yyl
2 天以前 5d3366f2e0f687995eb7ad2107c4379fe7acd4e8
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using LitJson;
using System;
using System.Text.RegularExpressions;
using System.Linq;
 
public class GeneralDefine
{
    public const int CrossBattleFieldMapID = 32060;
    public const int CrossFamilyBattleMapID = 32090;
    public static int initDepotGridCount { get; private set; }
    public static int maxDepotGridCount { get; private set; }
    public static int initBagGridCount { get; private set; }
    public static int maxBagGridCount { get; private set; }
    public static int maxXBGridCount { get; private set; }
    public static int playerMaxLevel { get; private set; }
    public static int[] kylinHomeCollectItems;
    public static List<int> dailyQuestOpenTime;
    public static int flyBootItemId { get; private set; }
    public static int flyBootItemMoney { get; private set; }
    public static int teamReadyTime { get; private set; }
    public static int elderGodAreaAngerTotal { get; private set; }
    public static float petRandomSpeak { get; private set; }
    public static int[] openJobs { get; private set; }
    public static int playerNameLength { get; private set; }
    public static int guardDungeonCageNPCID { get; private set; }
    public static float guardBubbleInterval { get; private set; }
    public static List<int> autoOnHookMap { get; private set; }
    public static float autoRideHorse { get; private set; }
    public static Dictionary<int, string> equipPlaceNameDict { get; private set; }
    public static Dictionary<int, int> moneyDisplayIds { get; private set; }
    public static int expDisplayId { get; private set; }
    public static float xpGuideDelay { get; private set; }
    public static float xpGuideDuration { get; private set; }
    public static Dictionary<int, string> trailBossHeadIcons { get; private set; }
    public static Dictionary<int, string> godWeaponMobs { get; private set; }
    public static float ResetComAtkTime { get; private set; }
    public static int RotateSpeed { get; private set; }
    public static float CloseNpcDist { get; private set; }
    public static float FarawayNpcDist { get; private set; }
    public static List<int> SpecialNpcIDs { get; private set; }
    public static Dictionary<int, int> wingEquipLimits { get; private set; }
    public static float PetDanceInterval { get; private set; }
    public static float FuncNpcDanceInterval { get; private set; }
    public static float audioScaleWhenFullScreenOn { get; private set; }
    public static int ruinsTranscriptMapId { get; private set; }
    public static List<int> GuardianPickUpID { get; private set; }
    public static List<int> EarlierGetTreasure { get; private set; }
    public static int BossSound { get; private set; }
    public static Dictionary<int, int> iceCrystalMonsterScores { get; private set; }
    public static float PlayBossHurtInterval { get; private set; }
    public static List<int> NoXpDungeons { get; private set; }
    public static List<int> RandomJobs { get; private set; }
    public static int elderGodTalkingTime { get; private set; }
    public static int elderGodBigBoss { get; private set; }
    public static List<int> PassiveSkillShow { get; private set; }
    public static List<int> bossShuntMaps { get; private set; }
    public static int bossShuntDays { get; private set; }
    public static Dictionary<int, int[]> itemDropEffect = new Dictionary<int, int[]>();
    public static Dictionary<int, int[]> xllyDropEffect = new Dictionary<int, int[]>();
    public static Dictionary<int, int[]> xqryDropEffect = new Dictionary<int, int[]>();
    public static Dictionary<int, List<int[]>> customDropEffect = new Dictionary<int, List<int[]>>();
    public static Dictionary<int, int> dropEffectQuality = new Dictionary<int, int>();
    public static Dictionary<int, int> BuffToHitEffect = new Dictionary<int, int>();
 
    //参数int,int ,string 分别表示职业,转生等级,icon
    static Dictionary<int, Dictionary<int, string>> jobHeadPortrait = new Dictionary<int, Dictionary<int, string>>();
    static Dictionary<int, Dictionary<int, string>> otherjobHeadPortrait = new Dictionary<int, Dictionary<int, string>>();
    public static Dictionary<int, int> bossWearyValues = new Dictionary<int, int>();
    public static Dictionary<int, Vector3> NpcPosOffset = new Dictionary<int, Vector3>();
    public static Dictionary<int, string> propertyIconDict = new Dictionary<int, string>();
 
    public static int demonJarHintLevelLimit { get; private set; }
    public static int demonJarHintLineId { get; private set; }
    public static int skillPanelUnLock { get; private set; }
    public static int dailyQuestRedpointLevelLimit { get; private set; }
    public static int lowHpRemind { get; private set; }
    public static int munekadolockLimit { get; private set; }
    public static int maxItemDropEffectCount { get; private set; }
 
    public static int[] autoBuyItemIds;
    public static int[] autoBuyItemPrices;
 
    public static List<int> neutralMaps = new List<int>();
    public static List<int> neutralBossMaps = new List<int>();
 
    public static int demonJarRedPoint { get; private set; }
    public static string LoadLV { get; private set; }
    public static int MasteryLoadingLevelLimit1 { get; private set; }
    public static int MasteryLoadingLevelLimit2 { get; private set; }
 
    public static float mainWinSkillResetTime { get; private set; }
    public static Vector3 heroDialogueOffset { get; private set; }
    public static Vector3 heroDialogueRotation { get; private set; }
    public static float heroDialogueScale { get; private set; }
 
    public static List<int> ancientGrandTotalAchievements { get; private set; }
    public static List<int> ancientContinueKillAchievements { get; private set; }
 
    public static int trialDungeonGroupChallengeTipLv { get; private set; }
    public static int prayerRedpointLimitLv { get; private set; }
 
    public static int demonJarLevelLimit { get; private set; }
 
    public static int fairyLandGuideId = 82;
 
    public static int specialGuide41Mission { get; private set; }
    public static int specialGuide41Achievement { get; private set; }
 
    public static int supremeRechargeVipLv { get; private set; }
 
    public static int rechargeRedpointLv { get; private set; }
    public static int rechargeRedpointMinLv { get; private set; }
 
    public static int runeTowerSweepBuyTimes { get; private set; }
    public static int runeTowerSweepBuyPrice { get; private set; }
 
    public static int teamMatchingTimeOut { get; private set; }
    public static List<int> inGameDownLoadLevelCheckPoints = null;
    public static List<int> inGameDownLoadTaskCheckPoints = null;
    public static int inGameDownLoadHighLevel { get; private set; }
    public static List<int> worldBossNoRebornRemindMaps = null;
    public static List<int> bossHomeNoRebornRemindMaps = null;
    public static List<int> elderGodNoRebornRemindMaps = null;
    public static List<int> demonJarNoRebornRemindMaps = null;
    public static List<int> dogzNoRebornRemindMaps = null;
 
    public static string[][] ModeDefaultConfig { get; private set; }
    public static int[][] PreloadSkillEffect { get; private set; }
    public static int[] RealmGroup { get; private set; }
    public static float PrefightAtkRange { get; private set; }
 
    public static Dictionary<int, string> multipleRealmImgDict { get; private set; }
    public static int[] ImportantItemType { get; private set; }
    public static int[] ImportantItemID { get; private set; }
 
    public static int inGameDownLoadHighestLevelPoint { get; private set; }
 
    public static List<int> dungeonCanUseMoneyIds { get; private set; }
    public static int dogzBoxLimit { get; private set; }
 
    public static Dictionary<int, int> dungeonRebornClientTimes { get; private set; }
    public static int[] CompareEquipPlaces { get; private set; }
    public static Dictionary<int, int> fairyGrabBossMapLines { get; private set; }
 
    public static Dictionary<int, List<int>> DropItemEffectMapID { get; private set; }
    public static Dictionary<int, List<int>> itemPutInPackDict { get; private set; }
    public static List<int> RebornAutoFightMapID { get; private set; }
 
    public static string teamWorldCall;
    public static int teamWorldCallInviteCount;
 
