using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using LitJson;
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using System.Text.RegularExpressions;
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using System.Collections;
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public class PackManager : GameSystemManager<PackManager>
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//public class PackModel : Model, IBeforePlayerDataInitialize, IAfterPlayerDataInitialize, IPlayerLoginOk
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{
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public static string StrengthAttrShift_RecordKey = "";
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public const string RecordKnapsackTitle = "RecordKnapsackTitle";
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Dictionary<int, int> DrugToDungeonDict { get; set; } //key 丹药ID,value副本ID
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Dictionary<int, int[]> DungeonToDrugDict { get; set; } //key 副本ID,value丹药ID列表
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//public List<AttrFruitConfig> makeDruglist { get; private set; }
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Dictionary<int, Dictionary<int, int>> decomposeAttrDict = new Dictionary<int, Dictionary<int, int>>();
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string RoleEquipLocalSave = "";
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List<int> LocalSavePlaceArray { get; set; }
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Dictionary<int, List<int>> sharedUseCountItemDict { get; set; }
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bool isUpdatePlayerLv = false;
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//AlchemyModel alchemyModel { get { return ModelCenter.Instance.GetModel<AlchemyModel>(); } }
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//ItemTipsModel itemTipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
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List<string> commonShowAwardEvents = new List<string>();
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public int[] autoUseItemIDs;
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public override void Init()
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{
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DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += OnBeforePlayerDataInitialize;
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DTC0102_tagCDBPlayer.afterPlayerDataInitializeEvent += OnAfterPlayerDataInitialize;
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DTC0403_tagPlayerLoginLoadOK.playerLoginOkEvent += OnPlayerLoginOk;
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ParseConfig();
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//SysNotifyMgr.Instance.sysNotifyEvent += RefreshSysInfo;
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// FuncConfigConfig ShareUseCntItem = FuncConfigConfig.Get("ShareUseCntItem");
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// sharedUseCountItemDict = new Dictionary<int, List<int>>();
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// JsonData shareUseJson = JsonMapper.ToObject(ShareUseCntItem.Numerical1);
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// if (shareUseJson.IsArray)
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// {
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// for (int i = 0; i < shareUseJson.Count; i++)
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// {
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// var idListJson = shareUseJson[i];
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// var idlist = new List<int>();
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// sharedUseCountItemDict.Add(i, idlist);
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// foreach (var id in idListJson)
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// {
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// idlist.Add(int.Parse(id.ToString()));
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// }
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// }
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// }
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ParseItemCount();
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autoUseItemIDs = JsonMapper.ToObject<int[]>(FuncConfigConfig.Get("ItemTipsNum").Numerical2);
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}
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public override void Release()
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{
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DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= OnBeforePlayerDataInitialize;
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DTC0102_tagCDBPlayer.afterPlayerDataInitializeEvent -= OnAfterPlayerDataInitialize;
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DTC0403_tagPlayerLoginLoadOK.playerLoginOkEvent -= OnPlayerLoginOk;
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FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent;
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// SysNotifyMgr.Instance.sysNotifyEvent -= RefreshSysInfo;
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}
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public Dictionary<int, string> textCountShow = new Dictionary<int, string>();
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public int[] textCountShow2;
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public List<int> gameCashShow = new List<int>();
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public void ParseItemCount()
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{
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var textConfig = FuncConfigConfig.Get("ItemCountShow");
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var json = JsonMapper.ToObject(textConfig.Numerical1);
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foreach (var key in json.Keys)
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{
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var itemID = int.Parse(key);
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textCountShow[itemID] = json[key].ToString();
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}
