using System;
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using System.Collections.Generic;
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using System.Linq;
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using LitJson;
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using UnityEngine;
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public class ItemLogicUtility : Singleton<ItemLogicUtility>
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{
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private string normalGSFormula;
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private List<int> equipBaseProperties = new List<int>();
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Dictionary<int, int> equipSkillScores = new Dictionary<int, int>();
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PackManager packModel { get { return PackManager.Instance; } }
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// BuffModel buffDatas { get { return ModelCenter.Instance.GetModel<BuffModel>(); } }
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// MountModel mountDatas { get { return ModelCenter.Instance.GetModel<MountModel>(); } }
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// PetModel petDatas { get { return ModelCenter.Instance.GetModel<PetModel>(); } }
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// StrengthenModel strengthDatas { get { return ModelCenter.Instance.GetModel<StrengthenModel>(); } }
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// MagicianModel magicianModel { get { return ModelCenter.Instance.GetModel<MagicianModel>(); } }
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// ComposeWinModel composeModel { get { return ModelCenter.Instance.GetModel<ComposeWinModel>(); } }
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// EquipModel equipModel { get { return ModelCenter.Instance.GetModel<EquipModel>(); } }
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// AlchemyModel alchemyModel { get { return ModelCenter.Instance.GetModel<AlchemyModel>(); } }
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public void Init()
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{
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var GSFormulaConfig = FuncConfigConfig.Get("EquipGSFormula");
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normalGSFormula = GSFormulaConfig.Numerical1;
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var equipSkillScoreJson = JsonMapper.ToObject(GSFormulaConfig.Numerical4);
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foreach (var key in equipSkillScoreJson.Keys)
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{
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var skillId = 0;
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int.TryParse(key, out skillId);
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if (skillId != 0)
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{
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equipSkillScores[skillId] = (int)equipSkillScoreJson[key];
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}
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}
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var baseAttr = JsonMapper.ToObject(GSFormulaConfig.Numerical2);
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if (baseAttr.IsArray)
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{
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for (int i = 0; i < baseAttr.Count; i++)
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{
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equipBaseProperties.Add(int.Parse(baseAttr[i].ToString()));
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}
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}
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DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += OnBeforePlayerDataInitialize;
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}
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void OnBeforePlayerDataInitialize()
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{
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isPackResetOk = true;
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ClearSortedBetterEquip();
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}
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#region 计算装备评分
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class EquipSorceProperties
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{
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Dictionary<int, int> properties = new Dictionary<int, int>();
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public int this[int id] { get { return properties[id]; } set { properties[id] = value; } }
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public List<int> Keys { get { return new List<int>(properties.Keys); } }
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void Add(int id, int value)
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{
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if (properties.ContainsKey(id))
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{
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properties[id] += value;
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}
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else
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{
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properties[id] = value;
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}
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}
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public void AddRange(List<int> ids, List<int> values)
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{
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if (ids == null || values == null)
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{
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return;
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}
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var count = Mathf.Min(ids.Count, values.Count);
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for (int i = 0; i < count; i++)
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{
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Add(ids[i], values[i]);
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}
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}
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public void AddRange(int[] ids, int[] values)
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{
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if (ids == null || values == null)
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{
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return;
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}
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var length = Mathf.Min(ids.Length, values.Length);
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for (int i = 0; i < length; i++)
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{
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Add(ids[i], values[i]);
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}
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}
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public void AddRange(Dictionary<int, int> keyValues)
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{
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if (keyValues == null)