    // public static List<Item> ancientKingAwards = new List<Item>();
 
    public static int lowQualityEffectCount { get; private set; }
    public static int medQualityEffectCount { get; private set; }
    public static int highQualityEffectCount { get; private set; }
    public static int lowQualityPetCount { get; private set; }
    public static int medQualityPetCount { get; private set; }
    public static int highQualityPetCount { get; private set; }
    public static int lowQualityGuardCount { get; private set; }
    public static int medQualityGuardCount { get; private set; }
    public static int highQualityGuardCount { get; private set; }
    public static int lowQualityPetEffectCount { get; private set; }
    public static int medQualityPetEffectCount { get; private set; }
    public static int highQualityPetEffectCount { get; private set; }
    public static int lowQualityHorseEffectCount { get; private set; }
    public static int medQualityHorseEffectCount { get; private set; }
    public static int highQualityHorseEffectCount { get; private set; }
 
    public static int GatherSoulDZ { get; private set; }
 
    public static int fairyLandBuffCondition { get; private set; }
    public static int fairyLandBuffId { get; private set; }
    public static int achievementEarlierStageLevel { get; private set; }
    public static int demonJarAutoTime { get; private set; }
    // public static Dictionary<int, Dictionary<int, GA_NpcFightSgzcZZ.EquipRandomInfo>> SgzzRobotEquipDict { get; private set; }
    public static Dictionary<int, int> SgzcRealm { get; private set; }
 
    public static int crossServerOneVsOneOpenDay { get; set; }
    public static int crossServerBattleFieldOpenDay { get; private set; }
    public static int UISpringDecorate { get; private set; }
    public static Dictionary<int, List<int>> skillAttrIDDict { get; private set; }
    public static int mixServerCustomDays { get; private set; }
    public static float ClientPvpAttributePer { get; private set; }
    public static int openServerCustomDays { get; private set; }
 
    public static int mysteryShopRefreshItem { get; private set; }
    public static Dictionary<int, int> mysteryShopRefreshItemCount { get; private set; }
    public static int mysteryShopRefreshItemValue { get; private set; }
    public static int mysteryShopRefreshInterval { get; private set; }
    public static Dictionary<int, Dictionary<int, int>> equipStarLimit { get; private set; }
    public static int equipTrainMustItemId { get; private set; }
    public static int acutionItemHour { get; private set; }
 
    public static int mainWinTopCloseTime { get; private set; }
    public static List<int> equipDecomposeScreen = new List<int>();
    public static Dictionary<int, float> AtkTypeIncreasePushDis = new Dictionary<int, float>();
    // public static Dictionary<int, CameraController.LookAtData> NpcDieSetCamera = new Dictionary<int, CameraController.LookAtData>();
    public static int BlueEquipJumpLevel { get; private set; }
    public static int[] defenseGetWays { get; private set; }
    public static Dictionary<int, int> skillYinjis { get; private set; }
    public static List<int> onlyUsedAtBackpackItems { get; private set; }
    public static List<int> signInPromoteSkills = new List<int>();
    public static List<int> chestDisplayItems = new List<int>();
 
    public static int equipStarUpAmendFactor { get; private set; }
    public static int equipStarDownAmendFactor { get; private set; }
 
    public static int normalEquipStarUpgradeRateCeiling { get; private set; }
    public static int normalEquipStarUpgradeRateFloor { get; private set; }
 
    public static int suitEquipStarUpgradeRateCeiling { get; private set; }
    public static int suitEquipStarUpgradeRateFloor { get; private set; }
 
    public static Dictionary<int, List<int>> BossAssistAward { get; private set; }
    public static Dictionary<int, List<int>> FBAssistAward { get; private set; }
 
    //检测是否在systemsetwin prefab显示切换区服和切换账号
    public static List<string> checkShowSwitchAccount = new List<string>();
    //竞技场 初始积分|最高积分
    public static List<int> ArenaSetList { get; private set; }
    //培养对应物品列表 1.培养丹2.养神石3.特殊培养
    public static int[] HorseTrainIDList { get; private set; }
    public static int[] PetTrainIDList { get; private set; }
    public static Dictionary<int, List<int>> LingQiTrainIDList { get; private set; }
 
    //数值1:可对敌方使用的附加技能列表
    //数值2:可对自己使用的附加技能列表
    //数值3:不可释放的技能
    public static int[] WorkForEnemySkills { get; private set; }
    public static int[] WorkForMeSkills { get; private set; }
    public static int[] WorkNotSkills { get; private set; }
    public static Dictionary<int, List<int>> ZhanLingCtgIdDict { get; private set; }
    public static Dictionary<int, List<int>> ZhanLingCtgIdHDict { get; private set; }
    public static Dictionary<int, int> OldZhanLingCtgIdDict { get; private set; }
 
    public static float fightPowerMore; //战力超过比例才可快速挑战
    public static int[] flashOpenArr; //开启雷诛层 [天星塔,境界塔,符印塔(按第几个塔算)]
    public static int[] flashCntMoreArr; //雷诛更多次数层需求 [天星塔,境界塔,符印塔(按第几个塔算)]
    public static int flashKillMaxCount; //雷诛最大次数
 
    public static void Init()
    {
        try
        {
            // equipStarUpAmendFactor = GetIntArray("EquipStarRate")[0];
            // equipStarDownAmendFactor = GetIntArray("EquipStarRate")[1];
 
            // normalEquipStarUpgradeRateFloor = GetIntArray("EquipStarRate", 2)[0];
            // normalEquipStarUpgradeRateCeiling = GetIntArray("EquipStarRate", 2)[1];
 
            // suitEquipStarUpgradeRateFloor = GetIntArray("EquipStarRate", 3)[0];
            // suitEquipStarUpgradeRateCeiling = GetIntArray("EquipStarRate", 3)[1];
 