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textCountShow2 = JsonMapper.ToObject<int[]>(textConfig.Numerical2);
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gameCashShow = JsonMapper.ToObject<List<int>>(textConfig.Numerical3);
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}
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private void OnFuncStateChangeEvent(int id)
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{
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}
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public void OnBeforePlayerDataInitialize()
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{
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GlobalTimeEvent.Instance.secondEvent -= UpdateSecond;
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PlayerDatas.Instance.playerDataRefreshEvent -= UpdatePlayerLv;
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LocalSave.DeleteKey(RecordKnapsackTitle);
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playerPackDict.Clear();
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itemDayUseCntDict.Clear();
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itemSumUseCntDict.Clear();
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itemGUIDDict.Clear();
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isPlayBetterEquipEffect = false;
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}
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public void OnAfterPlayerDataInitialize()
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{
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}
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public void OnPlayerLoginOk()
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{
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//ItemOperateUtility.Instance.RequestWarehouseData();
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RoleEquipLocalSave = StringUtility.Contact("RoleEquipLocalSave", PlayerDatas.Instance.baseData.PlayerID);
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StrengthAttrShift_RecordKey = StringUtility.Contact(PlayerDatas.Instance.baseData.PlayerID, "StrengthAttrShift");
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if (LocalSave.GetIntArray(RoleEquipLocalSave) != null)
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{
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LocalSavePlaceArray = LocalSave.GetIntArray(RoleEquipLocalSave).ToList();
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}
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else
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{
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LocalSavePlaceArray = null;
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}
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GlobalTimeEvent.Instance.secondEvent += UpdateSecond;
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PlayerDatas.Instance.playerDataRefreshEvent += UpdatePlayerLv;
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isUpdatePlayerLv = true;
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FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
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}
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private void RefreshSysInfo(string key, ArrayList infolist)
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{
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// if (key != "GetMoney") return;
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// if (ItemLogicUtility.Instance.hidePickItem)
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// return;
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// if (PlayerDatas.Instance.baseData.LV < 3)
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// return;
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// var type = 0;
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// int.TryParse(infolist[0].ToString(), out type);
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// if (type == 1)
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// {
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// Vector3 pos = new Vector3(-100, 0, 0);
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// Vector3 rot = new Vector3(0, 0, 0);
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// if (!WindowCenter.Instance.IsOpen<MainInterfaceWin>())
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// {
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// pos = new Vector3(0, 50, 0);
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// rot = new Vector3(180, 180, 0);
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// }
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// EffectMgr.Instance.PlayUIEffect(1204, 3000, WindowCenter.Instance.uiRoot.tipsCanvas, pos, rot, false);
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// }
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// else if (type == 2)
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// {
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// Vector3 pos = new Vector3(-100, 0, 0);
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// Vector3 rot = new Vector3(0, 0, 0);
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// if (!WindowCenter.Instance.IsOpen<MainInterfaceWin>())
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// {
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// pos = new Vector3(150, 50, 0);
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// rot = new Vector3(180, 180, 0);
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// }
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// lingshiEffect = EffectMgr.Instance.PlayUIEffect(1158, 3000, WindowCenter.Instance.uiRoot.tipsCanvas, pos, rot, false);
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// }
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}
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public event Action<PackType> refrechPackEvent; //刷新整个背包数据
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public event Action<PackType, int, int> refreshItemCountEvent; // 慎用会卡(单个)最新物品数量刷新(旧的弃用)在得到新物品、物品数量的改变,清理该物品时均会触发 int 位置索引 int物品id
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public event Action<PackType> gridRefreshEvent; //背包空格刷新
