using UnityEngine;
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/// <summary>
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/// 合成格子行
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/// </summary>
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public class ComposeLineCell : CellView
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{
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[SerializeField] ComposeGirdCell[] itemCell;
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public void Display(int index)
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{
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for (int i = 0; i < itemCell.Length; i++)
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{
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if (index + i < PackManager.Instance.composeItemGuidList.Count)
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{
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itemCell[i].SetActive(true);
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itemCell[i].Display(index + i);
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}
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else
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{
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itemCell[i].SetActive(false);
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}
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}
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}
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}
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