hch
10 小时以前 bc6f633a2f3cfc01122d8fd4452f69313ddcb32b
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
 
//带有多个物品的操作提示
public class HeroRebornWin : UIBase
{
    [SerializeField] Text m_Info2;  //物品列表下方提示
    [SerializeField] ScrollerController m_Scroller;
    [SerializeField] Button m_ConfirmBtn;
    [SerializeField] Button m_CancleBtn;
    [SerializeField] Transform moneyObj;
    [SerializeField] Text moneyText;
    [SerializeField] Image moneyIcon;
 
    [SerializeField] Toggle lvToggle;
    [SerializeField] Toggle breakToggle;
    [SerializeField] Toggle awakeToggle;
 
 
    #region Built-in
 
    string replaceItemName;
    int costCnt;
    List<Item> items = new List<Item>();
 
    protected override void InitComponent()
    {
        m_ConfirmBtn.AddListener(ConfirmBtn);
        m_CancleBtn.AddListener(() =>
        {
            CloseWindow();
        });
        lvToggle.onValueChanged.AddListener((bool isOn) =>
        {
            var hero = HeroManager.Instance.GetHero(HeroUIManager.Instance.selectRebornHeroGuid);
            if (hero == null)
            {
                return;
            }
            Display(hero);
            if (lvToggle.isOn == true)
            {
                breakToggle.isOn = true;
            }
        });
 
        breakToggle.onValueChanged.AddListener((bool isOn) =>
        {
            var hero = HeroManager.Instance.GetHero(HeroUIManager.Instance.selectRebornHeroGuid);
            if (hero == null)
            {
                return;
            }
            Display(hero);
            if (!breakToggle.isOn)
            {
                lvToggle.isOn = false;
            }
        });
 
        awakeToggle.onValueChanged.AddListener((bool isOn) =>
        {
            var hero = HeroManager.Instance.GetHero(HeroUIManager.Instance.selectRebornHeroGuid);
            if (hero == null)
            {
                return;
            }
            Display(hero);
        });
 
        lvToggle.isOn = true;
        breakToggle.isOn = true;
    }
 
    protected override void OnPreOpen()
    {
        m_Scroller.OnRefreshCell += OnRefreshCell;
        var hero = HeroManager.Instance.GetHero(HeroUIManager.Instance.selectRebornHeroGuid);
        if (hero == null)
        {
            return;
        }
        Display(hero);
 
    }
 
 
    protected override void OnPreClose()
    {
        m_Scroller.OnRefreshCell -= OnRefreshCell;
 
    }
 
    #endregion
 
 
    void Display(HeroInfo hero)
    {
        items.Clear();
        replaceItemName = $"( {HeroUIManager.Instance.rebornPayBackPer}% )";
 
        costCnt = 0;
        Dictionary<string, double> rebornParam = new Dictionary<string, double>();  //重生消耗公式参数
 
        var payBack1 = new Dictionary<int, long>();
 
 
 
        if (lvToggle.isOn)
        {
            payBack1 = HeroUIManager.Instance.GetHeroLVPayBack(hero.Quality, hero.heroLevel);
            //先计算有没消耗
            rebornParam.Add("heroLV", hero.heroLevel);
            costCnt = (int)JaceCalculator.Calculate(HeroUIManager.Instance.rebornFormula, rebornParam);
        }
 
        if (breakToggle.isOn)
        {
            payBack1 = CommonFunc.AddDict(payBack1, HeroUIManager.Instance.GetHeroBreakPayBack(hero.Quality, hero.breakLevel));
            rebornParam.Clear();
            //先计算有没消耗
            rebornParam.Add("breakLV", hero.breakLevel);
            costCnt += (int)JaceCalculator.Calculate(HeroUIManager.Instance.rebornBreakFormula, rebornParam);
        }
 
 
 
        //重生等级重置的消耗,参数 heroLV武将等级,最终消耗为公式+觉醒消耗
        if (hero.awakeLevel == 0)
        {
            awakeToggle.isOn = false;
            awakeToggle.SetActive(false);
            m_Info2.SetActive(false);
 
        }
        else
        {
 
            awakeToggle.SetActive(true);
            if (awakeToggle.isOn)
            {
                payBack1 = CommonFunc.AddDict(payBack1, HeroUIManager.Instance.GetHeroQualityAwakePayBack(hero.Quality, hero.awakeLevel));
                costCnt += HeroQualityAwakeConfig.GetQualityAwakeConfig(hero.Quality, hero.awakeLevel).RebirthCostMoney;
            }
            m_Info2.SetActive(true);
            m_Info2.text = Language.Get("herocard44", HeroUIManager.Instance.rebornAwakeHeroMaxCount - HeroUIManager.Instance.awakeRebirthCnt);
        }
 
        //计算返还比例
        var _list = payBack1.Keys.ToList();
        foreach (var key in _list)
        {
            payBack1[key] = Math.Max((long)(payBack1[key] * HeroUIManager.Instance.rebornPayBackPer / 100.0), 1);
        }
 
        items = CommonFunc.ChangeToItemList(payBack1);
        if (costCnt == 0)
        {
            moneyObj.SetActive(false);
        }
        else
        {
            moneyObj.SetActive(true);
            moneyText.text = UIHelper.ShowUseMoney(HeroUIManager.Instance.payBackMoneyType, costCnt);
            moneyIcon.SetIconWithMoneyType(HeroUIManager.Instance.payBackMoneyType);
        }
 
        if (!lvToggle.isOn && !breakToggle.isOn && !awakeToggle.isOn)
        {
            m_Scroller.SetActive(false);
        }
        else
        {
            m_Scroller.SetActive(true);
            m_Scroller.Refresh();
            for (int i = 0; i < items.Count; i++)
            {
                m_Scroller.AddCell(ScrollerDataType.Header, i);
            }
            m_Scroller.Restart();
        }
 
    }
 
 
 
    private void ConfirmBtn()
    {
        if (awakeToggle.isOn && HeroUIManager.Instance.awakeRebirthCnt >= HeroUIManager.Instance.rebornAwakeHeroMaxCount)
        {
            SysNotifyMgr.Instance.ShowTip("HeroRebornAwakeMax");
            return;
        }
        if (!lvToggle.isOn && !breakToggle.isOn && !awakeToggle.isOn)
        {
            SysNotifyMgr.Instance.ShowTip("HeroReborn4");
            return;
        }
 
        if (UIHelper.GetMoneyCnt(HeroUIManager.Instance.payBackMoneyType) < costCnt)
        {
            ItemTipUtility.ShowMoneyTip(HeroUIManager.Instance.payBackMoneyType);
            return;
        }
        var hero = HeroManager.Instance.GetHero(HeroUIManager.Instance.selectRebornHeroGuid);
        if (hero == null)
        {
            return;
        }
        HeroUIManager.Instance.SendReborn(hero, lvToggle.isOn, breakToggle.isOn, awakeToggle.isOn);
        CloseWindow();
    }
 
 
    void OnRefreshCell(ScrollerDataType type, CellView cell)
    {
        var _cell = cell as HeroRebornCell;
        _cell?.Display(cell.index, replaceItemName, items);
    }
 
 
}