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public event Action<PackType, int, int> itemCntAddEvent; //物品数量增加 int 位置索引 int物品id
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public event Action<PackType, int, int> itemCntReduceEvent; //物品数量减少的改变 int 位置索引 int物品id
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public event Action<int, int> useItemSuccessEvent; //物品使用成功 int 位置索引 int物品id
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public event Action<int> refreshItemDayUseCountEvent; //刷新物品每日使用数量
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public event Action<int> refreshItemSumUseCountEvent; //刷新物品总使用数量
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public bool isPlayBetterEquipEffect { get; set; } //整理背包时是否播放特效
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#region 接收服务端数据
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private Dictionary<PackType, SinglePack> playerPackDict = new Dictionary<PackType, SinglePack>();
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private Dictionary<string, ItemModel> itemGUIDDict = new Dictionary<string, ItemModel>();
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public void UpdatePack(H0725_tagRolePackRefreshEx packInfo)
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{
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SetLookIndex(null);
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var packType = (PackType)packInfo.PackType;
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if (!playerPackDict.ContainsKey(packType))
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{
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playerPackDict.Add(packType, new SinglePack(packType));
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}
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if (isPlayBetterEquipEffect)
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{
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ItemLogicUtility.Instance.ClearSortedBetterEquip();
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}
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for (int i = 0; i < packInfo.ItemCount; i++)
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{
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var itemInfo = new ItemInfo(packInfo.ItemInfo[i]);
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var item = playerPackDict[packType].UpdateItem(itemInfo);
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AddItemGUIDDict(item, false);
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if (isPlayBetterEquipEffect)
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{
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ItemLogicUtility.Instance.SetBagSortBetterEquipList(GetItemByGuid(itemInfo.guid));
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}
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}
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if (refrechPackEvent != null)
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{
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refrechPackEvent(packType);
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}
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UpdatePackRedpoint(packType);
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}
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public void UpdateItem(H0704_tagRolePackRefresh serverItem)
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{
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isPlayBetterEquipEffect = false;
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SetLookIndex(null);
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PackType type = (PackType)serverItem.PackType;
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if (!playerPackDict.ContainsKey(type))
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{
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playerPackDict.Add(type, new SinglePack(type));
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}
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var showNewItem = false;
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if (itemGUIDDict.ContainsKey(serverItem.ItemGUID))
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{
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var prePack = itemGUIDDict[serverItem.ItemGUID].packType;
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var preAuction = itemGUIDDict[serverItem.ItemGUID].isAuction;
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var nowPackType = type;
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var nowAcution = serverItem.IsBind == 1;
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showNewItem = preAuction != nowAcution || prePack != nowPackType;
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}
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else
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{
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showNewItem = true;
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}
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var itemInfo = new ItemInfo(serverItem);
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var item = playerPackDict[type].UpdateItem(itemInfo);
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AddItemGUIDDict(item, showNewItem);
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if (refreshItemCountEvent != null)
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{
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refreshItemCountEvent(type, itemInfo.index, itemInfo.itemId);
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}
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if (itemCntAddEvent != null)
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{
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itemCntAddEvent(type, itemInfo.index, itemInfo.itemId);
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}
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// if (type == PackType.Equip)
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// {
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// if (ItemLogicUtility.Instance.IsRealmEquip(itemInfo.itemId))
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// {