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{
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return;
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}
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foreach (var item in keyValues)
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{
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Add(item.Key, item.Value);
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}
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}
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public void AddBaseProperties(int itemId, List<int> reference)
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{
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var config = ItemConfig.Get(itemId);
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if (config == null)
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{
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return;
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}
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if (config.Effect1 != 0 && reference.Contains(config.Effect1))
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{
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properties.Add(config.Effect1, config.EffectValueA1);
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}
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if (config.Effect2 != 0 && reference.Contains(config.Effect2))
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{
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properties.Add(config.Effect2, config.EffectValueA2);
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}
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if (config.Effect3 != 0 && reference.Contains(config.Effect3))
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{
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properties.Add(config.Effect3, config.EffectValueA3);
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}
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if (config.Effect4 != 0 && reference.Contains(config.Effect4))
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{
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properties.Add(config.Effect4, config.EffectValueA4);
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}
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if (config.Effect5 != 0 && reference.Contains(config.Effect5))
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{
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properties.Add(config.Effect5, config.EffectValueA5);
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}
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}
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public void AddCustomProperties(int itemId)
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{
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if (!AppointItemConfig.HasKey(itemId))
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{
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return;
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}
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var config = AppointItemConfig.Get(itemId);
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AddRange(config.LegendAttrID, config.LegendAttrValue);
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}
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public bool ContainsKey(int id)
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{
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return properties.ContainsKey(id);
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}
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}
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public int GetEquipScore(int itemId, Dictionary<int, List<int>> useDataDic = null, bool isPreview = false)
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{
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var config = ItemConfig.Get(itemId);
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if (config == null) return 0;
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if (config.EquipPlace == 0)
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{
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return 0;
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}
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var properties = new EquipSorceProperties();
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if (IsCustomItem(itemId))
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{
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properties.AddBaseProperties(config.EffectValueA1, equipBaseProperties);
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properties.AddCustomProperties(itemId);
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return CalculateEquipScore(config.EffectValueA1, properties);
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}
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properties.AddBaseProperties(itemId, equipBaseProperties);
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if (useDataDic != null)
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{
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if (useDataDic.ContainsKey((int)ItemUseDataKey.legendAttrID))
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{
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properties.AddRange(useDataDic[(int)ItemUseDataKey.legendAttrID], useDataDic[(int)ItemUseDataKey.legendAttrValue]);
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}
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if (useDataDic.ContainsKey((int)ItemUseDataKey.outOfPrintAttrID))
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{
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properties.AddRange(useDataDic[(int)ItemUseDataKey.outOfPrintAttrID], useDataDic[(int)ItemUseDataKey.outOfPrintAttrValue]);
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}
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}
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return CalculateEquipScore(itemId, properties, useDataDic);
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}
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// private Dictionary<int, int> GetEquipLegendProperties(int itemId)
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// {
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// var legendProperties = LegendPropertyUtility.GetLegendProFromEquipShen(itemId);
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// if (legendProperties == null)
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// legendProperties = LegendPropertyUtility.GetEquipProperties(itemId);
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// var properties = new Dictionary<int, int>();
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// if (legendProperties != null)
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// {
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// foreach (var item in legendProperties)
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// {
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// properties[item.x] = item.y;
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// }
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// }
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// return properties;
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// }
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// private Dictionary<int, int> GetEquipShenProperties(int itemId)
