using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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/// 合成格子
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/// </summary>
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public class ComposeGirdCell : MonoBehaviour
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{
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[SerializeField] ItemCell itemCell;
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[SerializeField] Image fillImage;
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[SerializeField] Image fullImage;
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[SerializeField] Text processText;
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public void Display(int index)
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{
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var guid = PackManager.Instance.composeItemGuidList[index];
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var item = PackManager.Instance.GetItemByGuid(guid);
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if (item == null)
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return;
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itemCell.Init(item);
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itemCell.button.AddListener(()=>
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{
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//合成界面
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});
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}
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}
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