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// ItemOperateUtility.Instance.ShowPutOnNewEquipRemind(itemInfo.itemId);
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// }
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// }
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UpdatePackRedpoint(type);
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//EquipDecomRedCtrl();
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AutoUseItem(itemInfo.itemId, serverItem.ItemGUID);
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}
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public void UpdateUnlockedGridCount(H0724_tagRolePackCanUseCount useCount)
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{
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PackType type = (PackType)useCount.PackType;
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if (!playerPackDict.ContainsKey(type))
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{
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playerPackDict.Add(type, new SinglePack(type));
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}
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playerPackDict[type].SetOpenGridCount(useCount.CanUseCount);
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if (gridRefreshEvent != null)
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{
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gridRefreshEvent(type);
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}
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UpdatePackRedpoint(type);
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}
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public void RefreshItemCount(H0707_tagItemCountRefresh refresh)
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{
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SetLookIndex(null);
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isPlayBetterEquipEffect = false;
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PackType type = (PackType)refresh.PackType;
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SinglePack singlePack = null;
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playerPackDict.TryGetValue(type, out singlePack);
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if (singlePack != null)
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{
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ItemModel itemModel = singlePack.GetItemByIndex(refresh.ItemIndex);
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if (itemModel != null)
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{
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bool isAddItemCount = false;
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if (refresh.ItemCount > itemModel.count)
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{
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isAddItemCount = true;
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}
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itemModel.RefreshCount(refresh.ItemCount);
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if (isAddItemCount)
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{
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if (itemCntAddEvent != null)
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{
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itemCntAddEvent(type, itemModel.gridIndex, itemModel.itemId);
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}
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ItemLogicUtility.Instance.RefreshPickItem(type, itemModel.itemId.ToString());
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}
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else
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{
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if (itemCntReduceEvent != null)
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{
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itemCntReduceEvent(type, itemModel.gridIndex, itemModel.itemId);
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}
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}
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if (refreshItemCountEvent != null)
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{
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refreshItemCountEvent(type, itemModel.gridIndex, itemModel.itemId);
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}
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}
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}
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}
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public void ClearPack(H0711_tagClearItemPack clearPack)
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{
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PackType type = (PackType)clearPack.PackIndex;
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SinglePack singlePack = null;
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playerPackDict.TryGetValue(type, out singlePack);
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if (singlePack != null)
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{
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singlePack.Clear();
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}
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}
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public void RemoveItem(H0709_tagClearItem clearItem)
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{
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isPlayBetterEquipEffect = false;
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SetLookIndex(null);
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PackType type = (PackType)clearItem.PackType;
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SinglePack singlePack = null;
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playerPackDict.TryGetValue(type, out singlePack);
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string guid = "";
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if (singlePack != null)
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{
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ItemModel itemModel = singlePack.GetItemByIndex(clearItem.ItemIndex);
