hch
22 小时以前 7677bf7ab5f15f55b7e1366f1601e541a9a31f4d
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.Tracing;
using UnityEngine;
using UnityEngine.UI;
using System.IO;
 
public class LoginWin : UIBase, ICanvasRaycastFilter
{
    public static bool firstOpenEnd 
    {
        get;
        private set;
    }
 
    private string m_ServerIP = "mobile.173on.com";
    private int m_Port = 9090;
    private int m_GamePort = 19006;
 
 
    [SerializeField] Image m_Logo;
    // [SerializeField] UIAlphaTween m_AlphaTween;
    [SerializeField] RectTransform m_WaitServerList;
    [SerializeField] RectTransform m_ContainerEnterGame;
    [SerializeField] RectTransform m_ContainerAccount;
    [SerializeField] Image m_ServerState;
    [SerializeField] Text m_ServerStateDescription;
    [SerializeField] Text m_ServerName;
    [SerializeField] protected InputField m_Account;
    [SerializeField] Button m_EnterGame;
    //[SerializeField] Button m_QQLogin;
    //[SerializeField] Button m_WXLogin;
    [SerializeField] Button m_ServerSelect;
    [SerializeField] Button m_SwitchAccount;
    [SerializeField] Button m_Notice;
    //[SerializeField] Button m_UserHelp;
    [SerializeField] Button m_CleanCache;
    [SerializeField] Toggle checkRead;
    [SerializeField] Button serverRead;
    [SerializeField] Button hideRead;
    [SerializeField] Button ageWarn;
    [SerializeField] Text verInfo;
 
    protected override void InitComponent()
    {
        base.InitComponent();
        Debug.Log("初始化登录窗口");
 
#if UNITY_EDITOR
        m_Account.onEndEdit.AddListener(x => { EnterGame(); });
#endif
        m_EnterGame.SetListener(EnterGame);
        //m_QQLogin.SetListener(QQLogin);
        //m_WXLogin.SetListener(WXLogin);
        m_ServerSelect.SetListener(OpenServerListWin);
        m_SwitchAccount.SetListener(SwitchAccount);
        m_Notice.SetListener(VeiwNotice);
        //if (m_UserHelp)
        //{
        //    m_UserHelp.SetListener(OpenUserHelp);
        //}
 
        m_CleanCache.SetListener(CleanCache);
 
        serverRead.SetListener(() => {
            GameAgeWarnWin.data = 1;
            UIManager.Instance.OpenWindow<GameAgeWarnWin>();
        });
 
        hideRead.SetListener(() => {
            GameAgeWarnWin.data = 2;
            UIManager.Instance.OpenWindow<GameAgeWarnWin>();
        });
        ageWarn.SetListener(() => {
            GameAgeWarnWin.data = 3;
            UIManager.Instance.OpenWindow<GameAgeWarnWin>();
        });
    }
 
    protected override void OnPreOpen()
    {
        base.OnPreOpen();
        Debug.Log("打开登录窗口");
 
 
        ServerListCenter.Instance.serverSelectEvent += OnServerChange;
        ServerListCenter.Instance.onServerListRefreshEvent += OnServerListRefresh;
 
        ServerListCenter.Instance.RequestPlayerServerList();
        LoginManager.Instance.isLogined = false;
        ServerListCenter.Instance.FiltrateDefaultServerAndServerGroup();
        // m_AlphaTween.SetStartState();
 
        Refresh();
 
        // m_AlphaTween.Play(() => { 
        //     firstOpenEnd = true;
        //     InGameDownLoad.Instance.downLoadGo = false;
        //     DownloadMgr.MaxDownLoadTask = InGameDownLoad.Instance.GetMaxTask();
        // });
    }
 
    protected override void OnOpenAnimationComplete()
    {
        base.OnOpenAnimationComplete();
 
        firstOpenEnd = true;
        InGameDownLoad.Instance.downLoadGo = false;
        DownloadMgr.MaxDownLoadTask = InGameDownLoad.Instance.GetMaxTask();
    }
 
    protected override void OnPreClose()
    {
        base.OnPreClose();
        Debug.Log("关闭登录窗口");
        ServerListCenter.Instance.serverSelectEvent -= OnServerChange;
        ServerListCenter.Instance.onServerListRefreshEvent -= OnServerListRefresh;
 