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// {
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// var shenProperties = ShenPropertyUtility.GetEquipShenProperties(itemId);
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// var properties = new Dictionary<int, int>();
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// if (shenProperties != null)
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// {
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// foreach (var item in shenProperties)
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// {
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// properties[item.x] = item.y;
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// }
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// }
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// return properties;
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// }
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public bool IsCustomItem(int itemId)
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{
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if (!ItemConfig.HasKey(itemId))
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{
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return false;
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}
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return ItemConfig.Get(itemId).Effect1 == 220;
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}
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/// <summary>
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/// 得到装备的评分
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/// </summary>
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/// <param name="itemId"></param>
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/// <returns></returns>
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private Dictionary<PropertyType, float> curEquipAttrDict = new Dictionary<PropertyType, float>(); //存储当前装备属性对应的数值 key 属性 value 属性值
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private int CalculateEquipScore(int itemId, EquipSorceProperties properties, Dictionary<int, List<int>> useDataDic = null)
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{
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var config = ItemConfig.Get(itemId);
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if (config == null || !GeneralDefine.CompareEquipPlaces.Contains(config.EquipPlace))
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{
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return 0;
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}
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//properties.AddRange(GetEquipShenProperties(itemId));
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var minAttack = properties.ContainsKey((int)PropertyType.MinAtk) ? properties[(int)PropertyType.MinAtk] : 0;
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var maxAttack = properties.ContainsKey((int)PropertyType.MaxAtk) ? properties[(int)PropertyType.MaxAtk] : 0;
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var attack = properties.ContainsKey((int)PropertyType.ATK) ? properties[(int)PropertyType.ATK] : 0;
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properties[(int)PropertyType.MinAtk] = minAttack + attack;
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properties[(int)PropertyType.MaxAtk] = maxAttack + attack;
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Equation.Instance.Clear();
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curEquipAttrDict.Clear();
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var GSProValueDict = EquipGSParamConfig.GetTagGsProValueDict(config.LV, config.ItemColor, config.SuiteiD > 0 ? 1 : 0, config.StarLevel);
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foreach (var key in properties.Keys)
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{
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var attrType = (PropertyType)key;
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switch (attrType)
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{
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case PropertyType.ATKSPEED:
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case PropertyType.OnlyFinalHurt:
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case PropertyType.PVPAtkBackHP:
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case PropertyType.MinAtk:
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case PropertyType.MaxAtk:
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case PropertyType.AddFinalHurt:
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case PropertyType.ReduceFinalHurt:
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curEquipAttrDict.Add(attrType, properties[key]);
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break;
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default:
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if (GSProValueDict != null && GSProValueDict.ContainsKey(attrType))
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{
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var curProValue = properties[key] * GSProValueDict[attrType];
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curEquipAttrDict.Add(attrType, curProValue);
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}
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else
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{
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curEquipAttrDict.Add(attrType, properties[key]);
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}
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break;
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}
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}
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foreach (var key in curEquipAttrDict.Keys)
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{
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var propertyConfig = PlayerPropertyConfig.Get((int)key);
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if (propertyConfig != null)
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{
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Equation.Instance.AddKeyValue(propertyConfig.Parameter, curEquipAttrDict[key]);
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}
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}
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var skillScore = 0;
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if (useDataDic != null && useDataDic.ContainsKey((int)ItemUseDataKey.equipSkills))
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{
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for (int i = 0; i < useDataDic[(int)ItemUseDataKey.equipSkills].Count; i++)
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{
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skillScore += equipSkillScores[useDataDic[(int)ItemUseDataKey.equipSkills][i]];
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}
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}
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else
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{
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if (config.AddSkill1 != 0 && equipSkillScores.ContainsKey(config.AddSkill1))
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{
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skillScore += equipSkillScores[config.AddSkill1];
