using System.Collections.Generic;
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using LitJson;
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using UnityEngine;
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public class BoxItemLineCell : CellView
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{
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[SerializeField] BoxItemCell[] itemList;
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public void Display(List<Item> list)
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{
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for (int i = 0; i < itemList.Length; i++)
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{
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if (i < list.Count)
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{
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itemList[i].SetActive(true);
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itemList[i].Display(list[i]);
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}
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else
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{
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itemList[i].SetActive(false);
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}
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}
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}
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}
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