        SDKUtils.Instance.onFreePlatformLoginOk -= OnLoginOk;
        SDKUtils.Instance.SendShowFloatWin();
    }
 
    public override void Refresh()
    {
        base.Refresh();
        Debug.Log("刷新登录窗口");
 
        //打包版本 + 功能版本 + 语言ID
        verInfo.text = LoginManager.Instance.GetVersionStr();
 
        var sprite = BuiltInLoader.LoadSprite("TB_DL_Logo");
        m_Logo.overrideSprite = sprite;
        m_Logo.SetNativeSize();
        m_Logo.rectTransform.anchoredPosition = VersionConfig.Get().logoPosition;
        m_Notice.SetActive(GameNotice.HasNotice());
 
 
        bool hasNotice = GameNotice.HasNotice();
 
        //  账号切换
        m_SwitchAccount.SetActive(false);
        //  用户帮助
        // TODO YYL
        var appId = VersionConfig.Get().appId;
        var branch = VersionConfig.Get().branch;
        // m_UserHelp.SetActive(ContactConfig.GetConfig(appId, branch) != null);
 
        //  是否已经获取到服务器列表
        bool isGetServerList = ServerListCenter.Instance.serverListGot;
        m_WaitServerList.SetActive(!isGetServerList);
 
        m_ContainerEnterGame.SetActive(isGetServerList);
        m_ContainerAccount.SetActive(isGetServerList
            && (VersionConfig.Get().versionAuthority == VersionAuthority.InterTest || VersionConfig.Get().isBanShu));
        m_EnterGame.SetActive(isGetServerList);
 
        if (isGetServerList)
        {
            ChangeServerInfo(ServerListCenter.Instance.currentServer);
        }
 
 
        ChangeUserInfo(LoginManager.Instance.localSaveAccountName);
 
        m_EnterGame.SetActive(true);
        //m_QQLogin.SetActive(false);
        //m_WXLogin.SetActive(false);
 
        // 用户协议 todo
        checkRead.isOn = LocalSave.GetBool("tqsecretToggle");
    }
 
    private void OnLoginOk(SDKUtils.FP_LoginOk arg0)
    {
    }
 
    private void OnServerChange()
    {
        ChangeServerInfo(ServerListCenter.Instance.currentServer);
    }
 
    // private void OnLoginBtnClick()
    // {
    //     //  TODO 登录
    //     Debug.Log("登录" + username.text + " / " + password.text);
    //     CloseWindow();
 
    //     StageManager.Instance.ToGameScene();
    // }
 
    private void ChangeServerInfo(ServerData _serverData)
    {
        m_ServerName.text = _serverData.name.Replace("@gm", "");
        m_ServerIP = _serverData.region_domain;
        m_Port = _serverData.login_port;
        m_GamePort = _serverData.game_port;
 
        switch ((ServerState)_serverData.running_status)
        {
            case ServerState.Maintain:
            case ServerState.Predicted:
                m_ServerState.SetSprite("XT_FWQ_TB4");
                m_ServerStateDescription.text = Language.GetFromLocal(29);
                break;
            case ServerState.Normal:
                m_ServerState.SetSprite("XT_FWQ_TB2");
                m_ServerStateDescription.text = Language.GetFromLocal(28);
                break;
            case ServerState.Busy:
                m_ServerState.SetSprite("XT_FWQ_TB3");
                m_ServerStateDescription.text = Language.GetFromLocal(27);
                break;
            case ServerState.Hot:
                m_ServerState.SetSprite("XT_FWQ_TB1");
                m_ServerStateDescription.text = Language.GetFromLocal(26);
                break;
        }
    }
 
    private void ChangeUserInfo(string user)
    {
        m_Account.text = user;
    }
 
    private void OnServerListRefresh()
    {
        m_WaitServerList.SetActive(!ServerListCenter.Instance.serverListGot);
        m_ContainerEnterGame.SetActive(ServerListCenter.Instance.serverListGot);
        m_ContainerAccount.SetActive(ServerListCenter.Instance.serverListGot
            && (VersionConfig.Get().versionAuthority == VersionAuthority.InterTest || VersionConfig.Get().isBanShu));
    }
 
    protected virtual void EnterGame()
    {
        if (!checkRead.isOn)
        {
            ConfirmCancel.ShowPopConfirm(Language.Get("agreementTitle"), Language.Get("agreementInfo"));
            LocalSave.SetBool("tqsecretToggle", false); //方便测试
            return;
        }
 