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}
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if (config.AddSkill2 != 0 && equipSkillScores.ContainsKey(config.AddSkill2))
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{
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skillScore += equipSkillScores[config.AddSkill2];
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}
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}
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return skillScore + Equation.Instance.Eval<int>(normalGSFormula);
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}
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#endregion
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private bool CheckIsExtendGrid(int itemId)
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{
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SinglePack singlePack = packModel.GetSinglePack(PackType.Item);
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if (singlePack == null) return false;
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int startLockIndex = singlePack.unlockedGridCount - GeneralDefine.initBagGridCount;
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FuncConfigConfig _tagFuncModel = FuncConfigConfig.Get("OpenBagItem");
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int haveCount = packModel.GetItemCountByID(PackType.Item, itemId);
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Equation.Instance.Clear();
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Equation.Instance.AddKeyValue("index", startLockIndex + 1);
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int needTool = Equation.Instance.Eval<int>(_tagFuncModel.Numerical2);
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if (haveCount >= needTool)
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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public event Action<string> GetBetterEquipEvent; //得到更好的装备 value 物品的实例ID
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// public void OnGetEquip(ItemModel item)
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// {
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// if (item == null)
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// {
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// return;
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// }
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// if (item.packType != PackType.Item)
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// {
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// return;
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// }
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// if (!IsJobCompatibleItem(item.itemId))
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// {
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// return;
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// }
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// int equipPlace = item.config.EquipPlace;
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// if ((RoleEquipType)equipPlace == RoleEquipType.Wing)
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// {
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// var wing = packModel.GetItemByIndex(PackType.Equip, SpiritWeaponModel.WING_EQUIPINDEX);
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// if (wing == null)
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// {
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// if (!SpiritWeaponModel.hasAutoEquipWing)
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// {
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// SpiritWeaponModel.hasAutoEquipWing = true;
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// ItemOperateUtility.Instance.PutOnItem(item.guid);
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// return;
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// }
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// }
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// }
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// switch ((RoleEquipType)equipPlace)
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// {
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// case RoleEquipType.Weapon:
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// case RoleEquipType.Weapon2:
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// case RoleEquipType.Hat:
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// case RoleEquipType.Clothes:
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// case RoleEquipType.Belt:
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// case RoleEquipType.Trousers:
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// case RoleEquipType.Shoes:
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// case RoleEquipType.Neck:
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// case RoleEquipType.FairyCan1:
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// case RoleEquipType.FairyCan2:
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// case RoleEquipType.Glove:
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// case RoleEquipType.Jade:
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// case RoleEquipType.Wing:
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// case RoleEquipType.Guard:
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// case RoleEquipType.PeerlessWeapon1:
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// case RoleEquipType.PeerlessWeapon2:
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// if (betterEquipExceptDungeonDict.ContainsKey(PlayerDatas.Instance.baseData.MapID))
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// {
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// if (betterEquipExceptDungeonDict[PlayerDatas.Instance.baseData.MapID].Contains(item.itemId))
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// {
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// return;
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// }
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// }
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// SetGetBetterEquipEvent(item);
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// break;
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// }
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// }
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private void SetGetBetterEquipEvent(ItemModel model)
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{
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// // if (model.isAuction)
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// // {
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// // return;
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// // }
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// var itemEffectTime = model.GetUseData((int)ItemUseDataKey.createTime);
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// if (!itemEffectTime.IsNullOrEmpty() && itemEffectTime.Count > 0)
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// {
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// if (itemEffectTime[0] != 0)
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// {
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// var cool = KnapsackTimeCDMgr.Instance.GetItemCoolById(model.guid);
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// double remainTime = 0;
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// if (cool != null)
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// {
