
case 4:
|
inputString = config.Numerical4;
|
break;
|
case 5:
|
inputString = config.Numerical5;
|
break;
|
}
|
|
return inputString;
|
}
|
|
|
}
|