//--------------------------------------------------------
|
// [Author]: 玩个游戏
|
// [ Date ]: Wednesday, January 10, 2018
|
//--------------------------------------------------------
|
using UnityEngine;
|
using System.Collections;
|
using UnityEngine.UI;
|
|
|
public class ServerBehaviourGroup : ScrollItem
|
{
|
[SerializeField] ServerBehaviour m_ServerBehaviour_1;
|
|
public override void Display(object _data)
|
{
|
base.Display(_data);
|
|
var serverDataGroup = (ServerDataCouple)_data;
|
|
m_ServerBehaviour_1.SetActive(serverDataGroup.serverData1.region_flag > 0);
|
|
if (serverDataGroup.serverData1.region_flag > 0)
|
{
|
m_ServerBehaviour_1.Display(serverDataGroup.serverData1);
|
}
|
|
}
|
|
}
|