yyl
22 小时以前 4b5b31a23a74c1559460643836d70778d7d49931
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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
 
/// <summary>
/// 武将吞噬列表界面
/// </summary>
public class HeroGiftRoleListWin : UIBase
{
    [SerializeField] ScrollerController scroller;
    [SerializeField] GameObject emptyGo;
 
 
 
 
    protected override void OnPreOpen()
    {
        HeroUIManager.Instance.CacheHeroEatList();
        scroller.OnRefreshCell += Scroller_OnRefreshCell;
        TeamManager.Instance.OnTeamChange += OnTeamChange;
        PackManager.Instance.RefreshItemLockEvent += RefreshItemLockEvent;
        HeroManager.Instance.onHeroChangeEvent += OnHeroChangeEvent;
        Display();
    }
 
    protected override void OnPreClose()
    {
        scroller.OnRefreshCell -= Scroller_OnRefreshCell;
        TeamManager.Instance.OnTeamChange -= OnTeamChange;
        PackManager.Instance.RefreshItemLockEvent -= RefreshItemLockEvent;
        HeroManager.Instance.onHeroChangeEvent -= OnHeroChangeEvent;
        HeroUIManager.Instance.heroEatList.Clear();
    }
 
 
    public void Display()
    {
 
        if (HeroUIManager.Instance.heroEatList.Count <= 0)
        {
            emptyGo.SetActive(true);
            scroller.SetActive(false);
            return;
        }
 
        emptyGo.SetActive(false);
        scroller.SetActive(true);
 
        scroller.Refresh();
        for (int i = 0; i < HeroUIManager.Instance.heroEatList.Count; i++)
        {
            scroller.AddCell(ScrollerDataType.Header, i);
        }
        scroller.Restart();
    }
 
    void Scroller_OnRefreshCell(ScrollerDataType type, CellView cellView)
    {
        HeroGiftRoleListCell heroGiftRoleListCell = cellView as HeroGiftRoleListCell;
        heroGiftRoleListCell.Display(cellView.index);
    }
    void OnTeamChange(TeamType type)
    {
        scroller.m_Scorller.RefreshActiveCellViews();
    }
 
    void RefreshItemLockEvent(PackType type, string guid, bool lockState)
    {
        scroller.m_Scorller.RefreshActiveCellViews();
    }
    
    void OnHeroChangeEvent(HeroInfo hero)
    {
        scroller.m_Scorller.RefreshActiveCellViews();
    }
}