using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.UI;
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public class HeroCallHopeLineCell : CellView
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{
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[SerializeField] HeroCallHopeSelectCell[] heads;
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public void Display(int libID, int index)
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{
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var list = TreasureItemLibConfig.GetWishIDList(libID);
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if (list == null || list.Count == 0)
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{
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return;
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}
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for (int i = 0; i < heads.Length; i++)
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{
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if (index + i < list.Count)
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{
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heads[i].SetActive(true);
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heads[i].Display(list[index + i]);
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}
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else
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{
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heads[i].SetActive(false);
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}
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}
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}
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}
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