using UnityEngine;
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public class HeroDebutStarUpPaidItemCell : CellView
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{
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[SerializeField] ItemCell itemCell;
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[SerializeField] Transform soldOutTransform;
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public void Display(int index, CellView cell)
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{
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int itemID = cell.info.Value.infoInt1;
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int count = cell.info.Value.infoInt2;
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bool isSoldOut = cell.info.Value.infoInt3 == 0;
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soldOutTransform.SetActive(isSoldOut);
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itemCell.SetActive(true);
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itemCell.Init(new ItemCellModel((int)itemID, false, count));
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itemCell.button.AddListener(() => ItemTipUtility.Show(itemID));
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}
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}
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