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if (itemModel == null)
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{
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Debug.LogErrorFormat("删除不存在的物品索引:{0}", clearItem.ItemIndex);
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return;
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}
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guid = itemModel.guid;
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int itemId = itemModel.itemId;
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DeleteItemDictByGUID(type, itemModel.guid);
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singlePack.RemoveItem(clearItem.ItemIndex);
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if (refreshItemCountEvent != null)
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{
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refreshItemCountEvent(type, clearItem.ItemIndex, itemId);
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}
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if (itemCntReduceEvent != null)
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{
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itemCntReduceEvent(type, clearItem.ItemIndex, itemId);
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}
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}
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UpdatePackRedpoint(type);
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if (GetItemByGuid(guid) == null)
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{
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KnapsackTimeCDMgr.Instance.UnRegister(guid);
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}
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}
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public void PackResetOk(H0316_tagPackResetOK packreset)
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{
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ItemLogicUtility.Instance.isPackResetOk = true;
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}
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public void UseItemSuccess(H0706_tagUseItemSuccess success)
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{
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isPlayBetterEquipEffect = false;
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SetLookIndex(null);
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if (success.PlayerID != PlayerDatas.Instance.baseData.PlayerID)
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{
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return;
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}
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if (useItemSuccessEvent != null)
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{
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useItemSuccessEvent(success.ItemIndex, (int)success.ItemID);
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}
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}
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void AutoUseItem(int itemID, string guid)
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{
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// if (autoUseItemIDs.Contains(itemID))
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// {
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// ItemOperateUtility.Instance.GotoUseItem(guid);
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// }
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}
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void AddItemGUIDDict(ItemModel itemModel, bool showNewItem)
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{
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itemGUIDDict[itemModel.guid] = itemModel;
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GetItemEventCtrl(itemModel, showNewItem);
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}
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void DeleteItemDictByGUID(PackType type, string guid)
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{
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if (itemGUIDDict.ContainsKey(guid))
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{
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if (itemGUIDDict[guid].packType == type)
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{
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itemGUIDDict.Remove(guid);
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}
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}
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}
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/// <summary>
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/// 物品每日使用的次数
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/// </summary>
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private Dictionary<int, int> itemDayUseCntDict = new Dictionary<int, int>();
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public void UpdateItemUseCnt(HA809_tagMCItemDayUseCntInfo useCntInfo)
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{
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for (int i = 0; i < useCntInfo.Count; i++)
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{
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int itemId = (int)useCntInfo.ItemUseCntList[i].ItemID;
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int cnt = useCntInfo.ItemUseCntList[i].UseCnt;
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if (!itemDayUseCntDict.ContainsKey(itemId))
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{
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itemDayUseCntDict.Add(itemId, cnt);
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}
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else
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{
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itemDayUseCntDict[itemId] = cnt;
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}
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if (refreshItemDayUseCountEvent != null)
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{