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// remainTime = cool.GetRemainTime();
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// }
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// if (remainTime >= 0 && remainTime < 120 && model.config.ExpireTime > 0)
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// {
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// return;
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// }
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// }
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// }
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// if (!equipModel.IsLevelUnLocked(model.config.LV))
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// {
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// return;
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// }
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// int isFightUp = IsFightUp(model.itemId, model.score);
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// if (isFightUp != 1)
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// {
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// return;
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// }
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// if (GetBetterEquipEvent != null)
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// {
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// GetBetterEquipEvent(model.guid);
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// }
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}
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public event Action<PackType, string> PickItemEvent; //捡起的物品
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//用于过滤道具飘入表现 在不想出现物品飘动的界面 开启界面的时候设置true ,关闭界面设置false
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public bool hidePickItem = false;
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public void RefreshPickItem(PackType type, string itemIDStr)
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{
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if (hidePickItem)
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return;
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if (!DTC0403_tagPlayerLoginLoadOK.finishedLogin) return;
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//修改后传的是物品id字符串
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if (type != PackType.Item && type != PackType.DogzItem && type != PackType.GatherSoul && type != PackType.RunePack && type != PackType.default1) return;
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if (PickItemEvent != null)
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{
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PickItemEvent(type, itemIDStr);
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}
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}
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Dictionary<int, ItemModel> RealmBetterDict = new Dictionary<int, ItemModel>();
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// public Dictionary<int, ItemModel> CheckBetterEquipByRealm()
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// {
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// RealmBetterDict.Clear();
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// SinglePack singlePack = packModel.GetSinglePack(PackType.Item);
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// if (singlePack == null) return RealmBetterDict;
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// int realmLv = PlayerDatas.Instance.baseData.realmLevel;
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// Dictionary<int, ItemModel> pairs = singlePack.GetAllItems();
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// foreach (var model in pairs.Values)
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// {
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// var equipServerIndex = EquipSet.ClientPlaceToServerPlace(new Int2(model.config.LV, model.config.EquipPlace));
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// if (model.config.EquipPlace > 0
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// && model.config.EquipPlace != (int)RoleEquipType.Guard
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// && model.config.RealmLimit <= realmLv
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// && !IsOverdue(model.guid)
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// && IsFightUp(model.itemId, model.score) == 1)
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// {
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// if (!RealmBetterDict.ContainsKey(equipServerIndex))
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// {
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// RealmBetterDict.Add(equipServerIndex, model);
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// }
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// else
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// {
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// if (model.score > RealmBetterDict[equipServerIndex].score)
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// {
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// RealmBetterDict[equipServerIndex] = model;
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// }
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// }
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// }
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// }
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// return RealmBetterDict;
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// }
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// List<ItemModel> RealmDruglist = new List<ItemModel>();
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// public List<ItemModel> GetDruglistByRealm()
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// {
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// RealmDruglist.Clear();
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// SinglePack singlePack = packModel.GetSinglePack(PackType.Item);
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// if (singlePack == null) return RealmDruglist;
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// int realmLv = PlayerDatas.Instance.baseData.realmLevel;
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// Dictionary<int, ItemModel> pairs = singlePack.GetAllItems();
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// foreach (var model in pairs.Values)
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// {
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// if (packModel.CheckIsDrugById(model.itemId))
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// {
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// AttrFruitConfig fruitConfig = AttrFruitConfig.Get(model.itemId);
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// if (!packModel.IsReachMaxUseDrug(fruitConfig)
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// && model.config.RealmLimit <= realmLv)
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// {
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// RealmDruglist.Add(model);
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// }
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// }
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// }
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// return RealmDruglist;
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// }
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#region 物品处于CD中的逻辑处理