            // BlueEquipJumpLevel = GetInt("BlueEquipJumpLevel");
            // initDepotGridCount = GetInt("InitDepotCellCount");
            // maxDepotGridCount = GetInt("MaxDepotCellCount");
            // initBagGridCount = GetInt("InitBagCellCount");
            // maxBagGridCount = GetInt("MaxBagCellCount");
            // maxXBGridCount = GetInt("TreasureSet", 3);
 
            // CompareEquipPlaces = GetIntArray("EquipUpType");
            // playerMaxLevel = GetInt("PlayerMaxLV");
            // kylinHomeCollectItems = GetIntArray("KirinNpc", 2);
            // dailyQuestOpenTime = GetTimeArray("ActionTime", 1);
            // flyBootItemId = GetInt("TransportPay");
            // flyBootItemMoney = GetInt("TransportPay", 2);
            // teamReadyTime = GetInt("TeamReadyTime");
            // playerNameLength = GetInt("RoleNameLength");
            // elderGodAreaAngerTotal = GetInt("AngryAdd", 4);
            // petRandomSpeak = GetFloat("PetRandomSpeak");
            // guardDungeonCageNPCID = GetInt("GuardFBCageNPCID");
            // guardBubbleInterval = GetFloat("GuardFBCageNPCID", 3);
            // autoRideHorse = GetFloat("AutoRideHorseTime") * Constants.F_DELTA;
            // moneyDisplayIds = ConfigParse.GetDic<int, int>(GetInputString("MoneyDisplayModel", 1));
            // expDisplayId = GetInt("MoneyDisplayModel", 2);
            // openJobs = GetIntArray("OpenJob");
            // xpGuideDelay = GetFloat("GuideConfig");
            // xpGuideDuration = GetFloat("GuideConfig", 2);
            // ResetComAtkTime = GetFloat("AtkWaitingTime");
            // autoOnHookMap = new List<int>(GetIntArray("AutoOnHookMap"));
            // GuardianPickUpID = new List<int>(GetIntArray("GuardianPickUpID"));
            // ArenaSetList = new List<int>(GetIntArray("ArenaSet"));
            // RotateSpeed = GetInt("RoleTurnedAngle");
            // CloseNpcDist = GetFloat("ConversationDistanc", 2);
            // FarawayNpcDist = GetFloat("ConversationDistanc");
            // SpecialNpcIDs = new List<int>(GetIntArray("SpecialCollectNpcs", 1));
            // PetDanceInterval = GetInt("PetDanceInterval") * Constants.F_GAMMA;
            // FuncNpcDanceInterval = GetInt("PetDanceInterval", 2) * Constants.F_GAMMA;
            // ruinsTranscriptMapId = GetInt("SpRewardMapID");
            // EarlierGetTreasure = new List<int>(GetIntArray("EarlierGetTreasure"));
            // BossSound = GetInt("BossSound");
            // PlayBossHurtInterval = GetFloat("BossSound", 2);
            // var jobHeadPortraitConfig1 = FuncConfigConfig.Get("Job1Head");
            // jobHeadPortrait[1] = ConfigParse.GetDic<int, string>(jobHeadPortraitConfig1.Numerical1);
            // otherjobHeadPortrait[1] = ConfigParse.GetDic<int, string>(jobHeadPortraitConfig1.Numerical2);
 
            // var jobHeadPortraitConfig2 = FuncConfigConfig.Get("Job2Head");
            // jobHeadPortrait[2] = ConfigParse.GetDic<int, string>(jobHeadPortraitConfig2.Numerical1);
            // otherjobHeadPortrait[2] = ConfigParse.GetDic<int, string>(jobHeadPortraitConfig2.Numerical2);
 
            // var jobHeadPortraitConfig3 = FuncConfigConfig.Get("Job3Head");
            // jobHeadPortrait[3] = ConfigParse.GetDic<int, string>(jobHeadPortraitConfig3.Numerical1);
            // otherjobHeadPortrait[3] = ConfigParse.GetDic<int, string>(jobHeadPortraitConfig3.Numerical2);
 
            // bossWearyValues = ConfigParse.GetDic<int, int>(GetInputString("KillBossCntLimit", 2));
            // wingEquipLimits = ConfigParse.GetDic<int, int>(GetInputString("WingRealmLimit", 1));
            // int i = 0;
            // int[] equipPlaces = GetIntArray("EquipArea", 1);
            // string[] equipPlacesNames = GetStringArray("EquipArea", 2);
            // equipPlaceNameDict = new Dictionary<int, string>();
            // for (i = 0; i < equipPlaces.Length; i++)
            // {
            //     if (!equipPlaceNameDict.ContainsKey(equipPlaces[i]))
            //     {
            //         equipPlaceNameDict.Add(equipPlaces[i], equipPlacesNames[i]);
            //     }
            //     else
            //     {
            //         Debug.LogError("EquipArea : 装备位置重复");
            //     }
            // }
            // var _trailBossJson = LitJson.JsonMapper.ToObject(GetInputString("MuneKadoTrialBossHead", 1));
            // trailBossHeadIcons = new Dictionary<int, string>();
            // foreach (var _key in _trailBossJson.Keys)
            // {
            //     var _npcId = int.Parse(_key);
            //     if (!trailBossHeadIcons.ContainsKey(_npcId))
            //     {
            //         trailBossHeadIcons.Add(_npcId, _trailBossJson[_key].ToString());
            //     }
            // }
            // FuncConfigConfig HorseTrainConfig = FuncConfigConfig.Get("HorseTrain");
            // HorseTrainIDList = LitJson.JsonMapper.ToObject<int[]>(HorseTrainConfig.Numerical1);
            // FuncConfigConfig PetTrainConfig = FuncConfigConfig.Get("PetUpItem");
            // PetTrainIDList = LitJson.JsonMapper.ToObject<int[]>(PetTrainConfig.Numerical3);
            // FuncConfigConfig LingQiTrainConfig = FuncConfigConfig.Get("HorseTrain");
            // var LingQiTrainJson = LitJson.JsonMapper.ToObject(GetInputString("LingQiTrain", 1));
            // LingQiTrainIDList = new Dictionary<int, List<int>>();
            // foreach (var key in LingQiTrainJson.Keys)
            // {
            //     int attrId = int.Parse(key);
            //     var skillIds = LingQiTrainJson[key];
            //     foreach (var skillId in skillIds)
            //     {
            //         int id = int.Parse(skillId.ToString());
            //         if (!LingQiTrainIDList.ContainsKey(attrId))
            //         {
            //             List<int> list = new List<int>();
            //             list.Add(id);
            //             LingQiTrainIDList.Add(attrId, list);
            //         }
            //         else
            //         {
            //             LingQiTrainIDList[attrId].Add(id);
            //         }
            //     }
 