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refreshItemDayUseCountEvent(itemId);
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}
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}
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}
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private Dictionary<int, int> itemSumUseCntDict = new Dictionary<int, int>();
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// public void UpdateItemSumUseCnt(HA339_tagMCAttrFruitEatCntList useCntInfo)
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// {
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// for (int i = 0; i < useCntInfo.count; i++)
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// {
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// int itemId = (int)useCntInfo.EatCntList[i].ItemID;
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// int cnt = (int)useCntInfo.EatCntList[i].EatCnt;
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// if (!itemSumUseCntDict.ContainsKey(itemId))
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// {
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// itemSumUseCntDict.Add(itemId, cnt);
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// }
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// else
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// {
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// itemSumUseCntDict[itemId] = cnt;
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// }
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// if (refreshItemSumUseCountEvent != null)
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// {
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// refreshItemSumUseCountEvent(itemId);
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// }
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// }
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// }
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#endregion
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#region 玩家装备特殊逻辑
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void ParseConfig()
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{
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var config = FuncConfigConfig.Get("CommonShowAwards");
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commonShowAwardEvents = JsonMapper.ToObject<List<string>>(config.Numerical1);
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}
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private void UpdateSecond()
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{
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if (isUpdatePlayerLv)
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{
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isUpdatePlayerLv = false;
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}
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}
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private void UpdatePlayerLv(PlayerDataType type)
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{
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if (type != PlayerDataType.LV) return;
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isUpdatePlayerLv = true;
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}
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#endregion
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private void GetItemEventCtrl(ItemModel itemModel, bool showNewItem)
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{
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// if (showNewItem)
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// {
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// bool isOverdue = false;
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// if (itemModel.config.ExpireTime > 0)
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// {
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// ItemCDCool cool = KnapsackTimeCDMgr.Instance.GetItemCoolById(itemModel.guid);
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// switch ((ItemTimeType)itemModel.config.EndureReduceType)
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// {
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// case ItemTimeType.EquipedTime:
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// List<int> itemEffectTime = itemModel.GetUseData((int)ItemUseDataKey.createTime);
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// if (itemEffectTime != null && itemEffectTime[0] != 0)
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// {
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// if (cool == null || cool.GetRemainTime() <= 0)
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// {
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// isOverdue = true;
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// }
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// }
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// break;
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// case ItemTimeType.RealityTime:
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// if (cool == null || cool.GetRemainTime() <= 0)
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// {
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// isOverdue = true;
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// }
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// break;
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// }
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// }
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// if (!isOverdue)
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// {
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// ItemLogicUtility.Instance.RecommendItem(itemModel);
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// ItemLogicUtility.Instance.OnGetEquip(itemModel);
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// ItemLogicUtility.Instance.RefreshPickItem(itemModel.packType, itemModel.itemId.ToString());
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// }
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// }
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}
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/// <summary>