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private List<string> itemEffectTimelist = new List<string>(); //key 物品实例ID
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/// <summary>
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/// 物品使用时间限制
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/// </summary>
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public void SetItemEffectCDTime(string guid, int itemID, int getTime, int serverSurplusTime)
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{
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double time = GetTimeOffest(TimeUtility.GetTime((uint)getTime));
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if (time < 0)
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{
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time = 0;
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}
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ItemConfig itemConfig = ItemConfig.Get(itemID);
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if (time >= itemConfig.ExpireTime)
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{
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KnapsackTimeCDMgr.Instance.UnRegister(guid);
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return;
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}
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double remainTime = (serverSurplusTime > 0 ? serverSurplusTime : itemConfig.ExpireTime) - time;
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KnapsackTimeCDMgr.Instance.Register(guid, itemID, remainTime);
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}
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public double GetTimeOffest(DateTime getTime)
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{
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Debug.Log("现在时间:" + TimeUtility.ServerNow + "获得时间:" + getTime);
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//TimeUtility.SyncServerTime();
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TimeSpan t = TimeUtility.ServerNow - getTime;
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Debug.Log("时间差:" + t.TotalSeconds);
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return t.TotalSeconds;
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}
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#endregion
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#region 设置可以一键出售的物品数据
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private int playerLv;
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private Dictionary<int, List<ItemModel>> _lifePotionDict = new Dictionary<int, List<ItemModel>>(); //key 药水等级
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private List<int> _sellItemScorelist = new List<int>();
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private Dictionary<int, Dictionary<int, List<ItemModel>>> _sameIndexEquipDict = new Dictionary<int, Dictionary<int, List<ItemModel>>>(); //存储相同装备位的装备
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// private _sameEquipScoreDict = new Dictionary<int, List<ItemModel>>(); //存储相同ID中相同装备评分的装备
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private Dictionary<int, ItemModel> _packModelDict;
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private List<ItemModel> _sellItemlist = new List<ItemModel>();
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// public List<ItemModel> GetSellItemList()
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// {
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// GetOneKeySellModel();
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// _sellItemlist.Sort(SetSellItemOrder);
|
// return _sellItemlist;
|
// }
|
|
// public int SetSellItemOrder(ItemModel startModel, ItemModel endModel)
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// {
|
// bool startIsEquip = IsRealmEquip(startModel.itemId);
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// bool endIsEquip = IsRealmEquip(endModel.itemId);
|
// if (startIsEquip.CompareTo(endIsEquip) != 0) return -startIsEquip.CompareTo(endIsEquip);
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// int order1 = startModel.config.Type;
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// int order2 = endModel.config.Type;
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// if (order1.CompareTo(order2) != 0) return order1.CompareTo(order2);
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// int color1 = startModel.config.ItemColor;
|
// int color2 = endModel.config.ItemColor;
|
// if (color1.CompareTo(color2) != 0) return -color1.CompareTo(color2);
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// int code1 = startModel.itemId;
|
// int code2 = endModel.itemId;
|
// if (code1.CompareTo(code2) != 0) return -code1.CompareTo(code2);
|
// return 0;
|
// }
|
|
// public void GetOneKeySellModel()
|
// {
|
// SinglePack singlePack = packModel.GetSinglePack(PackType.Item);
|
// if (singlePack == null)
|
// return;
|
|
// _sellItemlist.Clear();
|
// _lifePotionDict.Clear();
|
// _sameIndexEquipDict.Clear();
|
// _sellItemScorelist.Clear();
|
// playerLv = PlayerDatas.Instance.baseData.LV;
|
// _packModelDict = singlePack.GetAllItems();
|
// foreach (var key in _packModelDict.Keys)
|
// {
|
// GetCanSellEquipList(_packModelDict[key]);
|
// ItemModel itemModel = _packModelDict[key];
|
// if (drugIDs.Contains(itemModel.itemId))
|
// {
|
// if (!_lifePotionDict.ContainsKey(itemModel.config.LV))
|
// {
|
// List<ItemModel> modellist = new List<ItemModel>();
|
// modellist.Add(itemModel);
|
// _lifePotionDict.Add(itemModel.config.LV, modellist);
|
// }
|
// else
|
// {
|
// _lifePotionDict[itemModel.config.LV].Add(itemModel);
|
// }
|
// }
|
// }
|
|
// #region 得到可以出售的装备
|
// foreach (var key in _sameIndexEquipDict.Keys)
|
// {
|
// _sellItemScorelist = _sameIndexEquipDict[key].Keys.ToList();
|
// _sellItemScorelist.Sort();
|
// if (_sellItemScorelist.Count > 0)
|
// {
|
// int score = 0;
|
// for (score = _sellItemScorelist.Count - 1; score > -1; score--)
|
// {
|
// SinglePack equipPack = packModel.GetSinglePack(PackType.Equip);
|
// ItemModel model = null;
|
// if (equipPack != null)
|
// {
|
// model = equipPack.GetItemByIndex(key);
|
// }
|
|
// var modellist = _sameIndexEquipDict[key][_sellItemScorelist[score]];
|
// bool remainBetter = true;
|
// for (var i = 0; i < modellist.Count; i++)
|
// {
|
// if (model != null)
|
// {
|
// if (remainBetter)
|
// {
|
// if (model.score < _sellItemScorelist[score] && IsJobCompatibleItem(model.itemId))
|
// {
|
// _sameIndexEquipDict[key].Remove(_sellItemScorelist[score]);
|
// remainBetter = false;
|
// break;
|
// }
|
// }
|
|
// }
|
// else
|
// {
|
// if (IsJobCompatibleItem(model.itemId))
|
// {
|
// if (remainBetter)
|
// {
|
// _sameIndexEquipDict[key].Remove(_sellItemScorelist[score]);
|
// remainBetter = false;
|
// break;
|
// }
|
// }
|
// }
|
// }
|
|
// if (!remainBetter)
|
// {
|
// break;
|
// }
|
|
// }
|
|
// for (var j = 0; j < _sellItemScorelist.Count; j++)
|
// {
|
|
// if (_sameIndexEquipDict[key].ContainsKey(_sellItemScorelist[j]))
|
// {
|
// var sellModlelist = _sameIndexEquipDict[key][_sellItemScorelist[j]];
|
// for (var k = 0; k < sellModlelist.Count; k++)
|
// {
|
// _sellItemlist.Add(sellModlelist[k]);
|
// }
|
// }
|
// }
|
|
// }
|
|
// }
|
// #endregion
|
|
// List<int> drugLvlist = new List<int>();
|
// drugLvlist.AddRange(_lifePotionDict.Keys.ToList());
|
// drugLvlist.Sort();
|
// for (int i = drugLvlist.Count - 1; i > -1; i--)
|
// {
|