            // }
 
            // var skillPlusAttrIDJson = LitJson.JsonMapper.ToObject(GetInputString("SkillPlusAttrID", 2));
            // skillAttrIDDict = new Dictionary<int, List<int>>();
            // foreach (var key in skillPlusAttrIDJson.Keys)
            // {
            //     int attrId = int.Parse(key);
            //     var skillIds = skillPlusAttrIDJson[key];
            //     foreach (var skillId in skillIds)
            //     {
            //         int id = int.Parse(skillId.ToString());
            //         if (!skillAttrIDDict.ContainsKey(id))
            //         {
            //             List<int> list = new List<int>();
            //             list.Add(attrId);
            //             skillAttrIDDict.Add(id, list);
            //         }
            //         else
            //         {
            //             skillAttrIDDict[id].Add(attrId);
            //         }
            //     }
 
            // }
            
            // var BossAssistAwardJson = LitJson.JsonMapper.ToObject(GetInputString("AssistAward", 1));
            // BossAssistAward = new Dictionary<int, List<int>>();
            // foreach (var key in BossAssistAwardJson.Keys)
            // {
            //     int bossID = int.Parse(key);
            //     var awards = BossAssistAwardJson[key];
            //     if (!BossAssistAward.ContainsKey(bossID))
            //     {
            //         BossAssistAward[bossID] = new List<int>();
            //     }
            //     foreach (var award in awards)
            //     {
            //         BossAssistAward[bossID].Add(int.Parse(award.ToString()));
            //     }
 
            // }
 
            // var FBAssistAwardJson = LitJson.JsonMapper.ToObject(GetInputString("AssistAward", 2));
            // FBAssistAward = new Dictionary<int, List<int>>();
            // foreach (var key in FBAssistAwardJson.Keys)
            // {
            //     int mapID = int.Parse(key);
            //     var awards = FBAssistAwardJson[key];
            //     if (!FBAssistAward.ContainsKey(mapID))
            //     {
            //         FBAssistAward[mapID] = new List<int>();
            //     }
            //     foreach (var award in awards)
            //     {
            //         FBAssistAward[mapID].Add(int.Parse(award.ToString()));
            //     }
 
            // }
 
            // var _godWeaponJson = LitJson.JsonMapper.ToObject(GetInputString("GodModel", 1));
            // godWeaponMobs = new Dictionary<int, string>();
            // foreach (var _key in _godWeaponJson.Keys)
            // {
            //     var _godWeaponType = int.Parse(_key);
            //     if (!godWeaponMobs.ContainsKey(_godWeaponType))
            //     {
            //         godWeaponMobs.Add(_godWeaponType, _godWeaponJson[_key].ToString());
            //     }
            // }
 
            // audioScaleWhenFullScreenOn = GetFloat("AudioSound");
 
            // iceCrystalMonsterScores = ConfigParse.GetDic<int, int>(GetInputString("IceLodeNeedPoint", 2));
 
            // NoXpDungeons = new List<int>(GetIntArray("XpNoUseDungeon"));
            // RandomJobs = new List<int>(GetIntArray("RandomJob"));
            // elderGodTalkingTime = GetInt("ElderGodTalkingTime");
            // elderGodBigBoss = GetInt("ElderGodBigBoss");
            // PassiveSkillShow = new List<int>(GetIntArray("PassiveSkillShow"));
 
            // FuncConfigConfig func = FuncConfigConfig.Get("NpcPosOffset");
            // LitJson.JsonData _data = LitJson.JsonMapper.ToObject(func.Numerical1);
            // foreach (var _key in _data.Keys)
            // {
            //     int _npcID = int.Parse(_key);
            //     double[] _pos = new double[2];
            //     _pos[0] = (double)_data[_key][0];
            //     _pos[1] = (double)_data[_key][1];
            //     NpcPosOffset.Add(_npcID, new Vector3((float)_pos[0], 0, (float)_pos[1]));
            // }
            // //checkShowSwitchAccount
            // var showSwitchAccount = FuncConfigConfig.Get("ShowSwitchAccount");
            // LitJson.JsonData itemShowSwitchAccount = LitJson.JsonMapper.ToObject(showSwitchAccount.Numerical1);
            // checkShowSwitchAccount = new List<string>();
            // foreach(var item in itemShowSwitchAccount)
            // {
            //     checkShowSwitchAccount.Add(item.ToString());
            // }
 
            // var putInItemPack = FuncConfigConfig.Get("PutInItemPack");
            // LitJson.JsonData itemPutInData = LitJson.JsonMapper.ToObject(putInItemPack.Numerical1);
            // itemPutInPackDict = new Dictionary<int, List<int>>();
            // foreach (var _key in itemPutInData.Keys)
            // {
            //     var itemTypeData = itemPutInData[_key];
            //     int packType = int.Parse(_key);
            //     List<int> itemTypes = new List<int>();
            //     itemPutInPackDict.Add(packType, itemTypes);
            //     if (itemTypeData.IsArray)
            //     {
            //         for (i = 0; i < itemTypeData.Count; i++)
            //         {
            //             int itemType = int.Parse(itemTypeData[i].ToString());
            //             itemTypes.Add(itemType);
            //         }
            //     }
            // }
 
            // //拾取贵重物品
            // FuncConfigConfig importantItemType = FuncConfigConfig.Get("AutoBuyDrug");
            // ImportantItemType = LitJson.JsonMapper.ToObject<int[]>(importantItemType.Numerical2);
            // ImportantItemID = LitJson.JsonMapper.ToObject<int[]>(importantItemType.Numerical3);
 
            // FuncConfigConfig nxxdImg = FuncConfigConfig.Get("NXXDPicture");
            // LitJson.JsonData nxxdData = LitJson.JsonMapper.ToObject(nxxdImg.Numerical1);
            // multipleRealmImgDict = new Dictionary<int, string>();
            // if (nxxdData.IsArray)
            // {
            //     for (i = 0; i < nxxdData.Count; i++)
            //     {
            //         if (nxxdData[i].IsArray)
            //         {
            //             multipleRealmImgDict.Add(int.Parse(nxxdData[i][0].ToString()), nxxdData[i][1].ToString());
            //         }
            //     }
            // }
 
            // bossShuntMaps = new List<int>(GetIntArray("BossShunt"));
            // bossShuntDays = GetInt("BossShunt", 3);
 
            // itemDropEffect.Clear();
            // func = FuncConfigConfig.Get("ItemEquipmentEffect");
            // _data = LitJson.JsonMapper.ToObject(func.Numerical1);
            // List<string> _keys = new List<string>(_data.Keys);
            // for (i = 0; i < _keys.Count; ++i)
            // {
            //     int[] _props = new int[3];
            //     for (int j = 0; j < 3; ++j)
            //     {
            //         _props[j] = (int)_data[_keys[i]][j];
            //     }
            //     itemDropEffect[int.Parse(_keys[i])] = _props;
            // }
 