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/// 得到某个包裹的所有数据
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/// </summary>
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/// <param name="type"></param>
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/// <returns></returns>
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public SinglePack GetSinglePack(PackType type)
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{
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SinglePack singlePack = null;
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playerPackDict.TryGetValue(type, out singlePack);
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return singlePack;
|
}
|
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public void UnLockPackGrid(int chooseGridCount, PackType type)
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{
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// var singlePack = GetSinglePack(type);
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// int openCount = chooseGridCount - singlePack.unlockedGridCount;
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// int index = 0;
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// switch (type)
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// {
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// case PackType.Item:
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// index = chooseGridCount - GeneralDefine.initBagGridCount;
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// break;
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// case PackType.Warehouse:
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// index = chooseGridCount - GeneralDefine.initDepotGridCount;
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// break;
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// }
|
|
// itemTipsModel.SetExtendGirdModel(openCount, index, type);
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// WindowCenter.Instance.Open<ExtendWin>();
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}
|
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public ItemModel GetItemByGuid(string guid)
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{
|
if (string.IsNullOrEmpty(guid))
|
{
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return null;
|
}
|
|
ItemModel itemModel = null;
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itemGUIDDict.TryGetValue(guid, out itemModel);
|
return itemModel;
|
}
|
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public ItemModel GetItemByIndex(PackType type, int index)
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{
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ItemModel itemModel = null;
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if (playerPackDict.ContainsKey(type))
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{
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itemModel = playerPackDict[type].GetItemByIndex(index);
|
}
|
return itemModel;
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}
|
|
/// <summary>
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/// 获取指定背包内 指定ID的所有物品
|
/// </summary>
|
/// <param name="type"></param>
|
/// <param name="id"></param>
|
/// <param name="includeAuction"></param>
|
/// <returns></returns>
|
public List<ItemModel> GetItemsById(PackType type, int id, bool includeAuction = true)
|
{
|
if (playerPackDict.ContainsKey(type))
|
{
|
var singlePack = playerPackDict[type];
|
return singlePack.GetItemsById(id, includeAuction);
|
}
|
else
|
{
|
return null;
|
}
|
}
|
|
/// <summary>
|
/// 获取指定背包内指定ID的一个物品
|
/// </summary>
|
/// <param name="type"></param>
|
/// <param name="id"></param>
|
/// <param name="includeAuction"></param>
|
/// <returns></returns>
|
public ItemModel GetItemByID(PackType type, int id, bool includeAuction = true)
|
{
|
if (playerPackDict.ContainsKey(type))
|
{
|
var singlePack = playerPackDict[type];
|
return singlePack.GetItemByID(id, includeAuction);
|
}
|
else
|
{
|
return null;
|
}
|
}
|
|
public List<ItemModel> GetItems(PackType packType, SinglePack.FilterParams param)
|
{
|
if (playerPackDict.ContainsKey(packType))
|
{
|
return playerPackDict[packType].GetItems(param);
|
}
|
else
|
{
|
return null;
|
}
|
}
|
|
//通过id找物品,注意检查是否指定背包
|
public string GetItemGUIDByID(int itemId, bool includeAuction = true, PackType packType = PackType.Item)
|
{
|
string guid = string.Empty;
|
foreach (var key in itemGUIDDict.Keys)
|
{
|
if (!includeAuction && itemGUIDDict[key].isAuction)
|
{
|
continue;
|
}
|
|
if (itemGUIDDict[key].itemId == itemId && packType == itemGUIDDict[key].packType)
|
{
|
guid = key;
|
return guid;
|
}
|
}
|
|
return guid;
|
}
|
|
/// <summary>
|
/// 得到ID相同的物品数量
|
/// </summary>
|
/// <param name="type"></param>
|
/// <param name="id"></param>
|
/// <returns></returns>
|
public int GetItemCountByID(PackType type, int id, bool includeAuction = true)
|
{
|
int count = 0;
|
var singlePack = GetSinglePack(type);
|
if (singlePack != null)
|
{
|
count = singlePack.GetCountById(id, includeAuction);
|
}
|
|
return count;
|
}
|
|
public int GetEmptyGridCount(PackType type)
|
{
|
int count = 0;
|
SinglePack singlePack = GetSinglePack(type);
|
if (singlePack != null)
|
{
|
count = singlePack.GetEmptyGridCount();
|
}
|
|
return count;
|
}
|
|
public bool TryGetShareNumItem(int itemId, out List<int> idlist)
|
{
|
idlist = new List<int>();
|
foreach (var list in sharedUseCountItemDict.Values)
|
{
|
if (list.Contains(itemId))
|
{
|
idlist = list;
|
return true;
|
}
|
}
|
return false;
|
}
|
|
/// <summary>
|
/// 得到物品今日使用次数
|
/// </summary>
|
/// <param name="itemId"></param>
|
/// <returns></returns>
|
public int GetItemUsedTimesToday(int itemId)
|
{
|
int useCnt = 0;
|
List<int> shareIdlist = null;
|
bool isShare = TryGetShareNumItem(itemId, out shareIdlist);
|
if (isShare)
|
{
|
foreach (var id in shareIdlist)
|
{
|
int singleUseCnt = 0;
|
itemDayUseCntDict.TryGetValue(id, out singleUseCnt);
|
useCnt += singleUseCnt;
|
}
|
}
|
else
|
{
|
itemDayUseCntDict.TryGetValue(itemId, out useCnt);
|
}
|
return useCnt;
|
}
|
|
/// <summary>
|
/// 得到物品总使用次数
|
/// </summary>
|
/// <param name="itemId"></param>
|
/// <returns></returns>
|
public int GetItemTotalUsedTimes(int itemId)
|
{
|
int useCnt = 0;
|
List<int> shareIdlist = null;
|
bool isShare = TryGetShareNumItem(itemId, out shareIdlist);
