using System.Collections;
|
using System.Collections.Generic;
|
using UnityEngine;
|
using UnityEngine.UI;
|
|
/// <summary>
|
/// 游戏主界面底部功能按钮
|
/// </summary>
|
public class MainWin : UIBase
|
{
|
// 底部按钮组
|
public Button[] bottomTabButtons;
|
|
public Text hammerText;
|
|
|
// 当前选中的底部标签索引
|
private int currentTabIndex = 0;
|
|
// 当前打开的子界面
|
private UIBase currentSubUI;
|
|
/// <summary>
|
/// 初始化组件
|
/// </summary>
|
protected override void InitComponent()
|
{
|
base.InitComponent();
|
|
// 初始化UI组件事件
|
InitButtonEvents();
|
}
|
|
/// <summary>
|
/// 初始化UI组件事件
|
/// </summary>
|
private void InitButtonEvents()
|
{
|
// 初始化底部按钮
|
for (int i = 0; i < bottomTabButtons.Length; i++)
|
{
|
int index = i; // 捕获索引
|
bottomTabButtons[i].onClick.AddListener(() => {
|
OnBottomTabButtonClicked(index);
|
});
|
}
|
|
}
|
|
public override void Refresh()
|
{
|
UpdateCurrency();
|
}
|
|
protected override void OnPreOpen()
|
{
|
PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefresh;
|
// 默认选中第一个标签
|
SelectBottomTab(0);
|
|
// 刷新UI
|
Refresh();
|
}
|
|
protected override void OnPreClose()
|
{
|
PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefresh;
|
}
|
|
void PlayerDataRefresh(PlayerDataType type)
|
{
|
if (type == PlayerDataType.default26)
|
{
|
UpdateCurrency();
|
}
|
}
|
|
|
/// <summary>
|
/// 更新货币信息
|
/// </summary>
|
private void UpdateCurrency()
|
{
|
hammerText.text = UIHelper.GetMoneyCnt(41).ToString();
|
}
|
|
/// <summary>
|
/// 底部标签按钮点击
|
/// </summary>
|
private void OnBottomTabButtonClicked(int index)
|
{
|
if (index == 0)
|
{
|
if (currentSubUI != null && currentSubUI.name == "HomeWin")
|
{
|
//打开主界面的情况下再点击按钮,执行攻击逻辑
|
}
|
}
|
SelectBottomTab(index);
|
}
|
|
/// <summary>
|
/// 选择底部标签
|
/// </summary>
|
private void SelectBottomTab(int index)
|
{
|
// 如果点击当前已选中的标签,不做处理
|
if (currentTabIndex == index && currentSubUI != null)
|
{
|
return;
|
}
|
|
// 更新当前选中的标签索引
|
currentTabIndex = index;
|
|
// 更新按钮状态
|
UpdateButtonsState();
|
|
// 关闭当前打开的子界面
|
CloseCurrentSubUI();
|
|
// 根据选中的标签打开对应的界面
|
OpenSubUIByTabIndex(index);
|
}
|
|
/// <summary>
|
/// 更新按钮状态
|
/// </summary>
|
private void UpdateButtonsState()
|
{
|
// 遍历所有按钮,设置选中状态
|
for (int i = 0; i < bottomTabButtons.Length; i++)
|
{
|
|
// bottomTabButtons[i].image.color = (i == currentTabIndex) ? Color.white : Color.gray;
|
}
|
}
|
|
/// <summary>
|
/// 关闭当前打开的子界面
|
/// </summary>
|
private void CloseCurrentSubUI()
|
{
|
if (currentSubUI != null)
|
{
|
// 关闭当前界面
|
currentSubUI.CloseWindow();
|
currentSubUI = null;
|
}
|
}
|
|
/// <summary>
|
/// 根据标签索引打开对应的子界面
|
/// </summary>
|
private void OpenSubUIByTabIndex(int index)
|
{
|
|
Debug.Log("打开子界面 : " + index);
|
// 主城 内政 武将 挑战 公会
|
//根据索引打开不同的界面
|
switch (index)
|
{
|
case 0:
|
// 打开主页界面
|
currentSubUI = UIManager.Instance.OpenWindow<HomeWin>();
|
Debug.Log("打开主城界面");
|
break;
|
case 1:
|
// currentSubUI = UIManager.Instance.OpenUI<CharacterUI>();
|
Debug.Log("打开阵容界面");
|
break;
|
case 2:
|
// currentSubUI = UIManager.Instance.OpenUI<BagUI>();
|
Debug.Log("打开同盟界面");
|
break;
|
case 3:
|
// currentSubUI = UIManager.Instance.OpenUI<QuestUI>();
|
Debug.Log("打开福利界面");
|
break;
|
case 4:
|
//currentSubUI = UIManager.Instance.OpenWindow<PlaceWin>();
|
Debug.Log("打开冒险界面");
|
BattleWin battleWin = UIManager.Instance.OpenWindow<BattleWin>();
|
currentSubUI = battleWin;
|
break;
|
default:
|
Debug.LogWarning("未知的标签索引: " + index);
|
break;
|
}
|
}
|
}
|