            // xllyDropEffect.Clear();
            // _data = LitJson.JsonMapper.ToObject(func.Numerical2);
            // _keys.Clear();
            // _keys.AddRange(_data.Keys);
            // for (i = 0; i < _keys.Count; ++i)
            // {
            //     int[] _props = new int[3];
            //     for (int j = 0; j < 3; ++j)
            //     {
            //         _props[j] = (int)_data[_keys[i]][j];
            //     }
            //     xllyDropEffect[int.Parse(_keys[i])] = _props;
            // }
 
            // xqryDropEffect.Clear();
            // _data = LitJson.JsonMapper.ToObject(func.Numerical3);
            // _keys.Clear();
            // _keys.AddRange(_data.Keys);
            // for (i = 0; i < _keys.Count; ++i)
            // {
            //     int[] _props = new int[3];
            //     for (int j = 0; j < 3; ++j)
            //     {
            //         _props[j] = (int)_data[_keys[i]][j];
            //     }
            //     xqryDropEffect[int.Parse(_keys[i])] = _props;
            // }
 
            // dropEffectQuality.Clear();
            // func = FuncConfigConfig.Get("IeemEquipmentEffectQuality");
            // _data = LitJson.JsonMapper.ToObject(func.Numerical1);
            // _keys.Clear();
            // _keys.AddRange(_data.Keys);
            // for (i = 0; i < _keys.Count; ++i)
            // {
            //     dropEffectQuality[int.Parse(_keys[i])] = (int)_data[_keys[i]];
            // }
 
            // customDropEffect.Clear();
            // func = FuncConfigConfig.Get("ItemEquipmentEffectItem");
            // _data = LitJson.JsonMapper.ToObject(func.Numerical1);
            // _keys.Clear();
            // _keys.AddRange(_data.Keys);
            // int[] _tmp = null;
            // List<int[]> _content = null;
            // for (i = 0; i < _keys.Count; ++i)
            // {
            //     _content = new List<int[]>();
            //     foreach (LitJson.JsonData _values in _data[_keys[i]])
            //     {
            //         if (_values.IsArray)
            //         {
            //             _tmp = new int[2];
            //             _tmp[0] = (int)_values[0];
            //             _tmp[1] = (int)_values[1];
            //         }
            //         else
            //         {
            //             _tmp = new int[1];
            //             _tmp[0] = (int)_values;
            //         }
            //         _content.Add(_tmp);
            //     }
            //     customDropEffect.Add(int.Parse(_keys[i]), _content);
            // }
 
            // BuffToHitEffect.Clear();
            // func = FuncConfigConfig.Get("BuffToHitEffect");
            // if (!string.IsNullOrEmpty(func.Numerical1) && !string.IsNullOrEmpty(func.Numerical2))
            // {
            //     string[] _buffs = func.Numerical1.Split('|');
            //     string[] _effects = func.Numerical2.Split('|');
            //     for (i = 0; i < _buffs.Length; ++i)
            //     {
            //         BuffToHitEffect[int.Parse(_buffs[i])] = int.Parse(_effects[i]);
            //     }
            // }
 
            // demonJarHintLevelLimit = GetInt("DemonJarFirstRemin");
            // demonJarHintLineId = GetInt("DemonJarFirstRemin", 2);
            // skillPanelUnLock = GetInt("SkillPanelUnlock");
            // dailyQuestRedpointLevelLimit = GetInt("DailyQuestRedPoint");
            // lowHpRemind = GetInt("LowHpRemind");
            // autoBuyItemIds = GetIntArray("BuyItemPrice", 1);
            // autoBuyItemPrices = GetIntArray("BuyItemPrice", 2);
            // neutralMaps.AddRange(GetIntArray("MapLine", 4));
            // neutralBossMaps.AddRange(GetIntArray("BossListMapID"));
 
            // var _propertyIconCfg = FuncConfigConfig.Get("PropertyIcon");
            // var _propertyIconJson = LitJson.JsonMapper.ToObject(_propertyIconCfg.Numerical1);
            // foreach (var _key in _propertyIconJson.Keys)
            // {
            //     var _property = int.Parse(_key);
            //     propertyIconDict.Add(_property, _propertyIconJson[_key].ToString());
            // }
 
            // munekadolockLimit = GetInt("MunekadoLockLimit");
            // demonJarRedPoint = GetInt("DemonJarRedPoint");
            // LoadLV = GetInputString("LoadLV");
 
            // mainWinSkillResetTime = GetFloat("AutomaticSwitch");
            // heroDialogueOffset = GetInputString("NpcHalfLength", 1).Vector3Parse();
            // heroDialogueRotation = GetInputString("NpcHalfLength", 2).Vector3Parse();
            // heroDialogueScale = GetFloat("NpcHalfLength", 3);
 
            // var ancientConfig = FuncConfigConfig.Get("ElderBattleTarget");
            // ancientGrandTotalAchievements = new List<int>();
            // ancientGrandTotalAchievements.AddRange(ConfigParse.GetMultipleStr<int>(ancientConfig.Numerical1));
            // ancientContinueKillAchievements = new List<int>();
            // ancientContinueKillAchievements.AddRange(ConfigParse.GetMultipleStr<int>(ancientConfig.Numerical2));
 
            // trialDungeonGroupChallengeTipLv = GetInt("SingleIntoFB");
            // prayerRedpointLimitLv = GetInt("PrayRedPoint");
            // demonJarLevelLimit = GetInt("DemonJarLevelLimit");
            // maxItemDropEffectCount = GetInt("ItemMaskEffect");
 
            // specialGuide41Mission = GetInt("SpecialGuide41", 1);
            // specialGuide41Achievement = GetInt("SpecialGuide41", 2);
 
            // supremeRechargeVipLv = GetInt("SupremeCTGVipLimit", 1);
 
            // rechargeRedpointLv = GetInt("FirstPayRedPoint", 1);
            // rechargeRedpointMinLv = GetInt("FirstPayRedPoint", 2);
            // runeTowerSweepBuyTimes = GetInt("RuneTowerSweepBuy");
            // runeTowerSweepBuyPrice = GetInt("RuneTowerSweepBuy", 2);
            // teamMatchingTimeOut = GetInt("TeamMatchingTimeOut");
            // inGameDownLoadLevelCheckPoints = new List<int>(GetIntArray("InGameDownLoad"));
            // inGameDownLoadTaskCheckPoints = new List<int>(GetIntArray("InGameDownLoad", 2));
            // inGameDownLoadHighLevel = GetInt("InGameDownLoad", 3);
 
            // worldBossNoRebornRemindMaps = new List<int>(GetIntArray("NoRebornRemindMap", 1));
            // bossHomeNoRebornRemindMaps = new List<int>(GetIntArray("NoRebornRemindMap", 2));
            // elderGodNoRebornRemindMaps = new List<int>(GetIntArray("NoRebornRemindMap", 3));
            // demonJarNoRebornRemindMaps = new List<int>(GetIntArray("NoRebornRemindMap", 4));
            // dogzNoRebornRemindMaps = new List<int>(GetIntArray("NoRebornRemindMap", 5));
 