        LocalSave.SetBool("tqsecretToggle", true);
 
        SDKUtils.Instance.SendHideFloatWin();
 
        Login();
 
        //到这里一定是下载表结束
        InGameDownLoad.Instance.SetDownloadMark();
    }
 
    protected void LateUpdate()
    {
        raycastTarget = true;
        LoginManager.Instance.RequestServerListLoop();
    }
 
 
    //protected void QQLogin()
    //{
    //    SDKUtils.Instance.TencentLogin("Login");
    //}
 
    //protected void WXLogin()
    //{
    //    SDKUtils.Instance.TencentLogin("Loginwx");
    //}
 
    private void OpenServerListWin()
    {
        UIManager.Instance.OpenWindow<ServerListWin>();
    }
 
    private void SwitchAccount()
    {
        SDKUtils.Instance.FreePlatformLoginout();
        LoginManager.Instance.sdkLogined = true;
    }
 
    private void VeiwNotice()
    {
        GameNotice.OpenGameNoticeForce();
    }
 
    //private void OpenUserHelp()
    //{
    //    //  TODO YYL
    //    // UIManager.Instance.OpenWindow<UserHelpWin>();
    //}
 
    protected void Login()
    {
        var allow = false;
        if (DebugUtility.Instance.isWhiteListAccount)
        {
            allow = true;
        }
        else
        {
            if (ServerListCenter.Instance.currentServer.running_status == (int)ServerState.Maintain
                || ServerListCenter.Instance.currentServer.running_status == (int)ServerState.Predicted)
            {
                allow = false;
            }
            else
            {
                allow = true;
            }
        }
 
        if (!allow)
        {
            switch ((ServerState)ServerListCenter.Instance.currentServer.running_status)
            {
                case ServerState.Maintain:
                    SysNotifyMgr.Instance.ShowTip("ServerDown");
                    break;
                case ServerState.Predicted:
                    SysNotifyMgr.Instance.ShowTip("ServerOpen", ServerListCenter.Instance.currentServer.start_date.ToString("yyyy-MM-dd HH:mm"));
                    break;
            }
 
            return;
        }
 
        if (GameNetSystem.Instance.netState == GameNetSystem.NetState.NerverConnect)
        {
            switch (VersionConfig.Get().versionAuthority)
            {
                case VersionAuthority.InterTest:
                    if (string.IsNullOrEmpty(m_Account.text))
                    {
                        ServerTipDetails.DisplayNormalTip(Language.Get("L1095"));
                        return;
                    }
 
                    LoginManager.Instance.AccountLogin(m_Account.text, m_ServerIP, m_Port, m_GamePort);
                    break;
                case VersionAuthority.Release:
                    LoginManager.Instance.AccountLogin(m_ServerIP, m_Port, m_GamePort);
                    break;
            }
 
            //  TODO YYL
            // OperationLogCollect.Instance.RecordLauchEvent(6);
            // OperationLogCollect.Instance.RecordEvent(7);
        }
 
    }
 
 
    public void CleanCache()
    {
        ConfirmCancel.ShowPopConfirm(Language.Get("Mail101"),
        Language.Get("CleanCache2"), (bool isOk) =>
        {
            if (isOk)
            {
                try
                {
                    LocalSave.DeleteAll();
                    // 获取persistentDataPath下的所有文件和文件夹  
                    string[] files = Directory.GetFiles(ResourcesPath.Instance.ExternalStorePath);
                    string[] dirs = Directory.GetDirectories(ResourcesPath.Instance.ExternalStorePath);
 
                    // 删除所有文件  
                    foreach (string file in files)
                    {
                        File.Delete(file);
                    }
 
 
                    // 递归删除所有文件夹  
                    foreach (string dir in dirs)
                    {
                        Directory.Delete(dir, true);
                    }
 
                }
                catch (System.Exception e)
                {
                    Debug.LogError("Failed to clean persistent data: " + e.Message);
                }
                finally
                {
                    Clock.AlarmAfter(0.1f, () =>
                    {
                        Application.Quit();
                    });
                    Debug.Log("Persistent data cleaned.");
                }
 
            }
        });
 
        
    }
}