// if (drugLvlist[i] > playerLv)
|
// {
|
// _lifePotionDict.Remove(drugLvlist[i]);
|
// }
|
// else
|
// {
|
// _lifePotionDict.Remove(drugLvlist[i]);
|
// break;
|
// }
|
// }
|
|
// foreach (var list in _lifePotionDict.Values)
|
// {
|
// for (int i = 0; i < list.Count; i++)
|
// {
|
// _sellItemlist.Add(list[i]);
|
// }
|
|
// }
|
// }
|
|
|
//得到满足出售条件的装备列表
|
// public void GetCanSellEquipList(ItemModel model)
|
// {
|
|
// if (model.config.EquipPlace == 0 || !onekeySellTypes.Contains(model.config.Type))
|
// return;
|
|
// Dictionary<int, List<ItemModel>> sameScoreDict;
|
// List<ItemModel> sameScorelist;
|
|
// if (model.config.ItemColor < 3)
|
// {
|
// if (!_sameIndexEquipDict.ContainsKey(model.config.EquipPlace))
|
// {
|
// sameScoreDict = new Dictionary<int, List<ItemModel>>();
|
// sameScorelist = new List<ItemModel>();
|
// sameScorelist.Add(model);
|
// sameScoreDict.Add(model.score, sameScorelist);
|
// _sameIndexEquipDict.Add(model.config.EquipPlace, sameScoreDict);
|
|
// }
|
// else
|
// {
|
// if (_sameIndexEquipDict[model.config.EquipPlace].ContainsKey(model.score))
|
// {
|
// _sameIndexEquipDict[model.config.EquipPlace][model.score].Add(model);
|
// }
|
// else
|
// {
|
// sameScorelist = new List<ItemModel>();
|
// sameScorelist.Add(model);
|
// _sameIndexEquipDict[model.config.EquipPlace].Add(model.score, sameScorelist);
|
// }
|
|
// }
|
// }
|
|
|
// }
|
|
#endregion
|
|
#region 发送请求
|
/// <summary>
|
/// 一键出售物品的请求
|
/// </summary>
|
/// <param name="_oneKeySelllist"></param>
|
// public void OneKeySell(List<ItemModel> _oneKeySelllist)
|
// {
|
// if (!isPackResetOk || SettingEffectMgr.Instance.isStartOneKeySell) return;
|
|
// SettingEffectMgr.Instance.isStartOneKeySell = true;
|
// byte[] itemIndexs = new byte[_oneKeySelllist.Count];
|
// int i = 0;
|
// for (i = 0; i < _oneKeySelllist.Count; i++)
|
// {
|
// itemIndexs[i] = (byte)_oneKeySelllist[i].gridIndex;
|
// }
|
// CA311_tagCMSellItem sellItem = new CA311_tagCMSellItem();
|
// sellItem.PackType = (int)PackType.Item;
|
// sellItem.Count = (byte)_oneKeySelllist.Count;
|
// sellItem.ItemIndex = itemIndexs;
|
// GameNetSystem.Instance.SendInfo(sellItem);
|
// }
|
|
/// <summary>
|
/// 整理包裹物品
|
/// </summary>
|
/// <param name="type"></param>
|
public bool isPackResetOk { get; set; }
|
public void ResetPack(PackType type)
|
{
|
if (lookLineIndex > -1)
|
{
|
SetLookIndex(null);
|
}
|
|
|
SinglePack singlePack = packModel.GetSinglePack(type);
|
if (singlePack != null)
|
{
|
var packReset = new C070F_tagCItemPackReset();
|
packReset.Type = (byte)type;
|
packReset.ItemBeginIndex = 0;
|
packReset.ItemEndIndex = (ushort)(singlePack.unlockedGridCount - 1);
|
GameNetSystem.Instance.SendInfo(packReset); //整理物品
|
if (type == PackType.Item)
|
{
|
isPackResetOk = false;
|
}
|
}
|
}
|
#endregion
|
|
#region 查看某个位置的物品
|
public event Action lookEquipEvent;
|
private int _lookLineIndex = -1;
|
public int lookLineIndex { get { return _lookLineIndex; } private set { _lookLineIndex = value; } }
|
|
public string lookItemGUID { get; private set; }
|
|
public void SetLookIndex(string guid, int singleRowCount = 5)
|
{
|
|
if (string.IsNullOrEmpty(guid) || guid == "")
|
{
|
lookLineIndex = -1;
|
}
|
else
|
{
|
int index = packModel.GetItemByGuid(guid).gridIndex;
|
lookLineIndex = index / singleRowCount;
|
lookItemGUID = guid;
|
}
|
|
if (lookEquipEvent != null)
|
{
|
lookEquipEvent();
|
}
|
|
}
|
#endregion
|
|
#region 判断是否有更好的装备替换
|
|
/// <summary>
|
/// 获取装备评分最高可提升战力的装备
|
/// </summary>
|
/// <param name="_places"></param>
|
/// <returns></returns>
|
// public string GetHighestScoreEquipByPlace(int equipPlace)
|
// {
|
// var itemPackage = packModel.GetSinglePack(PackType.Item);
|
// var allItems = itemPackage.GetAllItems();
|
// var putModel = packModel.GetItemByIndex(PackType.Equip, equipPlace);
|
// var guid = string.Empty;
|
// var score = putModel == null ? 0 : putModel.score;
|
// foreach (var item in allItems.Values)
|
// {
|
// if (item.config.EquipPlace == equipPlace)
|
// {
|
// if (!IsOverdue(item.guid)
|
// && (IsJobCompatibleItem(item.itemId)) && item.score > score)
|
// {
|
// guid = item.guid;
|
// score = item.score;
|
// }
|
// }
|
// }
|
|
// return guid;
|
// }
|
#endregion
|
|
#region 背包整理后好的同类型最好的装备
|
Dictionary<int, Dictionary<int, ItemModel>> itemModelDict = new Dictionary<int, Dictionary<int, ItemModel>>(); // key1 装备位置索引 key2 背包位置索引
|
|
public void ClearSortedBetterEquip()
|
{
|
itemModelDict.Clear();
|
}
|
|
public void SetBagSortBetterEquipList(ItemModel itemModel)
|
{
|
if (itemModel == null || itemModel.packType != PackType.Item) return;
|
|
if (!IsCanPutOn(itemModel)) return;
|
|
int equipPlace = itemModel.config.EquipPlace;
|
if (!itemModelDict.ContainsKey(equipPlace))
|
{
|
var dict = new Dictionary<int, ItemModel>();
|
if (IsFightUp(itemModel.itemId, itemModel.score) == 1)
|
{
|
dict.Add(itemModel.gridIndex, itemModel);
|
itemModelDict.Add(equipPlace, dict);
|
}
|
}
|
else
|
{
|
if (IsFightUp(itemModel.itemId, itemModel.score) == 1)
|
{
|
itemModelDict[equipPlace].Add(itemModel.gridIndex, itemModel);
|
}
|
}
|
|
}
|
|
public ItemModel GetBagSortBetterEquip(int equipPlace, int index)
|
{
|
ItemModel itemModel = null;
|
if (itemModelDict.ContainsKey(equipPlace))
|
{
|
itemModelDict[equipPlace].TryGetValue(index, out itemModel);
|
}
|
return itemModel;
|
}
|
|
bool IsCanPutOn(ItemModel item)
|
{
|
if (IsJobCompatibleItem(item.itemId))
|
{
|
return false;
|
}
|
|
int equipPlace = item.config.EquipPlace;
|
if (equipPlace == 0 || equipPlace > 17)
|
{
|
return false;
|
}
|
|
var putOnlimitList = item.GetUseData((int)ItemUseDataKey.cancelUseLimit);
|
if (!putOnlimitList.IsNullOrEmpty())
|
{
|
if (putOnlimitList[0] == 1)
|
{
|
return true;
|
}
|
}
|
|
return PlayerDatas.Instance.baseData.realmLevel >= item.config.RealmLimit;
|
}
|
|
#endregion
|
|
#region 得到物品的品质颜色
|
private Dictionary<int, int> wingRefineQualityDict;
|
private int[] wingsQualitys;
|
private int[] wingsRefineExps;
|
public int GetItemQuality(int itemId, Dictionary<int, List<int>> useDataDic = null)
|
{
|
wingsQualitys = null;
|
wingsRefineExps = null;
|
ItemConfig itemConfig = ItemConfig.Get(itemId);
|
// wingRefineQualityDict = WingRefineAttrConfig.GetWingsQualityModel(itemConfig.LV);
|
// if (useDataDic != null)
|
// {
|
// if (useDataDic.ContainsKey(42) && wingRefineQualityDict != null)
|
// {
|
// wingsQualitys = wingRefineQualityDict.Keys.ToArray();
|
// wingsRefineExps = wingRefineQualityDict.Values.ToArray();
|
// int i = 0;
|
// for (i = wingsRefineExps.Length - 1; i > -1; i--)
|
// {
|
// if (useDataDic[42][0] >= wingsRefineExps[i])
|
// {
|
// return wingsQualitys[i];
|
// }
|
// }
|
// }
|
// }
|
return itemConfig.ItemColor;
|
}
|
#endregion
|
|
//设置玩家货币显示
|
public string OnChangeCoinsUnit(ulong value)
|
{
|
return UIHelper.ReplaceLargeNum(value);
|
}
|
|
/// <summary>
|
/// 装备是否可以提升战力
|
/// </summary>
|
/// <param name="_itemID"></param>
|
/// <param name="_score"></param>
|
/// <returns></returns>
|
public int IsFightUp(int _itemID, int _score)//-1低级,0不是本职业,1更好
|
{
|
var config = ItemConfig.Get(_itemID);
|
if (config != null)
|
{
|
// var index = EquipModel.GetItemServerEquipPlace(_itemID);
|
// if (index == -1)
|
// {
|
// return 0;
|
// }
|
|
// var item = packModel.GetItemByIndex(PackType.Equip, index);
|
// var equipScore = item != null ? item.score : 0;
|
// if (IsJobCompatibleItem(_itemID))
|
// {
|
// return _score.CompareTo(equipScore);
|
// }
|
// else
|
// {
|
// return 0;
|
// }
|
}
|
|
return 0;
|
}
|
|
// 不包含未开放装备的比较 属于-1
|
public int IsFightUpEx(int _itemID, int _score, int _realm)//-1低级,0不是本职业,1更好
|