            // if (ModeDefaultConfig == null)
            // {
            //     func = FuncConfigConfig.Get("ModeDefault");
 
            //     string[] _funcNpc = func.Numerical1.Split('|');
            //     string[] _fightNpc = func.Numerical2.Split('|');
            //     string[] _pet = func.Numerical3.Split('|');
            //     string[] _horse = func.Numerical4.Split('|');
 
            //     ModeDefaultConfig = new string[4][];
            //     ModeDefaultConfig[0] = _funcNpc;
            //     ModeDefaultConfig[1] = _fightNpc;
            //     ModeDefaultConfig[2] = _pet;
            //     ModeDefaultConfig[3] = _horse;
            // }
 
            // if (RealmGroup == null)
            // {
            //     func = FuncConfigConfig.Get("RealmGroup");
            //     string[] _group = func.Numerical1.Split('|');
            //     RealmGroup = new int[_group.Length];
            //     for (int j = 0; j < _group.Length; ++j)
            //     {
            //         int.TryParse(_group[j], out RealmGroup[j]);
            //     }
            // }
 
            // func = FuncConfigConfig.Get("PrefightAtkRange");
            // PrefightAtkRange = float.Parse(func.Numerical1);
            // inGameDownLoadHighestLevelPoint = GetInt("DownReward", 2);
 
            // dungeonCanUseMoneyIds = new List<int>(GetIntArray("FBEnterTickeyAuto", 1));
            // dungeonRebornClientTimes = ConfigParse.GetDic<int, int>(GetInputString("DuplicatesRebornTime", 2));
            // dogzBoxLimit = GetInt("DogzBoxLimit");
 
            // fairyGrabBossMapLines = ConfigParse.GetDic<int, int>(GetInputString("MapLine", 2));
            // var grabBossMaps = fairyGrabBossMapLines.Keys.ToList();
            // foreach (var _key in grabBossMaps)
            // {
            //     fairyGrabBossMapLines[_key] = fairyGrabBossMapLines[_key] - 1;
            // }
 
            // if (DropItemEffectMapID == null)
            // {
            //     DropItemEffectMapID = new Dictionary<int, List<int>>();
            // }
            // DropItemEffectMapID.Clear();
            // func = FuncConfigConfig.Get("DropItemEffectMapID");
            // _data = LitJson.JsonMapper.ToObject(func.Numerical1);
            // int _itemID;
            // _keys.Clear();
            // _keys.AddRange(_data.Keys);
            // for (int j = 0; j < _keys.Count; ++j)
            // {
            //     if (int.TryParse(_keys[j].ToString(), out _itemID))
            //     {
            //         if (!DropItemEffectMapID.ContainsKey(_itemID))
            //         {
            //             DropItemEffectMapID.Add(_itemID, new List<int>());
            //         }
            //         var _jsonMapIDs = _data[_keys[j]];
            //         foreach (var _jsonMapID in _jsonMapIDs)
            //         {
            //             var _mapID = ((LitJson.IJsonWrapper)_jsonMapID).GetInt();
            //             if (!DropItemEffectMapID[_itemID].Contains(_mapID))
            //             {
            //                 DropItemEffectMapID[_itemID].Add(_mapID);
            //             }
            //         }
            //     }
            // }
 
            // int[] mapIDs = GetIntArray("RebornAutoFightDungeon");
            // RebornAutoFightMapID = new List<int>(mapIDs);
 
            // teamWorldCall = GetInputString("TeamWorldCall");
            // teamWorldCallInviteCount = GetInt("TeamWorldCall", 2);
 
            // var ancientKingAwradConfig = FuncConfigConfig.Get("ElderBattlefieldTopAward");
            // if (ancientKingAwradConfig != null)
            // {
            //     var itemArray = LitJson.JsonMapper.ToObject<int[][]>(ancientKingAwradConfig.Numerical1);
            //     for (int k = 0; k < itemArray.Length; k++)
            //     {
            //         // ancientKingAwards.Add(new Item()
            //         // {
            //         //     id = itemArray[k][0],
            //         //     count = itemArray[k][1],
            //         // });
            //     }
            // }
 
            // func = FuncConfigConfig.Get("QualityEffectConfig");
            // lowQualityEffectCount = int.Parse(func.Numerical1);
            // medQualityEffectCount = int.Parse(func.Numerical2);
            // highQualityEffectCount = int.Parse(func.Numerical3);
 
            // func = FuncConfigConfig.Get("QualityPetCountConfig");
            // lowQualityPetCount = int.Parse(func.Numerical1);
            // medQualityPetCount = int.Parse(func.Numerical2);
            // highQualityPetCount = int.Parse(func.Numerical3);
 
            // func = FuncConfigConfig.Get("QualityGuardCountConfig");
            // lowQualityGuardCount = int.Parse(func.Numerical1);
            // medQualityGuardCount = int.Parse(func.Numerical2);
            // highQualityGuardCount = int.Parse(func.Numerical3);
 
            // func = FuncConfigConfig.Get("QualityPetEffectCount");
            // lowQualityPetEffectCount = int.Parse(func.Numerical1);
            // medQualityPetEffectCount = int.Parse(func.Numerical2);
            // highQualityPetEffectCount = int.Parse(func.Numerical3);
 
            // func = FuncConfigConfig.Get("QualityHorseEffectCount");
            // lowQualityHorseEffectCount = int.Parse(func.Numerical1);
            // medQualityHorseEffectCount = int.Parse(func.Numerical2);
            // highQualityHorseEffectCount = int.Parse(func.Numerical3);
 
            // fairyLandBuffCondition = GetInt("XjmjAddHarm", 1);
            // fairyLandBuffId = GetInt("XjmjAddHarm", 2);
            // achievementEarlierStageLevel = GetInt("AchieveLV");
 
            // func = FuncConfigConfig.Get("PreloadSkillEffect");
            // PreloadSkillEffect = new int[2][];
            // PreloadSkillEffect[0] = GetIntArray("PreloadSkillEffect");
            // PreloadSkillEffect[1] = GetIntArray("PreloadSkillEffect", 2);
            // demonJarAutoTime = GetInt("DemonJarAutoTime");
 
            // // if (SgzzRobotEquipDict == null)
            // // {
            // //     SgzzRobotEquipDict = new Dictionary<int, Dictionary<int, GA_NpcFightSgzcZZ.EquipRandomInfo>>();
 
            // //     for (int job = 1; job <= 3; ++job)
            // //     {
            // //         string _jsonString = GetInputString("SGZCHelpBattleEquip", job);
 
            // //         if (string.IsNullOrEmpty(_jsonString))
            // //         {
            // //             continue;
            // //         }
 
            // //         var _jsonData = LitJson.JsonMapper.ToObject(_jsonString);
            // //         var _jobDict = new Dictionary<int, GA_NpcFightSgzcZZ.EquipRandomInfo>();
 
