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| using System.Collections;
| using System.Collections.Generic;
| using UnityEngine;
| using UnityEngine.UI;
|
| /// <summary>
| /// 内政
| /// </summary>
| public class AffairBaseWin : UIBase
| {
| [SerializeField] Button bagBtn;
|
| protected override void InitComponent()
| {
| bagBtn.AddListener(() =>
| {
| UIManager.Instance.OpenWindow<RolePackWin>();
| }
| );
| }
|
| }
|
|