{
|
var config = ItemConfig.Get(_itemID);
|
if (config != null)
|
{
|
// var index = EquipModel.GetItemServerEquipPlace(_itemID);
|
// if (index == -1)
|
// {
|
// return 0;
|
// }
|
|
// var item = packModel.GetItemByIndex(PackType.Equip, index);
|
|
// var equipScore = item != null ? item.score : 0;
|
// if (IsJobCompatibleItem(_itemID))
|
// {
|
// if (_realm > PlayerDatas.Instance.baseData.realmLevel)
|
// return -1;
|
// return _score.CompareTo(equipScore);
|
// }
|
// else
|
// {
|
// return 0;
|
// }
|
}
|
|
return 0;
|
}
|
|
|
#region 物品是否过期
|
|
public bool IsOverdue(string guid)
|
{
|
var item = packModel.GetItemByGuid(guid);
|
if (item == null)
|
{
|
return false;
|
}
|
|
if (item.isAuction)
|
{
|
return false;//item.auctionSurplusTime < 0;
|
}
|
else
|
{
|
var isoverdue = false;
|
switch ((ItemTimeType)item.config.EndureReduceType)
|
{
|
case ItemTimeType.EquipedTime:
|
isoverdue = item.GetUseDataFirstValue(44) > 0 && item.overdueSurplusTime < 0;
|
break;
|
case ItemTimeType.RealityTime:
|
isoverdue = item.overdueSurplusTime < 0;
|
break;
|
}
|
|
return isoverdue;
|
}
|
}
|
|
#endregion
|
|
public bool IsJobCompatibleItem(int itemId)
|
{
|
var config = ItemConfig.Get(itemId);
|
return config != null && (config.JobLimit == 0 || config.JobLimit == PlayerDatas.Instance.baseData.Job);
|
}
|
|
public bool IsRealmEquip(int itemId)
|
{
|
if (!ItemConfig.HasKey(itemId))
|
{
|
return false;
|
}
|
|
var config = ItemConfig.Get(itemId);
|
return config.Type >= 101 && config.Type <= 112;
|
}
|
|
public bool IsWing(int itemId)
|
{
|
if (!ItemConfig.HasKey(itemId))
|
{
|
return false;
|
}
|
var config = ItemConfig.Get(itemId);
|
return config.Type == 113 || config.Type == 39 || config.Type == 52;
|
}
|
|
public bool IsDogzEquip(int itemId)
|
{
|
if (!ItemConfig.HasKey(itemId))
|
{
|
return false;
|
}
|
|
var config = ItemConfig.Get(itemId);
|
return config.Type >= 119 && config.Type <= 123;
|
}
|
|
public bool IsSpiritWeapon(int itemId)
|
{
|
if (!ItemConfig.HasKey(itemId))
|
{
|
return false;
|
}
|
|
var config = ItemConfig.Get(itemId);
|
return config.Type >= 113 && config.Type <= 117;
|
}
|
|
public bool IsSuitEquip(int itemId)
|
{
|
if (!ItemConfig.HasKey(itemId))
|
{
|
return false;
|
}
|
|
var config = ItemConfig.Get(itemId);
|
return config.SuiteiD > 0 && config.Type >= 101 && config.Type <= 112;
|
}
|
|
// public bool IsThanksItem(int itemID)
|
// {
|
// if (AssistThanksGiftConfig.Get(itemID) == null)
|
// {
|
// return false;
|
// }
|
// return true;
|
// }
|
|
// public int GetSpecialSpiritPropertyValue(int itemId)
|
// {
|
// var config = SpiritWeaponConfig.Get(itemId);
|
// if (config == null)
|
// {
|
// return 0;
|
// }
|
|
// var propertyId = 0;
|
// var propertyValue = 0;
|
// for (var i = 0; i < config.AttrIDList.Length; i++)
|
// {
|
// var id = config.AttrIDList[i];
|
// if (id == 79 || id == 80)
|
// {
|
// propertyId = id;
|
// propertyValue = config.AttrValueList[i];
|
// break;
|
// }
|
// }
|
|
// if (propertyId == 0)
|
// {
|
// return 0;
|
// }
|
|
// Equation.Instance.Clear();
|
// Equation.Instance.AddKeyValue("maxOOPValue", propertyValue);
|
|
// var maxLevel = 100;
|
// if (specialSpiritPropertyMaxLevels.ContainsKey(config.Level))
|
// {
|
// maxLevel = specialSpiritPropertyMaxLevels[config.Level];
|
// }
|
|
// Equation.Instance.AddKeyValue("lv", Mathf.Min(maxLevel, PlayerDatas.Instance.baseData.LV));
|
// return Equation.Instance.Eval<int>(specialSpiritPropertyFormula[propertyId]);
|
// }
|
|
// public int GetSpecialSpiritPropertyMaxLevel(int itemId)
|
// {
|
// var config = SpiritWeaponConfig.Get(itemId);
|
// if (config == null)
|
// {
|
// return 0;
|
// }
|
|
// var maxLevel = 0;
|
// if (specialSpiritPropertyMaxLevels.ContainsKey(config.Level))
|
// {
|
// maxLevel = specialSpiritPropertyMaxLevels[config.Level];
|
// }
|
|
// return maxLevel;
|
// }
|
|
//装备对比,用于非实际装备简单比较 是否需要此装备
|
// public bool IsSatisfyEquipBetterEquip(int itemID)
|
// {
|
// if (!IsRealmEquip(itemID))
|
// {
|
// return false;
|
// }
|
|
// var itemConfig = ItemConfig.Get(itemID);
|
// if (itemConfig.JobLimit != 0 && itemConfig.JobLimit != PlayerDatas.Instance.baseData.Job)
|
// {
|
// return false;
|
// }
|
|
// var equipSet = equipModel.GetEquipSet(itemConfig.LV);
|
// if (!equipSet.IsSlotUnLocked(itemConfig.EquipPlace))
|
// {
|
// return false;
|
// }
|
|
// var equipGuid = equipModel.GetEquip(new Int2(itemConfig.LV, itemConfig.EquipPlace));
|
// if (string.IsNullOrEmpty(equipGuid))
|
// {
|
// return true;
|
// }
|
|
// var itemModel = packModel.GetItemByGuid(equipGuid);
|
// if (itemModel == null)
|
// {
|
// return true;
|
// }
|
|
// if (itemConfig.ItemColor > itemModel.config.ItemColor)
|
// {
|
// return true;
|
// }
|
|
// return itemModel.config.SuiteiD == 0 && itemConfig.SuiteiD != 0;
|
// }
|
|
|
|
public Action OnGetItem; //CommonGetItemWin界面关闭时触发
|
public string getItemInfo { get; private set; } //通用显示获得的界面信息
|
public string getItemBtnText { get; private set; } //通用显示获得的界面按钮文字 默认确定
|
public int closeSeconds { get; private set; } // 关闭倒计时时间 如果传0代表手动关闭
|
public bool isNameShow { get; private set; } // 是否展示物品名字
|
|
// 如果同时有多种奖励封包,同一个事件归集,不同事件直接顶掉显示最新
|
public Dictionary<int, Item> totalShowItems = new Dictionary<int, Item>();
|
public event Action OnGetItemShowEvent;
|
private string getItemEventName;
|
|
|
// 通用显示获得的物品
|
public void ShowGetItem(List<Item> items, string info = "", int seconds = 3, string btnName = "", Action func = null, bool isNameShow = true, string eventName = "default")
|
{
|
if (getItemEventName != eventName)
|
{
|
if (UIManager.Instance.IsOpenedInList<CommonGetItemWin>())
|
{
|
//----------------------记得改立即关闭
|
UIManager.Instance.CloseWindow<CommonGetItemWin>();
|
}
|
totalShowItems.Clear();
|
getItemEventName = eventName;
|
}
|
|
//相同ID 合并数量显示
|
for (int i = 0; i < items.Count; i++)
|
{
|
var id = items[i].id;
|
if (totalShowItems.ContainsKey(id))
|
{
|
totalShowItems[id] = new Item(id, items[i].countEx + totalShowItems[id].countEx, items[i].bind, items[i].quality);
|
}
|
else
|
{
|
totalShowItems.Add(id, items[i]);
|
}
|
}
|
|
|
getItemInfo = info;
|
OnGetItem = func;
|
if (btnName == "")
|
btnName = Language.Get("PopConfirmWin_OK");
|
getItemBtnText = btnName;
|
closeSeconds = seconds;
|
this.isNameShow = isNameShow;
|
OnGetItemShowEvent?.Invoke();
|
if (!UIManager.Instance.IsOpenedInList<CommonGetItemWin>())
|
{
|
UIManager.Instance.OpenWindow<CommonGetItemWin>();
|
}
|
}
|
|
//可以指定打开的窗口
|
public void ShowGetItemEx<T>(List<Item> items, string info = "", int seconds = 3, string btnName = "", Action func = null, bool isNameShow = true, string eventName = "default") where T : UIBase
|
{
|
if (getItemEventName != eventName)
|
{
|
if (UIManager.Instance.IsOpenedInList<T>())
|
{
|
//----------------------记得改立即关闭
|
UIManager.Instance.CloseWindow<T>();
|
}
|
|
totalShowItems.Clear();
|
getItemEventName = eventName;
|
}
|
|
//相同ID 合并数量显示
|
for (int i = 0; i < items.Count; i++)
|
{
|
var id = items[i].id;
|
if (totalShowItems.ContainsKey(id))
|
{
|
totalShowItems[id] = new Item(id, items[i].countEx + totalShowItems[id].countEx, items[i].bind, items[i].quality);
|
}
|
else
|
{
|
totalShowItems.Add(id, items[i]);
|
}
|
}
|
|
|
getItemInfo = info;
|
OnGetItem = func;
|
if (btnName == "")
|
btnName = Language.Get("PopConfirmWin_OK");
|
getItemBtnText = btnName;
|
closeSeconds = seconds;
|
this.isNameShow = isNameShow;
|
OnGetItemShowEvent?.Invoke();
|
if (!UIManager.Instance.IsOpenedInList<T>())
|
{
|
UIManager.Instance.OpenWindow<T>();
|
}
|
}
|
public void ClearGetItem()
|
{
|
//不清理物品,下次收到数据会自动清理,只改事件方便打开界面测试
|
getItemEventName = "";
|
}
|
}
|