            // //         for (i = 0; i < _jsonData.Count; ++i)
            // //         {
            // //             var _lvJson = _jsonData[i];
            // //             var _lv = (int)_lvJson["LV"];
            // //             if (!_jobDict.ContainsKey(_lv))
            // //             {
            // //                 var _equips = _lvJson["Equips"];
 
            // //                 var _randEquip = new GA_NpcFightSgzcZZ.EquipRandomInfo();
 
            // //                 _randEquip.randClothesItemIDs = new int[_equips[0].Count];
            // //                 for (int j = 0; j < _equips[0].Count; ++j)
            // //                 {
            // //                     _randEquip.randClothesItemIDs[j] = (int)_equips[0][j];
            // //                 }
 
            // //                 _randEquip.randWeaponItemIDs = new int[_equips[1].Count];
            // //                 for (int j = 0; j < _equips[1].Count; ++j)
            // //                 {
            // //                     _randEquip.randWeaponItemIDs[j] = (int)_equips[1][j];
            // //                 }
 
            // //                 _randEquip.randSecondaryItemIDs = new int[_equips[2].Count];
            // //                 for (int j = 0; j < _equips[2].Count; ++j)
            // //                 {
            // //                     _randEquip.randSecondaryItemIDs[j] = (int)_equips[2][j];
            // //                 }
 
            // //                 _randEquip.randWingItemIDs = new int[_equips[3].Count];
            // //                 for (int j = 0; j < _equips[3].Count; ++j)
            // //                 {
            // //                     _randEquip.randWingItemIDs[j] = (int)_equips[3][j];
            // //                 }
 
            // //                 _randEquip.godWeaponIDs = new int[_equips[4].Count];
            // //                 for (int j = 0; j < _equips[4].Count; ++j)
            // //                 {
            // //                     _randEquip.godWeaponIDs[j] = (int)_equips[4][j];
            // //                 }
 
            // //                 _jobDict.Add(_lv, _randEquip);
            // //             }
            // //         }
 
            // //         SgzzRobotEquipDict.Add(job, _jobDict);
 
            // //     }
            // // }
 
 
            // if (SgzcRealm == null)
            // {
            //     SgzcRealm = new Dictionary<int, int>();
 
            //     var _lvArr = GetInputString("SGZCRobotRealm", 1).Split('|');
            //     var _rLvArr = GetInputString("SGZCRobotRealm", 2).Split('|');
 
            //     for (int j = 0; j < _lvArr.Length; ++j)
            //     {
            //         SgzcRealm[int.Parse(_lvArr[j])] = int.Parse(_rLvArr[j]);
            //     }
            // }
 
            // crossServerBattleFieldOpenDay = GetInt("CrossRealmCfg", 2);
            // UISpringDecorate = GetInt("UISpringDecorate");
 
            // mixServerCustomDays = GetInt("MixServer");
            // openServerCustomDays = GetInt("OperationAction");
            // ClientPvpAttributePer = GetInt("ClientPvPAttributePer") * Constants.F_DELTA;
 
            // mysteryShopRefreshItem = GetInt("MysteryShopRefresh");
            // mysteryShopRefreshItemCount = new Dictionary<int, int>();
            // var mysteryShopJson = JsonMapper.ToObject(GetInputString("MysteryShopRefresh", 2));
            // foreach (var key in mysteryShopJson.Keys)
            // {
            //     var time = int.Parse(key);
            //     mysteryShopRefreshItemCount[time] = (int)mysteryShopJson[key];
            // }
 
            // mysteryShopRefreshItemValue = GetInt("MysteryShopRefresh", 3);
            // mysteryShopRefreshInterval = GetInt("MysteryShopRefresh", 4);
 
            // var equipStarConfig = FuncConfigConfig.Get("EquipPartStar");
            // var equipStarJson = LitJson.JsonMapper.ToObject(equipStarConfig.Numerical1);
            // equipStarLimit = new Dictionary<int, Dictionary<int, int>>();
            // foreach (var itemColorKey in equipStarJson.Keys)
            // {
            //     var itemColor = int.Parse(itemColorKey);
            //     Dictionary<int, int> dict = new Dictionary<int, int>();
            //     foreach (var itemLevelKey in equipStarJson[itemColorKey].Keys)
            //     {
            //         var itemLevel = int.Parse(itemLevelKey);
            //         var starLimit = int.Parse(equipStarJson[itemColorKey][itemLevelKey].ToString());
            //         dict.Add(itemLevel, starLimit);
            //     }
            //     equipStarLimit.Add(itemColor, dict);
            // }
 
            // equipTrainMustItemId = GetInt("EquipWashMustID");
            // acutionItemHour = GetInt("AuctionItem");
            // mainWinTopCloseTime = GetInt("AutomaticSwitch");
 
            // equipDecomposeScreen.AddRange(GetIntArray("EquipDecomposeScreen", 2));
 
            // func = FuncConfigConfig.Get("AtkTypeIncreasePushDis");
            // var _ks = func.Numerical1.Split('|');
            // var _vs = func.Numerical2.Split('|');
            // for (i = 0; i < _ks.Length; ++i)
            // {
            //     AtkTypeIncreasePushDis[int.Parse(_ks[i])] = int.Parse(_vs[i]) * Constants.F_DELTA;
            // }
 
            // func = FuncConfigConfig.Get("NpcDieSetCamera");
            // if (func != null)
            // {
            //     var _jsonData = LitJson.JsonMapper.ToObject(func.Numerical1);
            //     for (i = 0; i < _jsonData.Count; ++i)
            //     {
            //         var _child = _jsonData[i];
            //         // var _lookAtData = new CameraController.LookAtData();
            //         // _lookAtData.position = new Vector3(MathUtility.GetFloatFromLitJson(_child[1][0]),
            //         //                                    MathUtility.GetFloatFromLitJson(_child[1][1]),
            //         //                                    MathUtility.GetFloatFromLitJson(_child[1][2]));
            //         // _lookAtData.rotX = (int)_child[2];
            //         // _lookAtData.rotY = (int)_child[3];
            //         // _lookAtData.lastTime = MathUtility.GetFloatFromLitJson(_child[4]);
 
            //         // NpcDieSetCamera[(int)_child[0]] = _lookAtData;
            //     }
            // }
            // WorkForEnemySkills = GetIntArray("ArenaSetSkills", 1);
            // WorkForMeSkills = GetIntArray("ArenaSetSkills", 2);
            // WorkNotSkills = GetIntArray("ArenaSetSkills", 3);
            // defenseGetWays = GetIntArray("DefenseGetWays", 1);
            // skillYinjis = ConfigParse.GetDic<int, int>(GetInputString("SkillYinji", 1));
            // onlyUsedAtBackpackItems = new List<int>(GetIntArray("ItemPush", 2));
 
            // var signInSkillArray = GetIntArray("SignInPromoteSkill", 1);
            // if (signInSkillArray != null)
            // {
            //     signInPromoteSkills.AddRange(signInSkillArray);
            // }
 
