hch
1 天以前 f88d20f956b355588cf987a6534c39e016b1d8e8
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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
public class HeroDebutSkinWin : UIBase
{
    [SerializeField] float modelScale = 1f;
    [SerializeField] RawImage bgImage;
    [SerializeField] ImageEx heroNameImage;
    [SerializeField] ImageEx skinInfoImage;
    [SerializeField] ImageEx awardBgImage;
    [SerializeField] TextEx timeText;
    [SerializeField] ButtonEx buyButton;
    [SerializeField] ImageEx buyImage;
    [SerializeField] ImageEx countryImage;
    [SerializeField] TextEx buyText;
    [SerializeField] ButtonEx closeButton;
    [SerializeField] UIHeroController uiHeroController;
    [SerializeField] UIHeroController lhController;
    [SerializeField] ScrollerController awardScroller;
    [SerializeField] ScrollerController tabScroller;
    [SerializeField] Color numColor;
    [SerializeField] TextEx[] wearAttrText;
    [SerializeField] TextEx[] roleAttrText;
    [SerializeField] ButtonEx infoButton;
    HeroDebutManager manager => HeroDebutManager.Instance;
    protected override void InitComponent()
    {
        closeButton.SetListener(CloseWindow);
        infoButton.SetListener(() =>
        {
            int heroID = manager.GetHeroIDBySkinID(manager.currentChooseSkinID);
            HeroUIManager.Instance.selectForPreviewHeroID = heroID;
            HeroUIManager.Instance.selectSkinIndex = manager.GetSkinIndexInHeroConfig(heroID, manager.currentChooseSkinID);
            UIManager.Instance.OpenWindow<HeroBestBaseWin>(1);
        });
    }
 
    protected override void OnPreOpen()
    {
        GlobalTimeEvent.Instance.secondEvent += OnSecondEvent;
        RechargeManager.Instance.rechargeCountEvent += OnRechargeCountEvent;
        awardScroller.OnRefreshCell += OnRefreshAwardCell;
        tabScroller.OnRefreshCell += OnRefreshTabCell;
        manager.OnCurrentChooseSkinIDChangeEevent += OnCurrentChooseSkinIDChange;
        CreateTabScroller();
        Display();
    }
 
    protected override void OnPreClose()
    {
        GlobalTimeEvent.Instance.secondEvent -= OnSecondEvent;
        RechargeManager.Instance.rechargeCountEvent -= OnRechargeCountEvent;
        awardScroller.OnRefreshCell -= OnRefreshAwardCell;
        tabScroller.OnRefreshCell -= OnRefreshTabCell;
        manager.OnCurrentChooseSkinIDChangeEevent -= OnCurrentChooseSkinIDChange;
    }
 
    private void OnCurrentChooseSkinIDChange()
    {
        tabScroller.m_Scorller.RefreshActiveCellViews();
        Display();
    }
 
    void OnRefreshTabCell(ScrollerDataType type, CellView cell)
    {
        var _cell = cell as HeroDebutSkinTabCell;
        _cell.Display(cell.index, skinIDList);
    }
 
    List<int> skinIDList;
    void CreateTabScroller()
    {
        var act = manager.GetOperationHeroAppearInfo();
        if (act == null) return;
 
        var config = ActHeroAppearConfig.Get(act.CfgID);
        if (config == null) return;
 
        int heroID = manager.GetCurrentDisplayCallHeroId();
        var artConfig = ActHeroAppearArtConfig.Get(heroID);
        if (artConfig == null) return;
 
        skinIDList = manager.GetSkinIDList(act.CfgID, heroID, artConfig.MainSkinID);
        if (skinIDList.IsNullOrEmpty()) return;
        manager.currentChooseSkinID = skinIDList[0];
 
        tabScroller.Refresh();
        for (int i = 0; i < skinIDList.Count; i++)
        {
            tabScroller.AddCell(ScrollerDataType.Header, i);
        }
        tabScroller.Restart();
    }
 
    int[][] arr = null;
    void OnRefreshAwardCell(ScrollerDataType type, CellView cell)
    {
        var _cell = cell as HeroDebutSkinAwardCell;
        _cell.Display(cell.index, arr);
    }
 
    void CreateAwardScroller(int[][] sourceArr)
    {
        if (sourceArr == null) return;
 
        // 1. 获取已拥有的 ID 集合 (使用 LINQ 简洁明了)
        var ownedItems = HeroSkinAttrConfig.GetItemList();
        var itemIds = ownedItems != null ? new HashSet<int>(ownedItems) : new HashSet<int>();
 
        // 2. 过滤掉 items 中已有的项,并直接赋值给成员变量
        // arr[i][0] 假设为判断是否存在于 items 中的 ID
        this.arr = System.Array.FindAll(sourceArr, row => !itemIds.Contains(row[0]));
 