|
if (isShare)
|
{
|
foreach (var id in shareIdlist)
|
{
|
int singleUseCnt = 0;
|
itemDayUseCntDict.TryGetValue(id, out singleUseCnt);
|
useCnt += singleUseCnt;
|
}
|
}
|
else
|
{
|
itemSumUseCntDict.TryGetValue(itemId, out useCnt);
|
}
|
return useCnt;
|
}
|
|
public void GotoWashAttributePoint(string guid)
|
{
|
// ItemModel itemModel = GetItemByGuid(guid);
|
// if (itemModel == null) return;
|
|
// WashAttrPointWin.itemModel = itemModel;
|
// WindowCenter.Instance.Open<WashAttrPointWin>();
|
}
|
|
#region 红点逻辑判断
|
|
const int ITEMPACK_REDKEY = 102011003;
|
Redpoint redpointItemPack = new Redpoint(MainRedDot.RedPoint_BagFuncKey, ITEMPACK_REDKEY);
|
|
const int LS_REDKEY = 102011015;
|
Redpoint redpointLS = new Redpoint(MainRedDot.RedPoint_BagFuncKey, LS_REDKEY);
|
|
|
private void UpdatePackRedpoint(PackType type)
|
{
|
var singlePack = GetSinglePack(type);
|
if (singlePack == null)
|
{
|
return;
|
}
|
|
switch (type)
|
{
|
case PackType.Item:
|
if (singlePack.GetEmptyGridCount() <= 0)
|
{
|
redpointItemPack.state = RedPointState.Full;
|
//SysNotifyMgr.Instance.ShowTip("BagFull");
|
}
|
else
|
{
|
redpointItemPack.state = RedPointState.None;
|
}
|
|
break;
|
case PackType.Warehouse:
|
if (singlePack.GetEmptyGridCount() <= 0)
|
{
|
MainRedDot.Instance.redPointDepotFunc.state = RedPointState.Full;
|
}
|
else
|
{
|
MainRedDot.Instance.redPointDepotFunc.state = RedPointState.None;
|
}
|
break;
|
}
|
}
|
|
|
#endregion
|
|
#region 查看某个位置的物品
|
public event Action lookEquipEvent;
|
private int _lookLineIndex = -1;
|
public int lookLineIndex { get { return _lookLineIndex; } private set { _lookLineIndex = value; } }
|
|
public string lookItemGUID { get; private set; }
|
|
public void SetLookIndex(string guid, int singleRowCount = 5)
|
{
|
if (string.IsNullOrEmpty(guid) || guid == "")
|
{
|
lookLineIndex = -1;
|
lookItemGUID = "";
|
}
|
else
|
{
|
int index = GetItemByGuid(guid).gridIndex;
|
lookLineIndex = index / singleRowCount;
|
lookItemGUID = guid;
|
}
|
|
if (lookEquipEvent != null)
|
{
|
lookEquipEvent();
|
}
|
}
|
|
public event Action RefreshBagEvent;
|
public void RefreshBagInfo()
|
{
|
if (RefreshBagEvent != null)
|
{
|
RefreshBagEvent();
|
}
|
}
|
#endregion
|
|
public void SetJumpToOneKeySell(Transform parent)
|
{
|
// var goEffect = AchievementGuideEffectPool.Require(1);
|
// goEffect.transform.SetParentEx(parent, Vector3.zero, Quaternion.identity, Vector3.one);
|
// AchievementGoto.guideAchievementId = 0;
|
}
|
|
#region 物品使用快捷提示
|
|
private int cacheMapId = 0;
|
public event Action<PackType, string> itemUseAct;
|
private Dictionary<int, int> itemUseTypeDict = new Dictionary<int, int>(); //key SkillTypeID,value 使用物品的ID
|
|
|
private void AddItemUseTypeDict(int id)
|
{
|
SkillConfig skillConfig = GetSkillConfig(id);
|
int itemCount = GetItemCountByID(PackType.Item, id);
|
if (skillConfig != null && itemCount > 0)
|
{
|
if (!itemUseTypeDict.ContainsKey(skillConfig.SkillTypeID))
|
{
|
itemUseTypeDict.Add(skillConfig.SkillTypeID, id);
|
}
|
else
|
{
|
SkillConfig preSkillConfig = GetSkillConfig(itemUseTypeDict[skillConfig.SkillTypeID]);
|
if (skillConfig.SkillLV > preSkillConfig.SkillLV)
|
{
|
itemUseTypeDict[skillConfig.SkillTypeID] = id;
|
}
|
}
|
}
|
}
|
|
|
|
|
public SkillConfig GetSkillConfig(int itemId)
|
{
|
ItemConfig itemConfig = ItemConfig.Get(itemId);
|
SkillConfig skillConfig = SkillConfig.Get(itemConfig.AddSkill1);
|
return skillConfig;
|
}
|
|
|
|
#endregion
|
|
#region 判断物品是否达到使用上限
|
// public bool IsReachUseLimit(string guid, out ulong count)
|
// {
|
// count = 0;
|
// ItemModel itemModel = GetItemByGuid(guid);
|
// if (itemModel == null) return false;
|
|
// AttrFruitConfig fruitConfig = AttrFruitConfig.Get(itemModel.itemId);
|
// int haveUseCnt = GetItemUsedTimesToday(itemModel.itemId);
|
// int sumHaveUseCnt = GetItemTotalUsedTimes(itemModel.itemId);
|
// count = (ulong)itemModel.count;
|
// bool isReach = false;
|
// int remainDayCnt = 0;
|
// if (itemModel.config.MaxSkillCnt > 0)
|
// {
|
// remainDayCnt = itemModel.config.MaxSkillCnt - haveUseCnt;
|
// if (itemModel.count > remainDayCnt)
|
// {
|
// count = (ulong)remainDayCnt;
|
// }
|
// }
|
|
// int remainSumCnt = 0;
|
// if (fruitConfig != null)
|
// {
|
// remainSumCnt = fruitConfig.basicUseLimit - sumHaveUseCnt;
|
// if (remainSumCnt <= remainDayCnt && itemModel.count > remainSumCnt)
|
// {
|
// count = (ulong)remainSumCnt;
|
// }
|
// }
|
|
// if (count < (ulong)itemModel.count)
|
// {
|
// isReach = true;
|
// }
|
|
// return isReach;
|
// }
|
#endregion
|
|
|
|
|
|
public enum EquipColorType
|
{
|
None = 0,
|
White = 1,
|
Blue = 2,
|
Purple = 3,
|
Orange = 4,
|
Red = 5,
|
|
}
|
|
|
|
|
public void ReceiveAwardNotify(HA801_tagMCGiveAwardInfo netPack)
|
{
|
var eventName = UIHelper.ServerStringTrim(netPack.EventName);
|
if (eventName == "BuyItem")
|
return;
|
|
// 仙盟攻城战
|
// if (eventName == "FamilyGCZSQGrid" || eventName == "FamilyGCZSQPass" || eventName == "FamilyGCZSQPassAll" ||
|
// eventName == "FamilyGCZContiribution" || eventName == "FamilyGCZAtk")
|
// {
|
// ModelCenter.Instance.GetModel<FairySiegeActModel>()?.OnUpdateAwardInfoAction(netPack);
|
// return;
|
// }
|
if (!commonShowAwardEvents.Contains(eventName))
|
return;
|
|
List<Item> showItems = new List<Item>();
|
|
if (netPack.Exp != 0 || netPack.ExpPoint != 0)
|
{
|
ulong expValue = netPack.Exp + netPack.ExpPoint * (ulong)Constants.ExpPointValue;
|
showItems.Add(new Item(GeneralDefine.expDisplayId, expValue));
|
}
|
if (netPack.MoneyList.Length != 0)
|
{
|
for (int i = 0; i < netPack.MoneyLen; i++)
|
{
|
var moneyType = netPack.MoneyList[i].MoneyType;
|
if (GeneralDefine.moneyDisplayIds.ContainsKey(moneyType) && netPack.MoneyList[i].MoneyValue != 0)
|
{
|
showItems.Add(new Item(GeneralDefine.moneyDisplayIds[moneyType], netPack.MoneyList[i].MoneyValue));
|
}
|
|
}
|
}
|
|
if (netPack.ItemList.Length != 0)
|
{
|
for (int i = 0; i < netPack.ItemLen; i++)
|
{
|
showItems.Add(new Item((int)netPack.ItemList[i].ItemID, netPack.ItemList[i].Count, netPack.ItemList[i].IsBind));
|
}
|
}
|
|
|
string info = string.Empty;
|
if (LanguageConfig.HasKey("commonShowAwardEvents_" + eventName))
|
info = Language.Get("commonShowAwardEvents_" + eventName);
|
|
if (showItems.Count == 0)
|
return;
|
|
ItemLogicUtility.Instance.ShowGetItem(showItems, info, 0, eventName: eventName);
|
}
|
}
|