            // MasteryLoadingLevelLimit1 = GetInt("MasteryLoadingLevelLimit");
            // MasteryLoadingLevelLimit2 = GetInt("MasteryLoadingLevelLimit", 2);
 
            // chestDisplayItems = new List<int>(GetIntArray("ChestShowItems"));
 
            // func = FuncConfigConfig.Get("Zhanling");
            // if (func != null)
            // {
            //     OldZhanLingCtgIdDict = new Dictionary<int, int>();
            //     ZhanLingCtgIdDict = new Dictionary<int, List<int>>();
            //     var tempDict = JsonMapper.ToObject(func.Numerical1);
            //     var keyList = tempDict.Keys.ToList();
            //     for (int j = 0; j < keyList.Count; j++)
            //     {
            //         OldZhanLingCtgIdDict[int.Parse(keyList[j])] = JsonMapper.ToObject<List<int>>(tempDict[keyList[j]].ToJson())[0];
            //         ZhanLingCtgIdDict[int.Parse(keyList[j])] = JsonMapper.ToObject<List<int>>(tempDict[keyList[j]].ToJson());
            //     }
 
            //     ZhanLingCtgIdHDict = new Dictionary<int, List<int>>();
            //     tempDict = JsonMapper.ToObject(func.Numerical3);
            //     keyList = tempDict.Keys.ToList();
            //     for (int k = 0; k < keyList.Count; k++)
            //     {
            //         ZhanLingCtgIdHDict[int.Parse(keyList[k])] = JsonMapper.ToObject<List<int>>(tempDict[keyList[k]].ToJson());
            //     }
            // }
 
            // func = FuncConfigConfig.Get("FBQuickPass");
            // fightPowerMore = float.Parse(func.Numerical1) + 0.01f; //疑似玩家无法雷诛是C/S计算不对等问题,所以加0.01f
            // flashOpenArr = JsonMapper.ToObject<int[]>(func.Numerical2);
            // flashCntMoreArr = JsonMapper.ToObject<int[]>(func.Numerical3);
            // flashKillMaxCount = int.Parse(func.Numerical4);
 
        }
        catch (Exception ex)
        {
            Debug.LogError(ex);
        }
 
    }
 
    public static string GetJobHeadPortrait(int _job, int _ReincarnationLv)
    {
        if (jobHeadPortrait.ContainsKey(_job) && jobHeadPortrait[_job].ContainsKey(_ReincarnationLv))
        {
            return jobHeadPortrait[_job][_ReincarnationLv];
        }
        else
        {
            return string.Empty;
        }
    }
 
    public static List<int> GetAttrIdsBySkill(int _skillId)
    {
        if (skillAttrIDDict.ContainsKey(_skillId))
        {
            return skillAttrIDDict[_skillId];
        }
        return null;
    }
 
    public static string GetOtherJobHeadPortrait(int _job, int _ReincarnationLv)
    {
        if (otherjobHeadPortrait.ContainsKey(_job) && otherjobHeadPortrait[_job].ContainsKey(_ReincarnationLv))
        {
            return otherjobHeadPortrait[_job][_ReincarnationLv];
        }
        else
        {
            return string.Empty;
        }
    }
 
    public static PackType GetPackTypeByItemType(int itemType)
    {
        foreach (var key in itemPutInPackDict.Keys)
        {
            var types = itemPutInPackDict[key];
            if (types.Contains(itemType))
            {
                return (PackType)key;
            }
        }
        return PackType.Item;
    }
 
    public static int GetInt(string _key, int _index = 1)
    {
        var result = 0;
        int.TryParse(GetInputString(_key, _index), out result);
        return result;
    }
 
    public static float GetFloat(string _key, int _index = 1)
    {
        var result = 0f;
        float.TryParse(GetInputString(_key, _index), out result);
        return result;
    }
 
    public static bool GetBool(string _key, int _index = 1)
    {
        var result = false;
        bool.TryParse(GetInputString(_key, _index), out result);
        return result;
    }
 
    public static int[] GetIntArray(string _key, int _index = 1)
    {
        var inputString = GetInputString(_key, _index);
        var stringArray = inputString.Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries);
 
        if (stringArray.Length == 0)
        {
            return null;
        }
 
        var result = new int[stringArray.Length];
        for (int i = 0; i < stringArray.Length; i++)
        {
            int.TryParse(stringArray[i], out result[i]);
        }
 
        return result;
    }
 
    public static string[] GetStringArray(string _key, int _index = 1)
    {
        var inputString = GetInputString(_key, _index);
        var stringArray = inputString.Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries);
 
        if (stringArray.Length == 0)
        {
            return null;
        }
 
        var result = new string[stringArray.Length];
        for (int i = 0; i < stringArray.Length; i++)
        {
            result[i] = stringArray[i];
        }
 
        return result;
    }
 
 
    public static float[] GetFloatArray(string _key, int _index = 1)
    {
        var inputString = GetInputString(_key, _index);
        var stringArray = inputString.Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries);
 
        if (stringArray.Length == 0)
        {
            return null;
        }
 
        var result = new float[stringArray.Length];
        for (int i = 0; i < stringArray.Length; i++)
        {
            float.TryParse(stringArray[i], out result[i]);
        }
 
        return result;
    }
 
    public static bool[] GetBoolArray(string _key, int _index = 1)
    {
        var inputString = GetInputString(_key, _index);
        var stringArray = inputString.Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries);
 
        if (stringArray.Length == 0)
        {
            return null;
        }
 
        var result = new bool[stringArray.Length];
        for (int i = 0; i < stringArray.Length; i++)
        {
            bool.TryParse(stringArray[i], out result[i]);
        }
 
        return result;
    }
 
    public static List<int> GetTimeArray(string _key, int _index = 1)
    {
        var configContent = GetInputString(_key, _index);
        var stringArray = configContent.Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries);
        var timeList = new List<int>();
        for (int i = 0; i < stringArray.Length; i++)
        {
            var input = stringArray[i];
            var matches = Regex.Matches(input, "[0-9]{1,2}");
            var hour = matches.Count > 0 ? int.Parse(matches[0].Value) : 0;
            var minute = matches.Count > 1 ? int.Parse(matches[1].Value) : 0;
            timeList.Add(hour * 60 + minute);
        }
 
        return timeList;
    }
 
    public static string GetInputString(string _key, int _index = 1)
    {
        var config = FuncConfigConfig.Get(_key);
        var inputString = string.Empty;
 
        switch (_index)
        {
            case 1:
                inputString = config.Numerical1;
                break;
            case 2:
                inputString = config.Numerical2;
                break;
            case 3:
                inputString = config.Numerical3;
                break;
            case 4:
                inputString = config.Numerical4;
                break;
            case 5:
                inputString = config.Numerical5;
                break;
        }
 
        return inputString;
    }
 
 
}