hch
1 天以前 f88d20f956b355588cf987a6534c39e016b1d8e8
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using UnityEngine;
 
public class HeroReturnStarUpWin : UIBase
{
    [SerializeField] HeroHeadBaseCell heroHeadBaseCell;
    [SerializeField] ImageEx jobImg;
    [SerializeField] TextEx nameText;
    [SerializeField] ButtonEx changeButton;
    [SerializeField] ButtonEx lockButton;
    [SerializeField] GradientText heroNameText;
    [SerializeField] TextEx timeText;
    [SerializeField] ImageEx heroImage;
    [SerializeField] ButtonEx goCallButton;
    [SerializeField] ButtonEx goInfoButton;
    [SerializeField] ButtonEx closeButton;
    [SerializeField] ScrollerController scroller;
    HeroReturnManager manager => HeroReturnManager.Instance;
    protected override void InitComponent()
    {
        closeButton.SetListener(CloseWindow);
        goCallButton.SetListener(() =>
        {
            UIManager.Instance.CloseWindow<HeroReturnStarUpWin>();
            UIManager.Instance.OpenWindow<HeroReturnCallWin>();
        });
        goInfoButton.SetListener(() =>
        {
            if (heroConfig == null) return;
            UIManager.Instance.CloseWindow<HeroReturnStarUpWin>();
            HeroUIManager.Instance.selectForPreviewHeroID = heroConfig.HeroID;
            UIManager.Instance.OpenWindow<HeroBestBaseWin>();
        });
        changeButton.SetListener(() =>
        {
            UIManager.Instance.OpenWindow<HeroReturnStarUpChangeWin>();
        });
        lockButton.SetListener(() =>
        {
            manager.SaveStarUpLockState(manager.GetOperationHeroAppearInfo());
            Display();
            manager.UpdateRedpoint();
        });
    }
 
    protected override void OnPreOpen()
    {
        scroller.OnRefreshCell += OnRefreshCell;
        GlobalTimeEvent.Instance.secondEvent += OnSecondEvent;
        RechargeManager.Instance.rechargeCountEvent += OnRechargeCountEvent;
        manager.OnUpdateHeroAppearPlayerInfoEvent += OnUpdateHeroAppearPlayerInfoEvent;
        Display();
    }
 
    protected override void OnPreClose()
    {
        scroller.OnRefreshCell -= OnRefreshCell;
        GlobalTimeEvent.Instance.secondEvent -= OnSecondEvent;
        RechargeManager.Instance.rechargeCountEvent -= OnRechargeCountEvent;
        manager.OnUpdateHeroAppearPlayerInfoEvent -= OnUpdateHeroAppearPlayerInfoEvent;
    }
 
    private void OnUpdateHeroAppearPlayerInfoEvent()
    {
        scroller.m_Scorller.RefreshActiveCellViews();
        Display();
    }
 
    private void OnRefreshCell(ScrollerDataType type, CellView cell)
    {
        var _cell = cell.GetComponent<HeroReturnStarUpCell>();
        _cell?.Display(cell.index, cell);
    }
 
    private void OnSecondEvent()
    {
        manager.GetActTimeStr(timeText);
    }
 
    private void OnRechargeCountEvent(int obj)
    {
        scroller.m_Scorller.RefreshActiveCellViews();
    }
 
    HeroConfig heroConfig;
    private void Display()
    {
        int heroID = manager.GetCurrentDisplayStarUpHeroId();
        heroConfig = HeroConfig.Get(heroID);
        if (heroConfig == null) return;
 
        var artConfig = ActHeroReturnArtConfig.Get(heroID);
        if (artConfig == null) return;
 
        var act = manager.GetOperationHeroAppearInfo();
        if (act == null) return;
 
        var config = ActHeroAppearConfig.Get(act.CfgID);
        if (config == null) return;
 
        var heroArr = config.ActHeroIDList;
        if (heroArr.Length <= manager.starHeroIndex) return;
 
        int heroId = heroArr[manager.starHeroIndex];
        heroConfig = HeroConfig.Get(heroId);
        if (heroConfig == null) return;
 
        int skinID = manager.GetDefaultSkinID(heroId);
        var heroSkinConfig = HeroSkinConfig.Get(skinID);
        if (heroSkinConfig == null) return;
 
        bool isLockStarHero = manager.IsLockStarHero(act);
        changeButton.SetActive(!isLockStarHero);
        lockButton.interactable = !isLockStarHero;
 
        heroHeadBaseCell.Init(heroConfig.HeroID, skinID, 0, 0, 0, () =>
        {
            if (isLockStarHero) return;
            UIManager.Instance.OpenWindow<HeroReturnStarUpChangeWin>();
        });
        nameText.text = heroConfig.Name;
        jobImg.SetSprite(HeroUIManager.Instance.GetJobIconName(heroConfig.Class));
 
 
        heroNameText.text = heroConfig.Name;
        manager.SetGradientTextColor(heroNameText, artConfig.HeroNameColor);
 
        heroImage.SetSprite(StringUtility.Concat("HeroReturnStarUpHero_", heroID.ToString()));
        heroImage.SetNativeSize();
 
        CreateScroller(config, heroConfig);
    }
 
    private void CreateScroller(ActHeroAppearConfig appearConfig, HeroConfig heroConfig)
    {
        if (appearConfig == null || heroConfig == null) return;
        int starGiftTempID = appearConfig.StarGiftTempID;
        var list = ActHeroAppearStarConfig.GetHeroReturnAwardIndexSortList(starGiftTempID);
        if (list == null) return;
 
        scroller.Refresh();
        for (int i = 0; i < list.Count; i++)
        {
            var awardIndex = list[i];
 
            var config = ActHeroAppearStarConfig.GetConfig(starGiftTempID, awardIndex);
            if (config == null) continue;
 
            CellInfo cellInfo = new()
            {
                infoInt1 = heroConfig.HeroID,
                infoInt2 = i == 0 ? 1 : 0,
                infoInt3 = i == list.Count - 1 ? 1 : 0
            };
            scroller.AddCell(ScrollerDataType.Header, config.ID, cellInfo);
        }
        scroller.Restart();
        scroller.JumpIndex(manager.GetStarUpJumpIndex(starGiftTempID));
    }
}