        // 3. 刷新 UI
        awardScroller.Refresh();
        for (int i = 0; i < this.arr.Length; i++)
        {
            awardScroller.AddCell(ScrollerDataType.Header, i);
        }
        awardScroller.Restart();
    }
 
    private void OnSecondEvent()
    {
        manager.GetActTimeStr(timeText);
    }
 
    private void OnRechargeCountEvent(int obj)
    {
        Display();
    }
 
    public void Display()
    {
        var act = manager.GetOperationHeroAppearInfo();
        if (act == null) return;
 
        var config = ActHeroAppearConfig.Get(act.CfgID);
        if (config == null) return;
 
        int heroID = manager.GetCurrentDisplayCallHeroId();
        var artConfig = ActHeroAppearArtConfig.Get(heroID);
        if (artConfig == null) return;
 
        var heroConfig = HeroConfig.Get(heroID);
        if (heroConfig == null) return;
 
        int skinID = manager.currentChooseSkinID;
 
        var heroSkinAttrConfig = HeroSkinAttrConfig.Get(skinID);
        if (heroSkinAttrConfig == null) return;
        if (heroSkinAttrConfig.WearAttrIDList == null) return;
        if (heroSkinAttrConfig.WearAttrValueList == null) return;
        if (heroSkinAttrConfig.RoleAttrIDList == null) return;
        if (heroSkinAttrConfig.RoleAttrValueList == null) return;
 
        var skinIDList = manager.GetSkinIDList(act.CfgID, heroID, skinID);
        if (skinIDList.IsNullOrEmpty()) return;
 
        int ctgId = manager.GetCtgIDBySkinID(skinID);
        var ctgConfig = CTGConfig.Get(ctgId);
        if (ctgConfig == null) return;
 
        if (!RechargeManager.Instance.TryGetOrderInfo(ctgId, out var orderConfig)) return;
        if (!RechargeManager.Instance.TryGetRechargeCount(ctgId, out var rechargeCount)) return;
        if (!RechargeManager.Instance.TryGetRechargeItem(ctgId, out var rechargeItemList)) return;
 
        bgImage.SetTexture2D(StringUtility.Concat("HeroDebutSkinBG_", skinID.ToString()));
 
        heroNameImage.SetSprite(StringUtility.Concat("HeroDebutSkinHeroName_", skinID.ToString()));
        heroNameImage.SetNativeSize();
 
        skinInfoImage.SetSprite(StringUtility.Concat("HeroDebutSkinInfo_", skinID.ToString()));
        skinInfoImage.SetNativeSize();
 
        awardBgImage.SetSprite(StringUtility.Concat("HeroDebutSkinAwardBG_", skinID.ToString()));
        awardBgImage.SetNativeSize();
 
        uiHeroController.Create(skinID, modelScale);
        lhController.Create(skinID, 1, motionName: "", isLh: true);
        countryImage.SetSprite(HeroUIManager.Instance.GetCountryIconName(heroConfig.Country));
        OnSecondEvent();
 
        CreateAwardScroller(ctgConfig.GainItemList);
 
        bool isCanBuy = manager.IsNoSellOutCTGID(ctgId);
        //buyImage.gray = !isCanBuy;
        buyText.text = !isCanBuy ? Language.Get("storename11") : Language.Get("PayMoneyNum", UIHelper.GetMoneyFormat(orderConfig.PayRMBNumOnSale));
 
        buyButton.interactable = isCanBuy;
        buyButton.SetListener(() =>
        {
            RechargeManager.Instance.CTG(ctgId);
        });
 
        for (int i = 0; i < wearAttrText.Length; i++)
            SetAttrInfo(0, i, heroSkinAttrConfig, wearAttrText[i]);
 
        for (int i = 0; i < roleAttrText.Length; i++)
            SetAttrInfo(1, i, heroSkinAttrConfig, roleAttrText[i]);
 
    }
 
    // type 0 穿戴属性值 1 主公属性
    public void SetAttrInfo(int type, int index, HeroSkinAttrConfig heroSkinAttrConfig, TextEx info)
    {
        if (heroSkinAttrConfig == null) return;
 
        int[] arrID = type == 0 ? heroSkinAttrConfig.WearAttrIDList : heroSkinAttrConfig.RoleAttrIDList;
        int[] arrValue = type == 0 ? heroSkinAttrConfig.WearAttrValueList : heroSkinAttrConfig.RoleAttrValueList;
        if (arrID?.Length <= index || arrValue?.Length <= index)
        {
            info.text = string.Empty;
            return;
        }
 
        info.text = GetFullDescription(arrID[index], arrValue[index]);
    }
 
    string GetFullDescription(int id, long value)
    {
        var config = PlayerPropertyConfig.Get(id);
        if (config == null) return string.Empty;
        return Language.Get("HeroDebut33", config.ShowName, PlayerPropertyConfig.GetValueDescription(id, value));
    }
}